1/* 2 * Copyright 2017, The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef WRAPPER_H 18#define WRAPPER_H 19 20#include <stdint.h> 21 22namespace llvm { 23class Module; 24} 25 26namespace android { 27namespace spirit { 28 29class Builder; 30class Instruction; 31class Module; 32class Pass; 33class VariableInst; 34 35// TODO: avoid exposing these methods while still unit testing them 36void AddHeader(Module *m); 37VariableInst *AddBuffer(Instruction *elementType, uint32_t binding, Builder &b, 38 Module *m); 39 40bool AddWrapper(const char *name, const uint32_t signature, 41 const uint32_t numInput, Builder &b, Module *m); 42 43// Find the LLVM generated buffer for all non-allocation glboal variables, and 44// correctly decorate it and its type with annotations for binding numbers, etc. 45bool DecorateGlobalBuffer(llvm::Module &M, Builder &b, Module *m); 46 47} // namespace spirit 48} // namespace android 49 50namespace rs2spirv { 51 52android::spirit::Pass* CreateWrapperPass(const llvm::Module &LLVMModule); 53 54} // namespace rs2spirv 55 56#endif 57