WaitAttach.cpp revision 4fe76d31717408419e99d1714e7867578126bec5
1/* 2* Copyright (C) 2016 The Android Open Source Project 3* 4* Licensed under the Apache License, Version 2.0 (the "License"); 5* you may not use this file except in compliance with the License. 6* You may obtain a copy of the License at 7* 8* http://www.apache.org/licenses/LICENSE-2.0 9* 10* Unless required by applicable law or agreed to in writing, software 11* distributed under the License is distributed on an "AS IS" BASIS, 12* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13* See the License for the specific language governing permissions and 14* limitations under the License. 15*/ 16 17#include <RenderScript.h> 18 19#include "ScriptC_simple.h" 20 21int main() 22{ 23 static const int size = 8; 24 sp<RS> rs = new RS(); 25 26 rs->init("/data/rscache", RS_INIT_LOW_LATENCY | RS_INIT_WAIT_FOR_ATTACH); 27 28 auto e = Element::RGBA_8888(rs); 29 Type::Builder tb(rs, e); 30 tb.setX(size); 31 tb.setY(size); 32 auto t = tb.create(); 33 34 auto a = Allocation::createTyped(rs, t); 35 auto b = Allocation::createTyped(rs, t); 36 37 // Script is executed once, then the data is copied back when finished 38 sp<ScriptC_simple> s = new ScriptC_simple(rs); 39 s->forEach_simple_kernel(a, b); 40 uint32_t * output = new uint32_t[size*size]; 41 b->copy2DRangeTo(0, 0, size, size, output); 42 delete [] output; 43 44 s->forEach_other_kernel(a, b); 45 46 rs->finish(); 47 return 0; 48} 49