WaitAttach.cpp revision 4fe76d31717408419e99d1714e7867578126bec5
1/*
2* Copyright (C) 2016 The Android Open Source Project
3*
4* Licensed under the Apache License, Version 2.0 (the "License");
5* you may not use this file except in compliance with the License.
6* You may obtain a copy of the License at
7*
8*      http://www.apache.org/licenses/LICENSE-2.0
9*
10* Unless required by applicable law or agreed to in writing, software
11* distributed under the License is distributed on an "AS IS" BASIS,
12* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13* See the License for the specific language governing permissions and
14* limitations under the License.
15*/
16
17#include <RenderScript.h>
18
19#include "ScriptC_simple.h"
20
21int main()
22{
23    static const int size = 8;
24    sp<RS> rs = new RS();
25
26    rs->init("/data/rscache", RS_INIT_LOW_LATENCY | RS_INIT_WAIT_FOR_ATTACH);
27
28    auto e = Element::RGBA_8888(rs);
29    Type::Builder tb(rs, e);
30    tb.setX(size);
31    tb.setY(size);
32    auto t = tb.create();
33
34    auto a = Allocation::createTyped(rs, t);
35    auto b = Allocation::createTyped(rs, t);
36
37    // Script is executed once, then the data is copied back when finished
38    sp<ScriptC_simple> s = new ScriptC_simple(rs);
39    s->forEach_simple_kernel(a, b);
40    uint32_t * output = new uint32_t[size*size];
41    b->copy2DRangeTo(0, 0, size, size, output);
42    delete [] output;
43
44    s->forEach_other_kernel(a, b);
45
46    rs->finish();
47    return 0;
48}
49