1/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.support.transition;
18
19import android.content.Context;
20import android.support.annotation.LayoutRes;
21import android.support.annotation.NonNull;
22import android.support.annotation.Nullable;
23import android.util.SparseArray;
24import android.view.LayoutInflater;
25import android.view.View;
26import android.view.ViewGroup;
27
28/**
29 * A scene represents the collection of values that various properties in the
30 * View hierarchy will have when the scene is applied. A Scene can be
31 * configured to automatically run a Transition when it is applied, which will
32 * animate the various property changes that take place during the
33 * scene change.
34 */
35public class Scene {
36
37    private Context mContext;
38    private int mLayoutId = -1;
39    private ViewGroup mSceneRoot;
40    private View mLayout; // alternative to layoutId
41    private Runnable mEnterAction, mExitAction;
42
43    /**
44     * Returns a Scene described by the resource file associated with the given
45     * <code>layoutId</code> parameter. If such a Scene has already been created for
46     * the given <code>sceneRoot</code>, that same Scene will be returned.
47     * This caching of layoutId-based scenes enables sharing of common scenes
48     * between those created in code and those referenced by {@link TransitionManager}
49     * XML resource files.
50     *
51     * @param sceneRoot The root of the hierarchy in which scene changes
52     *                  and transitions will take place.
53     * @param layoutId  The id of a standard layout resource file.
54     * @param context   The context used in the process of inflating
55     *                  the layout resource.
56     * @return The scene for the given root and layout id
57     */
58    @NonNull
59    public static Scene getSceneForLayout(@NonNull ViewGroup sceneRoot, @LayoutRes int layoutId,
60            @NonNull Context context) {
61        @SuppressWarnings("unchecked")
62        SparseArray<Scene> scenes =
63                (SparseArray<Scene>) sceneRoot.getTag(R.id.transition_scene_layoutid_cache);
64        if (scenes == null) {
65            scenes = new SparseArray<>();
66            sceneRoot.setTag(R.id.transition_scene_layoutid_cache, scenes);
67        }
68        Scene scene = scenes.get(layoutId);
69        if (scene != null) {
70            return scene;
71        } else {
72            scene = new Scene(sceneRoot, layoutId, context);
73            scenes.put(layoutId, scene);
74            return scene;
75        }
76    }
77
78    /**
79     * Constructs a Scene with no information about how values will change
80     * when this scene is applied. This constructor might be used when
81     * a Scene is created with the intention of being dynamically configured,
82     * through setting {@link #setEnterAction(Runnable)} and possibly
83     * {@link #setExitAction(Runnable)}.
84     *
85     * @param sceneRoot The root of the hierarchy in which scene changes
86     *                  and transitions will take place.
87     */
88    public Scene(@NonNull ViewGroup sceneRoot) {
89        mSceneRoot = sceneRoot;
90    }
91
92    /**
93     * Constructs a Scene which, when entered, will remove any
94     * children from the sceneRoot container and will inflate and add
95     * the hierarchy specified by the layoutId resource file.
96     *
97     * <p>This method is hidden because layoutId-based scenes should be
98     * created by the caching factory method {@link Scene#getCurrentScene(View)}.</p>
99     *
100     * @param sceneRoot The root of the hierarchy in which scene changes
101     *                  and transitions will take place.
102     * @param layoutId  The id of a resource file that defines the view
103     *                  hierarchy of this scene.
104     * @param context   The context used in the process of inflating
105     *                  the layout resource.
106     */
107    private Scene(ViewGroup sceneRoot, int layoutId, Context context) {
108        mContext = context;
109        mSceneRoot = sceneRoot;
110        mLayoutId = layoutId;
111    }
112
113    /**
114     * Constructs a Scene which, when entered, will remove any
115     * children from the sceneRoot container and add the layout
116     * object as a new child of that container.
117     *
118     * @param sceneRoot The root of the hierarchy in which scene changes
119     *                  and transitions will take place.
120     * @param layout    The view hierarchy of this scene, added as a child
121     *                  of sceneRoot when this scene is entered.
122     */
123    public Scene(@NonNull ViewGroup sceneRoot, @NonNull View layout) {
124        mSceneRoot = sceneRoot;
125        mLayout = layout;
126    }
127
128    /**
129     * Gets the root of the scene, which is the root of the view hierarchy
130     * affected by changes due to this scene, and which will be animated
131     * when this scene is entered.
132     *
133     * @return The root of the view hierarchy affected by this scene.
134     */
135    @NonNull
136    public ViewGroup getSceneRoot() {
137        return mSceneRoot;
138    }
139
140    /**
141     * Exits this scene, if it is the current scene
142     * on the scene's {@link #getSceneRoot() scene root}. The current scene is
143     * set when {@link #enter() entering} a scene.
144     * Exiting a scene runs the {@link #setExitAction(Runnable) exit action}
145     * if there is one.
146     */
147    public void exit() {
148        if (getCurrentScene(mSceneRoot) == this) {
149            if (mExitAction != null) {
150                mExitAction.run();
151            }
152        }
153    }
154
155    /**
156     * Enters this scene, which entails changing all values that
157     * are specified by this scene. These may be values associated
158     * with a layout view group or layout resource file which will
159     * now be added to the scene root, or it may be values changed by
160     * an {@link #setEnterAction(Runnable)} enter action}, or a
161     * combination of the these. No transition will be run when the
162     * scene is entered. To get transition behavior in scene changes,
163     * use one of the methods in {@link android.support.transition.TransitionManager} instead.
164     */
165    public void enter() {
166        // Apply layout change, if any
167        if (mLayoutId > 0 || mLayout != null) {
168            // empty out parent container before adding to it
169            getSceneRoot().removeAllViews();
170
171            if (mLayoutId > 0) {
172                LayoutInflater.from(mContext).inflate(mLayoutId, mSceneRoot);
173            } else {
174                mSceneRoot.addView(mLayout);
175            }
176        }
177
178        // Notify next scene that it is entering. Subclasses may override to configure scene.
179        if (mEnterAction != null) {
180            mEnterAction.run();
181        }
182
183        setCurrentScene(mSceneRoot, this);
184    }
185
186    /**
187     * Set the scene that the given view is in. The current scene is set only
188     * on the root view of a scene, not for every view in that hierarchy. This
189     * information is used by Scene to determine whether there is a previous
190     * scene which should be exited before the new scene is entered.
191     *
192     * @param view The view on which the current scene is being set
193     */
194    static void setCurrentScene(View view, Scene scene) {
195        view.setTag(R.id.transition_current_scene, scene);
196    }
197
198    /**
199     * Gets the current {@link Scene} set on the given view. A scene is set on a view
200     * only if that view is the scene root.
201     *
202     * @return The current Scene set on this view. A value of null indicates that
203     * no Scene is currently set.
204     */
205    static Scene getCurrentScene(View view) {
206        return (Scene) view.getTag(R.id.transition_current_scene);
207    }
208
209    /**
210     * Scenes that are not defined with layout resources or
211     * hierarchies, or which need to perform additional steps
212     * after those hierarchies are changed to, should set an enter
213     * action, and possibly an exit action as well. An enter action
214     * will cause Scene to call back into application code to do
215     * anything else the application needs after transitions have
216     * captured pre-change values and after any other scene changes
217     * have been applied, such as the layout (if any) being added to
218     * the view hierarchy. After this method is called, Transitions will
219     * be played.
220     *
221     * @param action The runnable whose {@link Runnable#run() run()} method will
222     *               be called when this scene is entered
223     * @see #setExitAction(Runnable)
224     * @see android.support.transition.Scene(android.view.ViewGroup, android.view.ViewGroup)
225     */
226    public void setEnterAction(@Nullable Runnable action) {
227        mEnterAction = action;
228    }
229
230    /**
231     * Scenes that are not defined with layout resources or
232     * hierarchies, or which need to perform additional steps
233     * after those hierarchies are changed to, should set an enter
234     * action, and possibly an exit action as well. An exit action
235     * will cause Scene to call back into application code to do
236     * anything the application needs to do after applicable transitions have
237     * captured pre-change values, but before any other scene changes
238     * have been applied, such as the new layout (if any) being added to
239     * the view hierarchy. After this method is called, the next scene
240     * will be entered, including a call to {@link #setEnterAction(Runnable)}
241     * if an enter action is set.
242     *
243     * @see #setEnterAction(Runnable)
244     * @see android.support.transition.Scene(android.view.ViewGroup, android.view.ViewGroup)
245     */
246    public void setExitAction(@Nullable Runnable action) {
247        mExitAction = action;
248    }
249
250    /**
251     * Returns whether this Scene was created by a layout resource file, determined
252     * by the layoutId passed into
253     * {@link #getSceneForLayout(ViewGroup, int, Context)}.
254     */
255    boolean isCreatedFromLayoutResource() {
256        return (mLayoutId > 0);
257    }
258
259}
260