1/*
2 * Copyright (C) 2000 Peter Hunnisett
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19#ifndef __WINE_D3DCAPS_H
20#define __WINE_D3DCAPS_H
21
22#include <ddraw.h>
23
24#ifdef __i386__
25#include <pshpack4.h>
26#endif
27
28typedef struct _D3DTRANSFORMCAPS {
29	DWORD dwSize;
30	DWORD dwCaps;
31} D3DTRANSFORMCAPS, *LPD3DTRANSFORMCAPS;
32
33#define D3DTRANSFORMCAPS_CLIP           __MSABI_LONG(0x00000001)
34
35typedef struct _D3DLIGHTINGCAPS {
36	DWORD dwSize;
37	DWORD dwCaps;
38	DWORD dwLightingModel;
39	DWORD dwNumLights;
40} D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS;
41
42#define D3DLIGHTINGMODEL_RGB            0x00000001
43#define D3DLIGHTINGMODEL_MONO           0x00000002
44
45#define D3DLIGHTCAPS_POINT              0x00000001
46#define D3DLIGHTCAPS_SPOT               0x00000002
47#define D3DLIGHTCAPS_DIRECTIONAL        0x00000004
48#define D3DLIGHTCAPS_PARALLELPOINT      0x00000008
49#define D3DLIGHTCAPS_GLSPOT             0x00000010
50
51typedef struct _D3dPrimCaps {
52    DWORD dwSize;
53    DWORD dwMiscCaps;
54    DWORD dwRasterCaps;
55    DWORD dwZCmpCaps;
56    DWORD dwSrcBlendCaps;
57    DWORD dwDestBlendCaps;
58    DWORD dwAlphaCmpCaps;
59    DWORD dwShadeCaps;
60    DWORD dwTextureCaps;
61    DWORD dwTextureFilterCaps;
62    DWORD dwTextureBlendCaps;
63    DWORD dwTextureAddressCaps;
64    DWORD dwStippleWidth;
65    DWORD dwStippleHeight;
66} D3DPRIMCAPS, *LPD3DPRIMCAPS;
67
68#define D3DPMISCCAPS_MASKPLANES         0x00000001
69#define D3DPMISCCAPS_MASKZ              0x00000002
70#define D3DPMISCCAPS_LINEPATTERNREP     0x00000004
71#define D3DPMISCCAPS_CONFORMANT         0x00000008
72#define D3DPMISCCAPS_CULLNONE           0x00000010
73#define D3DPMISCCAPS_CULLCW             0x00000020
74#define D3DPMISCCAPS_CULLCCW            0x00000040
75
76#define D3DPRASTERCAPS_DITHER                     0x00000001
77#define D3DPRASTERCAPS_ROP2                       0x00000002
78#define D3DPRASTERCAPS_XOR                        0x00000004
79#define D3DPRASTERCAPS_PAT                        0x00000008
80#define D3DPRASTERCAPS_ZTEST                      0x00000010
81#define D3DPRASTERCAPS_SUBPIXEL                   0x00000020
82#define D3DPRASTERCAPS_SUBPIXELX                  0x00000040
83#define D3DPRASTERCAPS_FOGVERTEX                  0x00000080
84#define D3DPRASTERCAPS_FOGTABLE                   0x00000100
85#define D3DPRASTERCAPS_STIPPLE                    0x00000200
86#define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT     0x00000400
87#define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT   0x00000800
88#define D3DPRASTERCAPS_ANTIALIASEDGES             0x00001000
89#define D3DPRASTERCAPS_MIPMAPLODBIAS              0x00002000
90#define D3DPRASTERCAPS_ZBIAS                      0x00004000
91#define D3DPRASTERCAPS_ZBUFFERLESSHSR             0x00008000
92#define D3DPRASTERCAPS_FOGRANGE                   0x00010000
93#define D3DPRASTERCAPS_ANISOTROPY                 0x00020000
94#define D3DPRASTERCAPS_WBUFFER                    0x00040000
95#define D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000
96#define D3DPRASTERCAPS_WFOG                       0x00100000
97#define D3DPRASTERCAPS_ZFOG                       0x00200000
98
99#define D3DPCMPCAPS_NEVER               0x00000001
100#define D3DPCMPCAPS_LESS                0x00000002
101#define D3DPCMPCAPS_EQUAL               0x00000004
102#define D3DPCMPCAPS_LESSEQUAL           0x00000008
103#define D3DPCMPCAPS_GREATER             0x00000010
104#define D3DPCMPCAPS_NOTEQUAL            0x00000020
105#define D3DPCMPCAPS_GREATEREQUAL        0x00000040
106#define D3DPCMPCAPS_ALWAYS              0x00000080
107
108#define D3DPBLENDCAPS_ZERO              0x00000001
109#define D3DPBLENDCAPS_ONE               0x00000002
110#define D3DPBLENDCAPS_SRCCOLOR          0x00000004
111#define D3DPBLENDCAPS_INVSRCCOLOR       0x00000008
112#define D3DPBLENDCAPS_SRCALPHA          0x00000010
113#define D3DPBLENDCAPS_INVSRCALPHA       0x00000020
114#define D3DPBLENDCAPS_DESTALPHA         0x00000040
115#define D3DPBLENDCAPS_INVDESTALPHA      0x00000080
116#define D3DPBLENDCAPS_DESTCOLOR         0x00000100
117#define D3DPBLENDCAPS_INVDESTCOLOR      0x00000200
118#define D3DPBLENDCAPS_SRCALPHASAT       0x00000400
119#define D3DPBLENDCAPS_BOTHSRCALPHA      0x00000800
120#define D3DPBLENDCAPS_BOTHINVSRCALPHA   0x00001000
121
122#define D3DPSHADECAPS_COLORFLATMONO     0x00000001
123#define D3DPSHADECAPS_COLORFLATRGB      0x00000002
124#define D3DPSHADECAPS_COLORGOURAUDMONO  0x00000004
125#define D3DPSHADECAPS_COLORGOURAUDRGB   0x00000008
126#define D3DPSHADECAPS_COLORPHONGMONO    0x00000010
127#define D3DPSHADECAPS_COLORPHONGRGB     0x00000020
128
129#define D3DPSHADECAPS_SPECULARFLATMONO    0x00000040
130#define D3DPSHADECAPS_SPECULARFLATRGB     0x00000080
131#define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
132#define D3DPSHADECAPS_SPECULARGOURAUDRGB  0x00000200
133#define D3DPSHADECAPS_SPECULARPHONGMONO   0x00000400
134#define D3DPSHADECAPS_SPECULARPHONGRGB    0x00000800
135
136#define D3DPSHADECAPS_ALPHAFLATBLEND       0x00001000
137#define D3DPSHADECAPS_ALPHAFLATSTIPPLED    0x00002000
138#define D3DPSHADECAPS_ALPHAGOURAUDBLEND    0x00004000
139#define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
140#define D3DPSHADECAPS_ALPHAPHONGBLEND      0x00010000
141#define D3DPSHADECAPS_ALPHAPHONGSTIPPLED   0x00020000
142
143#define D3DPSHADECAPS_FOGFLAT           0x00040000
144#define D3DPSHADECAPS_FOGGOURAUD        0x00080000
145#define D3DPSHADECAPS_FOGPHONG          0x00100000
146
147#define D3DPTEXTURECAPS_PERSPECTIVE              0x00000001
148#define D3DPTEXTURECAPS_POW2                     0x00000002
149#define D3DPTEXTURECAPS_ALPHA                    0x00000004
150#define D3DPTEXTURECAPS_TRANSPARENCY             0x00000008
151#define D3DPTEXTURECAPS_BORDER                   0x00000010
152#define D3DPTEXTURECAPS_SQUAREONLY               0x00000020
153#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
154#define D3DPTEXTURECAPS_ALPHAPALETTE             0x00000080
155#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL       __MSABI_LONG(0x00000100)
156/* yes actually 0x00000200 is unused - or at least unreleased */
157#define D3DPTEXTURECAPS_PROJECTED                0x00000400
158#define D3DPTEXTURECAPS_CUBEMAP                  0x00000800
159#define D3DPTEXTURECAPS_COLORKEYBLEND            0x00001000
160
161#define D3DPTFILTERCAPS_NEAREST           0x00000001
162#define D3DPTFILTERCAPS_LINEAR            0x00000002
163#define D3DPTFILTERCAPS_MIPNEAREST        0x00000004
164#define D3DPTFILTERCAPS_MIPLINEAR         0x00000008
165#define D3DPTFILTERCAPS_LINEARMIPNEAREST  0x00000010
166#define D3DPTFILTERCAPS_LINEARMIPLINEAR   0x00000020
167/* yes - missing numbers */
168#define D3DPTFILTERCAPS_MINFPOINT         0x00000100
169#define D3DPTFILTERCAPS_MINFLINEAR        0x00000200
170#define D3DPTFILTERCAPS_MINFANISOTROPIC   0x00000400
171/* yes - missing numbers */
172#define D3DPTFILTERCAPS_MIPFPOINT         0x00010000
173#define D3DPTFILTERCAPS_MIPFLINEAR        0x00020000
174/* yes - missing numbers */
175#define D3DPTFILTERCAPS_MAGFPOINT         0x01000000
176#define D3DPTFILTERCAPS_MAGFLINEAR        0x02000000
177#define D3DPTFILTERCAPS_MAGFANISOTROPIC   0x04000000
178#define D3DPTFILTERCAPS_MAGFAFLATCUBIC    0x08000000
179#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000
180
181#define D3DPTBLENDCAPS_DECAL            0x00000001
182#define D3DPTBLENDCAPS_MODULATE         0x00000002
183#define D3DPTBLENDCAPS_DECALALPHA       0x00000004
184#define D3DPTBLENDCAPS_MODULATEALPHA    0x00000008
185#define D3DPTBLENDCAPS_DECALMASK        0x00000010
186#define D3DPTBLENDCAPS_MODULATEMASK     0x00000020
187#define D3DPTBLENDCAPS_COPY             0x00000040
188#define D3DPTBLENDCAPS_ADD              0x00000080
189
190#define D3DPTADDRESSCAPS_WRAP           0x00000001
191#define D3DPTADDRESSCAPS_MIRROR         0x00000002
192#define D3DPTADDRESSCAPS_CLAMP          0x00000004
193#define D3DPTADDRESSCAPS_BORDER         0x00000008
194#define D3DPTADDRESSCAPS_INDEPENDENTUV  0x00000010
195
196
197typedef struct _D3DDeviceDesc {
198        DWORD           dwSize;
199        DWORD           dwFlags;
200        D3DCOLORMODEL   dcmColorModel;
201        DWORD           dwDevCaps;
202        D3DTRANSFORMCAPS dtcTransformCaps;
203        WINBOOL         bClipping;
204        D3DLIGHTINGCAPS dlcLightingCaps;
205        D3DPRIMCAPS     dpcLineCaps;
206        D3DPRIMCAPS     dpcTriCaps;
207        DWORD           dwDeviceRenderBitDepth;
208        DWORD           dwDeviceZBufferBitDepth;
209        DWORD           dwMaxBufferSize;
210        DWORD           dwMaxVertexCount;
211
212        DWORD           dwMinTextureWidth,dwMinTextureHeight;
213        DWORD           dwMaxTextureWidth,dwMaxTextureHeight;
214        DWORD           dwMinStippleWidth,dwMaxStippleWidth;
215        DWORD           dwMinStippleHeight,dwMaxStippleHeight;
216
217        DWORD       dwMaxTextureRepeat;
218        DWORD       dwMaxTextureAspectRatio;
219        DWORD       dwMaxAnisotropy;
220
221        D3DVALUE    dvGuardBandLeft;
222        D3DVALUE    dvGuardBandTop;
223        D3DVALUE    dvGuardBandRight;
224        D3DVALUE    dvGuardBandBottom;
225
226        D3DVALUE    dvExtentsAdjust;
227        DWORD       dwStencilCaps;
228
229        DWORD       dwFVFCaps;
230        DWORD       dwTextureOpCaps;
231        WORD        wMaxTextureBlendStages;
232        WORD        wMaxSimultaneousTextures;
233} D3DDEVICEDESC,*LPD3DDEVICEDESC;
234#define D3DDEVICEDESCSIZE (sizeof(D3DDEVICEDESC))
235
236typedef struct _D3DDeviceDesc7 {
237        DWORD            dwDevCaps;
238        D3DPRIMCAPS      dpcLineCaps;
239        D3DPRIMCAPS      dpcTriCaps;
240        DWORD            dwDeviceRenderBitDepth;
241        DWORD            dwDeviceZBufferBitDepth;
242
243        DWORD       dwMinTextureWidth, dwMinTextureHeight;
244        DWORD       dwMaxTextureWidth, dwMaxTextureHeight;
245
246        DWORD       dwMaxTextureRepeat;
247        DWORD       dwMaxTextureAspectRatio;
248        DWORD       dwMaxAnisotropy;
249
250        D3DVALUE    dvGuardBandLeft;
251        D3DVALUE    dvGuardBandTop;
252        D3DVALUE    dvGuardBandRight;
253        D3DVALUE    dvGuardBandBottom;
254
255        D3DVALUE    dvExtentsAdjust;
256        DWORD       dwStencilCaps;
257        DWORD       dwFVFCaps;
258        DWORD       dwTextureOpCaps;
259        WORD        wMaxTextureBlendStages;
260        WORD        wMaxSimultaneousTextures;
261
262        DWORD       dwMaxActiveLights;
263        D3DVALUE    dvMaxVertexW;
264        GUID        deviceGUID;
265
266        WORD        wMaxUserClipPlanes;
267        WORD        wMaxVertexBlendMatrices;
268
269        DWORD       dwVertexProcessingCaps;
270
271        DWORD       dwReserved1;
272        DWORD       dwReserved2;
273        DWORD       dwReserved3;
274        DWORD       dwReserved4;
275} D3DDEVICEDESC7, *LPD3DDEVICEDESC7;
276#define D3DDEVICEDESC7SIZE (sizeof(D3DDEVICEDESC7))
277
278#define D3DDD_COLORMODEL                0x00000001
279#define D3DDD_DEVCAPS                   0x00000002
280#define D3DDD_TRANSFORMCAPS             0x00000004
281#define D3DDD_LIGHTINGCAPS              0x00000008
282#define D3DDD_BCLIPPING                 0x00000010
283#define D3DDD_LINECAPS                  0x00000020
284#define D3DDD_TRICAPS                   0x00000040
285#define D3DDD_DEVICERENDERBITDEPTH      0x00000080
286#define D3DDD_DEVICEZBUFFERBITDEPTH     0x00000100
287#define D3DDD_MAXBUFFERSIZE             0x00000200
288#define D3DDD_MAXVERTEXCOUNT            0x00000400
289
290#define D3DDEVCAPS_FLOATTLVERTEX           0x00000001
291#define D3DDEVCAPS_SORTINCREASINGZ         0x00000002
292#define D3DDEVCAPS_SORTDECREASINGZ         0X00000004
293#define D3DDEVCAPS_SORTEXACT               0x00000008
294#define D3DDEVCAPS_EXECUTESYSTEMMEMORY     0x00000010
295#define D3DDEVCAPS_EXECUTEVIDEOMEMORY      0x00000020
296#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY    0x00000040
297#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY     0x00000080
298#define D3DDEVCAPS_TEXTURESYSTEMMEMORY     0x00000100
299#define D3DDEVCAPS_TEXTUREVIDEOMEMORY      0x00000200
300#define D3DDEVCAPS_DRAWPRIMTLVERTEX        0x00000400
301#define D3DDEVCAPS_CANRENDERAFTERFLIP      0x00000800
302#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM   0x00001000
303#define D3DDEVCAPS_DRAWPRIMITIVES2         0x00002000
304#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
305#define D3DDEVCAPS_DRAWPRIMITIVES2EX       0x00008000
306#define D3DDEVCAPS_HWTRANSFORMANDLIGHT     0x00010000
307#define D3DDEVCAPS_CANBLTSYSTONONLOCAL     0x00020000
308#define D3DDEVCAPS_HWRASTERIZATION         0x00080000
309
310#define D3DSTENCILCAPS_KEEP     0x00000001
311#define D3DSTENCILCAPS_ZERO     0x00000002
312#define D3DSTENCILCAPS_REPLACE  0x00000004
313#define D3DSTENCILCAPS_INCRSAT  0x00000008
314#define D3DSTENCILCAPS_DECRSAT  0x00000010
315#define D3DSTENCILCAPS_INVERT   0x00000020
316#define D3DSTENCILCAPS_INCR     0x00000040
317#define D3DSTENCILCAPS_DECR     0x00000080
318
319#define D3DTEXOPCAPS_DISABLE                    0x00000001
320#define D3DTEXOPCAPS_SELECTARG1                 0x00000002
321#define D3DTEXOPCAPS_SELECTARG2                 0x00000004
322#define D3DTEXOPCAPS_MODULATE                   0x00000008
323#define D3DTEXOPCAPS_MODULATE2X                 0x00000010
324#define D3DTEXOPCAPS_MODULATE4X                 0x00000020
325#define D3DTEXOPCAPS_ADD                        0x00000040
326#define D3DTEXOPCAPS_ADDSIGNED                  0x00000080
327#define D3DTEXOPCAPS_ADDSIGNED2X                0x00000100
328#define D3DTEXOPCAPS_SUBTRACT                   0x00000200
329#define D3DTEXOPCAPS_ADDSMOOTH                  0x00000400
330#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA          0x00000800
331#define D3DTEXOPCAPS_BLENDTEXTUREALPHA          0x00001000
332#define D3DTEXOPCAPS_BLENDFACTORALPHA           0x00002000
333#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM        0x00004000
334#define D3DTEXOPCAPS_BLENDCURRENTALPHA          0x00008000
335#define D3DTEXOPCAPS_PREMODULATE                0x00010000
336#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR     0x00020000
337#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA     0x00040000
338#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR  0x00080000
339#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA  0x00100000
340#define D3DTEXOPCAPS_BUMPENVMAP                 0x00200000
341#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE        0x00400000
342#define D3DTEXOPCAPS_DOTPRODUCT3                0x00800000
343
344#define D3DFVFCAPS_TEXCOORDCOUNTMASK    0x0000FFFF
345#define D3DFVFCAPS_DONOTSTRIPELEMENTS   0x00080000
346
347#define D3DVTXPCAPS_TEXGEN              0x00000001
348#define D3DVTXPCAPS_MATERIALSOURCE7     0x00000002
349#define D3DVTXPCAPS_VERTEXFOG           0x00000004
350#define D3DVTXPCAPS_DIRECTIONALLIGHTS   0x00000008
351#define D3DVTXPCAPS_POSITIONALLIGHTS    0x00000010
352#define D3DVTXPCAPS_LOCALVIEWER         0x00000020
353
354typedef HRESULT (CALLBACK *LPD3DENUMDEVICESCALLBACK)(GUID *guid, char *description, char *name,
355        D3DDEVICEDESC *hal_desc, D3DDEVICEDESC *hel_desc, void *ctx);
356typedef HRESULT (CALLBACK *LPD3DENUMDEVICESCALLBACK7)(char *description, char *name, D3DDEVICEDESC7 *desc, void *ctx);
357
358#define D3DFDS_COLORMODEL          0x00000001
359#define D3DFDS_GUID                0x00000002
360#define D3DFDS_HARDWARE            0x00000004
361#define D3DFDS_TRIANGLES           0x00000008
362#define D3DFDS_LINES               0x00000010
363#define D3DFDS_MISCCAPS            0x00000020
364#define D3DFDS_RASTERCAPS          0x00000040
365#define D3DFDS_ZCMPCAPS            0x00000080
366#define D3DFDS_ALPHACMPCAPS        0x00000100
367#define D3DFDS_SRCBLENDCAPS        0x00000200
368#define D3DFDS_DSTBLENDCAPS        0x00000400
369#define D3DFDS_SHADECAPS           0x00000800
370#define D3DFDS_TEXTURECAPS         0x00001000
371#define D3DFDS_TEXTUREFILTERCAPS   0x00002000
372#define D3DFDS_TEXTUREBLENDCAPS    0x00004000
373#define D3DFDS_TEXTUREADDRESSCAPS  0x00008000
374
375typedef struct _D3DFINDDEVICESEARCH {
376    DWORD               dwSize;
377    DWORD               dwFlags;
378    WINBOOL             bHardware;
379    D3DCOLORMODEL       dcmColorModel;
380    GUID                guid;
381    DWORD               dwCaps;
382    D3DPRIMCAPS         dpcPrimCaps;
383} D3DFINDDEVICESEARCH,*LPD3DFINDDEVICESEARCH;
384
385typedef struct _D3DFINDDEVICERESULT {
386    DWORD               dwSize;
387    GUID                guid;
388    D3DDEVICEDESC       ddHwDesc;
389    D3DDEVICEDESC       ddSwDesc;
390} D3DFINDDEVICERESULT,*LPD3DFINDDEVICERESULT;
391
392typedef struct _D3DExecuteBufferDesc {
393  DWORD  dwSize;
394  DWORD  dwFlags;
395  DWORD  dwCaps;
396  DWORD  dwBufferSize;
397  void *lpData;
398} D3DEXECUTEBUFFERDESC, *LPD3DEXECUTEBUFFERDESC;
399
400#define D3DDEB_BUFSIZE          0x00000001
401#define D3DDEB_CAPS             0x00000002
402#define D3DDEB_LPDATA           0x00000004
403
404#define D3DDEBCAPS_SYSTEMMEMORY 0x00000001
405#define D3DDEBCAPS_VIDEOMEMORY  0x00000002
406#define D3DDEBCAPS_MEM          (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY) /* = 0x3 */
407
408typedef struct _D3DDEVINFO_TEXTUREMANAGER {
409	WINBOOL bThrashing;
410	DWORD   dwApproxBytesDownloaded;
411	DWORD   dwNumEvicts;
412	DWORD   dwNumVidCreates;
413	DWORD   dwNumTexturesUsed;
414	DWORD   dwNumUsedTexInVid;
415	DWORD   dwWorkingSet;
416	DWORD   dwWorkingSetBytes;
417	DWORD   dwTotalManaged;
418	DWORD   dwTotalBytes;
419	DWORD   dwLastPri;
420} D3DDEVINFO_TEXTUREMANAGER, *LPD3DDEVINFO_TEXTUREMANAGER;
421
422typedef struct _D3DDEVINFO_TEXTURING {
423	DWORD   dwNumLoads;
424	DWORD   dwApproxBytesLoaded;
425	DWORD   dwNumPreLoads;
426	DWORD   dwNumSet;
427	DWORD   dwNumCreates;
428	DWORD   dwNumDestroys;
429	DWORD   dwNumSetPriorities;
430	DWORD   dwNumSetLODs;
431	DWORD   dwNumLocks;
432	DWORD   dwNumGetDCs;
433} D3DDEVINFO_TEXTURING, *LPD3DDEVINFO_TEXTURING;
434
435#ifdef __i386__
436#include <poppack.h>
437#endif
438
439#endif
440