1/*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
4
5  This software is provided 'as-is', without any express or implied
6  warranty.  In no event will the authors be held liable for any damages
7  arising from the use of this software.
8
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12
13  1. The origin of this software must not be misrepresented; you must not
14     claim that you wrote the original software. If you use this software
15     in a product, an acknowledgment in the product documentation would be
16     appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18     misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20*/
21
22/**
23 *  \file SDL_video.h
24 *
25 *  Header file for SDL video functions.
26 */
27
28#ifndef _SDL_video_h
29#define _SDL_video_h
30
31#include "SDL_stdinc.h"
32#include "SDL_pixels.h"
33#include "SDL_rect.h"
34#include "SDL_surface.h"
35
36#include "begin_code.h"
37/* Set up for C function definitions, even when using C++ */
38#ifdef __cplusplus
39extern "C" {
40#endif
41
42/**
43 *  \brief  The structure that defines a display mode
44 *
45 *  \sa SDL_GetNumDisplayModes()
46 *  \sa SDL_GetDisplayMode()
47 *  \sa SDL_GetDesktopDisplayMode()
48 *  \sa SDL_GetCurrentDisplayMode()
49 *  \sa SDL_GetClosestDisplayMode()
50 *  \sa SDL_SetWindowDisplayMode()
51 *  \sa SDL_GetWindowDisplayMode()
52 */
53typedef struct
54{
55    Uint32 format;              /**< pixel format */
56    int w;                      /**< width */
57    int h;                      /**< height */
58    int refresh_rate;           /**< refresh rate (or zero for unspecified) */
59    void *driverdata;           /**< driver-specific data, initialize to 0 */
60} SDL_DisplayMode;
61
62/**
63 *  \brief The type used to identify a window
64 *
65 *  \sa SDL_CreateWindow()
66 *  \sa SDL_CreateWindowFrom()
67 *  \sa SDL_DestroyWindow()
68 *  \sa SDL_GetWindowData()
69 *  \sa SDL_GetWindowFlags()
70 *  \sa SDL_GetWindowGrab()
71 *  \sa SDL_GetWindowPosition()
72 *  \sa SDL_GetWindowSize()
73 *  \sa SDL_GetWindowTitle()
74 *  \sa SDL_HideWindow()
75 *  \sa SDL_MaximizeWindow()
76 *  \sa SDL_MinimizeWindow()
77 *  \sa SDL_RaiseWindow()
78 *  \sa SDL_RestoreWindow()
79 *  \sa SDL_SetWindowData()
80 *  \sa SDL_SetWindowFullscreen()
81 *  \sa SDL_SetWindowGrab()
82 *  \sa SDL_SetWindowIcon()
83 *  \sa SDL_SetWindowPosition()
84 *  \sa SDL_SetWindowSize()
85 *  \sa SDL_SetWindowBordered()
86 *  \sa SDL_SetWindowTitle()
87 *  \sa SDL_ShowWindow()
88 */
89typedef struct SDL_Window SDL_Window;
90
91/**
92 *  \brief The flags on a window
93 *
94 *  \sa SDL_GetWindowFlags()
95 */
96typedef enum
97{
98    SDL_WINDOW_FULLSCREEN = 0x00000001,         /**< fullscreen window */
99    SDL_WINDOW_OPENGL = 0x00000002,             /**< window usable with OpenGL context */
100    SDL_WINDOW_SHOWN = 0x00000004,              /**< window is visible */
101    SDL_WINDOW_HIDDEN = 0x00000008,             /**< window is not visible */
102    SDL_WINDOW_BORDERLESS = 0x00000010,         /**< no window decoration */
103    SDL_WINDOW_RESIZABLE = 0x00000020,          /**< window can be resized */
104    SDL_WINDOW_MINIMIZED = 0x00000040,          /**< window is minimized */
105    SDL_WINDOW_MAXIMIZED = 0x00000080,          /**< window is maximized */
106    SDL_WINDOW_INPUT_GRABBED = 0x00000100,      /**< window has grabbed input focus */
107    SDL_WINDOW_INPUT_FOCUS = 0x00000200,        /**< window has input focus */
108    SDL_WINDOW_MOUSE_FOCUS = 0x00000400,        /**< window has mouse focus */
109    SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
110    SDL_WINDOW_FOREIGN = 0x00000800,            /**< window not created by SDL */
111    SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000       /**< window should be created in high-DPI mode if supported */
112} SDL_WindowFlags;
113
114/**
115 *  \brief Used to indicate that you don't care what the window position is.
116 */
117#define SDL_WINDOWPOS_UNDEFINED_MASK    0x1FFF0000
118#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X)  (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
119#define SDL_WINDOWPOS_UNDEFINED         SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
120#define SDL_WINDOWPOS_ISUNDEFINED(X)    \
121            (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
122
123/**
124 *  \brief Used to indicate that the window position should be centered.
125 */
126#define SDL_WINDOWPOS_CENTERED_MASK    0x2FFF0000
127#define SDL_WINDOWPOS_CENTERED_DISPLAY(X)  (SDL_WINDOWPOS_CENTERED_MASK|(X))
128#define SDL_WINDOWPOS_CENTERED         SDL_WINDOWPOS_CENTERED_DISPLAY(0)
129#define SDL_WINDOWPOS_ISCENTERED(X)    \
130            (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
131
132/**
133 *  \brief Event subtype for window events
134 */
135typedef enum
136{
137    SDL_WINDOWEVENT_NONE,           /**< Never used */
138    SDL_WINDOWEVENT_SHOWN,          /**< Window has been shown */
139    SDL_WINDOWEVENT_HIDDEN,         /**< Window has been hidden */
140    SDL_WINDOWEVENT_EXPOSED,        /**< Window has been exposed and should be
141                                         redrawn */
142    SDL_WINDOWEVENT_MOVED,          /**< Window has been moved to data1, data2
143                                     */
144    SDL_WINDOWEVENT_RESIZED,        /**< Window has been resized to data1xdata2 */
145    SDL_WINDOWEVENT_SIZE_CHANGED,   /**< The window size has changed, either as a result of an API call or through the system or user changing the window size. */
146    SDL_WINDOWEVENT_MINIMIZED,      /**< Window has been minimized */
147    SDL_WINDOWEVENT_MAXIMIZED,      /**< Window has been maximized */
148    SDL_WINDOWEVENT_RESTORED,       /**< Window has been restored to normal size
149                                         and position */
150    SDL_WINDOWEVENT_ENTER,          /**< Window has gained mouse focus */
151    SDL_WINDOWEVENT_LEAVE,          /**< Window has lost mouse focus */
152    SDL_WINDOWEVENT_FOCUS_GAINED,   /**< Window has gained keyboard focus */
153    SDL_WINDOWEVENT_FOCUS_LOST,     /**< Window has lost keyboard focus */
154    SDL_WINDOWEVENT_CLOSE           /**< The window manager requests that the
155                                         window be closed */
156} SDL_WindowEventID;
157
158/**
159 *  \brief An opaque handle to an OpenGL context.
160 */
161typedef void *SDL_GLContext;
162
163/**
164 *  \brief OpenGL configuration attributes
165 */
166typedef enum
167{
168    SDL_GL_RED_SIZE,
169    SDL_GL_GREEN_SIZE,
170    SDL_GL_BLUE_SIZE,
171    SDL_GL_ALPHA_SIZE,
172    SDL_GL_BUFFER_SIZE,
173    SDL_GL_DOUBLEBUFFER,
174    SDL_GL_DEPTH_SIZE,
175    SDL_GL_STENCIL_SIZE,
176    SDL_GL_ACCUM_RED_SIZE,
177    SDL_GL_ACCUM_GREEN_SIZE,
178    SDL_GL_ACCUM_BLUE_SIZE,
179    SDL_GL_ACCUM_ALPHA_SIZE,
180    SDL_GL_STEREO,
181    SDL_GL_MULTISAMPLEBUFFERS,
182    SDL_GL_MULTISAMPLESAMPLES,
183    SDL_GL_ACCELERATED_VISUAL,
184    SDL_GL_RETAINED_BACKING,
185    SDL_GL_CONTEXT_MAJOR_VERSION,
186    SDL_GL_CONTEXT_MINOR_VERSION,
187    SDL_GL_CONTEXT_EGL,
188    SDL_GL_CONTEXT_FLAGS,
189    SDL_GL_CONTEXT_PROFILE_MASK,
190    SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
191    SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
192} SDL_GLattr;
193
194typedef enum
195{
196    SDL_GL_CONTEXT_PROFILE_CORE           = 0x0001,
197    SDL_GL_CONTEXT_PROFILE_COMPATIBILITY  = 0x0002,
198    SDL_GL_CONTEXT_PROFILE_ES             = 0x0004 /* GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
199} SDL_GLprofile;
200
201typedef enum
202{
203    SDL_GL_CONTEXT_DEBUG_FLAG              = 0x0001,
204    SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
205    SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG      = 0x0004,
206    SDL_GL_CONTEXT_RESET_ISOLATION_FLAG    = 0x0008
207} SDL_GLcontextFlag;
208
209
210/* Function prototypes */
211
212/**
213 *  \brief Get the number of video drivers compiled into SDL
214 *
215 *  \sa SDL_GetVideoDriver()
216 */
217extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
218
219/**
220 *  \brief Get the name of a built in video driver.
221 *
222 *  \note The video drivers are presented in the order in which they are
223 *        normally checked during initialization.
224 *
225 *  \sa SDL_GetNumVideoDrivers()
226 */
227extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
228
229/**
230 *  \brief Initialize the video subsystem, optionally specifying a video driver.
231 *
232 *  \param driver_name Initialize a specific driver by name, or NULL for the
233 *                     default video driver.
234 *
235 *  \return 0 on success, -1 on error
236 *
237 *  This function initializes the video subsystem; setting up a connection
238 *  to the window manager, etc, and determines the available display modes
239 *  and pixel formats, but does not initialize a window or graphics mode.
240 *
241 *  \sa SDL_VideoQuit()
242 */
243extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
244
245/**
246 *  \brief Shuts down the video subsystem.
247 *
248 *  This function closes all windows, and restores the original video mode.
249 *
250 *  \sa SDL_VideoInit()
251 */
252extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
253
254/**
255 *  \brief Returns the name of the currently initialized video driver.
256 *
257 *  \return The name of the current video driver or NULL if no driver
258 *          has been initialized
259 *
260 *  \sa SDL_GetNumVideoDrivers()
261 *  \sa SDL_GetVideoDriver()
262 */
263extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
264
265/**
266 *  \brief Returns the number of available video displays.
267 *
268 *  \sa SDL_GetDisplayBounds()
269 */
270extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
271
272/**
273 *  \brief Get the name of a display in UTF-8 encoding
274 *
275 *  \return The name of a display, or NULL for an invalid display index.
276 *
277 *  \sa SDL_GetNumVideoDisplays()
278 */
279extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
280
281/**
282 *  \brief Get the desktop area represented by a display, with the primary
283 *         display located at 0,0
284 *
285 *  \return 0 on success, or -1 if the index is out of range.
286 *
287 *  \sa SDL_GetNumVideoDisplays()
288 */
289extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
290
291/**
292 *  \brief Returns the number of available display modes.
293 *
294 *  \sa SDL_GetDisplayMode()
295 */
296extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
297
298/**
299 *  \brief Fill in information about a specific display mode.
300 *
301 *  \note The display modes are sorted in this priority:
302 *        \li bits per pixel -> more colors to fewer colors
303 *        \li width -> largest to smallest
304 *        \li height -> largest to smallest
305 *        \li refresh rate -> highest to lowest
306 *
307 *  \sa SDL_GetNumDisplayModes()
308 */
309extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
310                                               SDL_DisplayMode * mode);
311
312/**
313 *  \brief Fill in information about the desktop display mode.
314 */
315extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode);
316
317/**
318 *  \brief Fill in information about the current display mode.
319 */
320extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode);
321
322
323/**
324 *  \brief Get the closest match to the requested display mode.
325 *
326 *  \param displayIndex The index of display from which mode should be queried.
327 *  \param mode The desired display mode
328 *  \param closest A pointer to a display mode to be filled in with the closest
329 *                 match of the available display modes.
330 *
331 *  \return The passed in value \c closest, or NULL if no matching video mode
332 *          was available.
333 *
334 *  The available display modes are scanned, and \c closest is filled in with the
335 *  closest mode matching the requested mode and returned.  The mode format and
336 *  refresh_rate default to the desktop mode if they are 0.  The modes are
337 *  scanned with size being first priority, format being second priority, and
338 *  finally checking the refresh_rate.  If all the available modes are too
339 *  small, then NULL is returned.
340 *
341 *  \sa SDL_GetNumDisplayModes()
342 *  \sa SDL_GetDisplayMode()
343 */
344extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
345
346/**
347 *  \brief Get the display index associated with a window.
348 *
349 *  \return the display index of the display containing the center of the
350 *          window, or -1 on error.
351 */
352extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window);
353
354/**
355 *  \brief Set the display mode used when a fullscreen window is visible.
356 *
357 *  By default the window's dimensions and the desktop format and refresh rate
358 *  are used.
359 *
360 *  \param window The window for which the display mode should be set.
361 *  \param mode The mode to use, or NULL for the default mode.
362 *
363 *  \return 0 on success, or -1 if setting the display mode failed.
364 *
365 *  \sa SDL_GetWindowDisplayMode()
366 *  \sa SDL_SetWindowFullscreen()
367 */
368extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
369                                                     const SDL_DisplayMode
370                                                         * mode);
371
372/**
373 *  \brief Fill in information about the display mode used when a fullscreen
374 *         window is visible.
375 *
376 *  \sa SDL_SetWindowDisplayMode()
377 *  \sa SDL_SetWindowFullscreen()
378 */
379extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
380                                                     SDL_DisplayMode * mode);
381
382/**
383 *  \brief Get the pixel format associated with the window.
384 */
385extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
386
387/**
388 *  \brief Create a window with the specified position, dimensions, and flags.
389 *
390 *  \param title The title of the window, in UTF-8 encoding.
391 *  \param x     The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
392 *               ::SDL_WINDOWPOS_UNDEFINED.
393 *  \param y     The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
394 *               ::SDL_WINDOWPOS_UNDEFINED.
395 *  \param w     The width of the window.
396 *  \param h     The height of the window.
397 *  \param flags The flags for the window, a mask of any of the following:
398 *               ::SDL_WINDOW_FULLSCREEN,    ::SDL_WINDOW_OPENGL,
399 *               ::SDL_WINDOW_HIDDEN,        ::SDL_WINDOW_BORDERLESS,
400 *               ::SDL_WINDOW_RESIZABLE,     ::SDL_WINDOW_MAXIMIZED,
401 *               ::SDL_WINDOW_MINIMIZED,     ::SDL_WINDOW_INPUT_GRABBED,
402 *               ::SDL_WINDOW_ALLOW_HIGHDPI.
403 *
404 *  \return The id of the window created, or zero if window creation failed.
405 *
406 *  \sa SDL_DestroyWindow()
407 */
408extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
409                                                      int x, int y, int w,
410                                                      int h, Uint32 flags);
411
412/**
413 *  \brief Create an SDL window from an existing native window.
414 *
415 *  \param data A pointer to driver-dependent window creation data
416 *
417 *  \return The id of the window created, or zero if window creation failed.
418 *
419 *  \sa SDL_DestroyWindow()
420 */
421extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
422
423/**
424 *  \brief Get the numeric ID of a window, for logging purposes.
425 */
426extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
427
428/**
429 *  \brief Get a window from a stored ID, or NULL if it doesn't exist.
430 */
431extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
432
433/**
434 *  \brief Get the window flags.
435 */
436extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
437
438/**
439 *  \brief Set the title of a window, in UTF-8 format.
440 *
441 *  \sa SDL_GetWindowTitle()
442 */
443extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
444                                                const char *title);
445
446/**
447 *  \brief Get the title of a window, in UTF-8 format.
448 *
449 *  \sa SDL_SetWindowTitle()
450 */
451extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
452
453/**
454 *  \brief Set the icon for a window.
455 *
456 *  \param window The window for which the icon should be set.
457 *  \param icon The icon for the window.
458 */
459extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
460                                               SDL_Surface * icon);
461
462/**
463 *  \brief Associate an arbitrary named pointer with a window.
464 *
465 *  \param window   The window to associate with the pointer.
466 *  \param name     The name of the pointer.
467 *  \param userdata The associated pointer.
468 *
469 *  \return The previous value associated with 'name'
470 *
471 *  \note The name is case-sensitive.
472 *
473 *  \sa SDL_GetWindowData()
474 */
475extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
476                                                const char *name,
477                                                void *userdata);
478
479/**
480 *  \brief Retrieve the data pointer associated with a window.
481 *
482 *  \param window   The window to query.
483 *  \param name     The name of the pointer.
484 *
485 *  \return The value associated with 'name'
486 *
487 *  \sa SDL_SetWindowData()
488 */
489extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
490                                                const char *name);
491
492/**
493 *  \brief Set the position of a window.
494 *
495 *  \param window   The window to reposition.
496 *  \param x        The x coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
497                    ::SDL_WINDOWPOS_UNDEFINED.
498 *  \param y        The y coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
499                    ::SDL_WINDOWPOS_UNDEFINED.
500 *
501 *  \note The window coordinate origin is the upper left of the display.
502 *
503 *  \sa SDL_GetWindowPosition()
504 */
505extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
506                                                   int x, int y);
507
508/**
509 *  \brief Get the position of a window.
510 *
511 *  \param window   The window to query.
512 *  \param x        Pointer to variable for storing the x position, may be NULL
513 *  \param y        Pointer to variable for storing the y position, may be NULL
514 *
515 *  \sa SDL_SetWindowPosition()
516 */
517extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
518                                                   int *x, int *y);
519
520/**
521 *  \brief Set the size of a window's client area.
522 *
523 *  \param window   The window to resize.
524 *  \param w        The width of the window, must be >0
525 *  \param h        The height of the window, must be >0
526 *
527 *  \note You can't change the size of a fullscreen window, it automatically
528 *        matches the size of the display mode.
529 *
530 *  \sa SDL_GetWindowSize()
531 */
532extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
533                                               int h);
534
535/**
536 *  \brief Get the size of a window's client area.
537 *
538 *  \param window   The window to query.
539 *  \param w        Pointer to variable for storing the width, may be NULL
540 *  \param h        Pointer to variable for storing the height, may be NULL
541 *
542 *  \sa SDL_SetWindowSize()
543 */
544extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
545                                               int *h);
546
547/**
548 *  \brief Set the minimum size of a window's client area.
549 *
550 *  \param window    The window to set a new minimum size.
551 *  \param min_w     The minimum width of the window, must be >0
552 *  \param min_h     The minimum height of the window, must be >0
553 *
554 *  \note You can't change the minimum size of a fullscreen window, it
555 *        automatically matches the size of the display mode.
556 *
557 *  \sa SDL_GetWindowMinimumSize()
558 *  \sa SDL_SetWindowMaximumSize()
559 */
560extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window,
561                                                      int min_w, int min_h);
562
563/**
564 *  \brief Get the minimum size of a window's client area.
565 *
566 *  \param window   The window to query.
567 *  \param w        Pointer to variable for storing the minimum width, may be NULL
568 *  \param h        Pointer to variable for storing the minimum height, may be NULL
569 *
570 *  \sa SDL_GetWindowMaximumSize()
571 *  \sa SDL_SetWindowMinimumSize()
572 */
573extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window,
574                                                      int *w, int *h);
575
576/**
577 *  \brief Set the maximum size of a window's client area.
578 *
579 *  \param window    The window to set a new maximum size.
580 *  \param max_w     The maximum width of the window, must be >0
581 *  \param max_h     The maximum height of the window, must be >0
582 *
583 *  \note You can't change the maximum size of a fullscreen window, it
584 *        automatically matches the size of the display mode.
585 *
586 *  \sa SDL_GetWindowMaximumSize()
587 *  \sa SDL_SetWindowMinimumSize()
588 */
589extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window,
590                                                      int max_w, int max_h);
591
592/**
593 *  \brief Get the maximum size of a window's client area.
594 *
595 *  \param window   The window to query.
596 *  \param w        Pointer to variable for storing the maximum width, may be NULL
597 *  \param h        Pointer to variable for storing the maximum height, may be NULL
598 *
599 *  \sa SDL_GetWindowMinimumSize()
600 *  \sa SDL_SetWindowMaximumSize()
601 */
602extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window,
603                                                      int *w, int *h);
604
605/**
606 *  \brief Set the border state of a window.
607 *
608 *  This will add or remove the window's SDL_WINDOW_BORDERLESS flag and
609 *  add or remove the border from the actual window. This is a no-op if the
610 *  window's border already matches the requested state.
611 *
612 *  \param window The window of which to change the border state.
613 *  \param bordered SDL_FALSE to remove border, SDL_TRUE to add border.
614 *
615 *  \note You can't change the border state of a fullscreen window.
616 *
617 *  \sa SDL_GetWindowFlags()
618 */
619extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window,
620                                                   SDL_bool bordered);
621
622/**
623 *  \brief Show a window.
624 *
625 *  \sa SDL_HideWindow()
626 */
627extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
628
629/**
630 *  \brief Hide a window.
631 *
632 *  \sa SDL_ShowWindow()
633 */
634extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
635
636/**
637 *  \brief Raise a window above other windows and set the input focus.
638 */
639extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
640
641/**
642 *  \brief Make a window as large as possible.
643 *
644 *  \sa SDL_RestoreWindow()
645 */
646extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
647
648/**
649 *  \brief Minimize a window to an iconic representation.
650 *
651 *  \sa SDL_RestoreWindow()
652 */
653extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
654
655/**
656 *  \brief Restore the size and position of a minimized or maximized window.
657 *
658 *  \sa SDL_MaximizeWindow()
659 *  \sa SDL_MinimizeWindow()
660 */
661extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
662
663/**
664 *  \brief Set a window's fullscreen state.
665 *
666 *  \return 0 on success, or -1 if setting the display mode failed.
667 *
668 *  \sa SDL_SetWindowDisplayMode()
669 *  \sa SDL_GetWindowDisplayMode()
670 */
671extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
672                                                    Uint32 flags);
673
674/**
675 *  \brief Get the SDL surface associated with the window.
676 *
677 *  \return The window's framebuffer surface, or NULL on error.
678 *
679 *  A new surface will be created with the optimal format for the window,
680 *  if necessary. This surface will be freed when the window is destroyed.
681 *
682 *  \note You may not combine this with 3D or the rendering API on this window.
683 *
684 *  \sa SDL_UpdateWindowSurface()
685 *  \sa SDL_UpdateWindowSurfaceRects()
686 */
687extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
688
689/**
690 *  \brief Copy the window surface to the screen.
691 *
692 *  \return 0 on success, or -1 on error.
693 *
694 *  \sa SDL_GetWindowSurface()
695 *  \sa SDL_UpdateWindowSurfaceRects()
696 */
697extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
698
699/**
700 *  \brief Copy a number of rectangles on the window surface to the screen.
701 *
702 *  \return 0 on success, or -1 on error.
703 *
704 *  \sa SDL_GetWindowSurface()
705 *  \sa SDL_UpdateWindowSurfaceRect()
706 */
707extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
708                                                         const SDL_Rect * rects,
709                                                         int numrects);
710
711/**
712 *  \brief Set a window's input grab mode.
713 *
714 *  \param window The window for which the input grab mode should be set.
715 *  \param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input.
716 *
717 *  \sa SDL_GetWindowGrab()
718 */
719extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
720                                               SDL_bool grabbed);
721
722/**
723 *  \brief Get a window's input grab mode.
724 *
725 *  \return This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise.
726 *
727 *  \sa SDL_SetWindowGrab()
728 */
729extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
730
731/**
732 *  \brief Set the brightness (gamma correction) for a window.
733 *
734 *  \return 0 on success, or -1 if setting the brightness isn't supported.
735 *
736 *  \sa SDL_GetWindowBrightness()
737 *  \sa SDL_SetWindowGammaRamp()
738 */
739extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness);
740
741/**
742 *  \brief Get the brightness (gamma correction) for a window.
743 *
744 *  \return The last brightness value passed to SDL_SetWindowBrightness()
745 *
746 *  \sa SDL_SetWindowBrightness()
747 */
748extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window);
749
750/**
751 *  \brief Set the gamma ramp for a window.
752 *
753 *  \param window The window for which the gamma ramp should be set.
754 *  \param red The translation table for the red channel, or NULL.
755 *  \param green The translation table for the green channel, or NULL.
756 *  \param blue The translation table for the blue channel, or NULL.
757 *
758 *  \return 0 on success, or -1 if gamma ramps are unsupported.
759 *
760 *  Set the gamma translation table for the red, green, and blue channels
761 *  of the video hardware.  Each table is an array of 256 16-bit quantities,
762 *  representing a mapping between the input and output for that channel.
763 *  The input is the index into the array, and the output is the 16-bit
764 *  gamma value at that index, scaled to the output color precision.
765 *
766 *  \sa SDL_GetWindowGammaRamp()
767 */
768extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window,
769                                                   const Uint16 * red,
770                                                   const Uint16 * green,
771                                                   const Uint16 * blue);
772
773/**
774 *  \brief Get the gamma ramp for a window.
775 *
776 *  \param window The window from which the gamma ramp should be queried.
777 *  \param red   A pointer to a 256 element array of 16-bit quantities to hold
778 *               the translation table for the red channel, or NULL.
779 *  \param green A pointer to a 256 element array of 16-bit quantities to hold
780 *               the translation table for the green channel, or NULL.
781 *  \param blue  A pointer to a 256 element array of 16-bit quantities to hold
782 *               the translation table for the blue channel, or NULL.
783 *
784 *  \return 0 on success, or -1 if gamma ramps are unsupported.
785 *
786 *  \sa SDL_SetWindowGammaRamp()
787 */
788extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
789                                                   Uint16 * red,
790                                                   Uint16 * green,
791                                                   Uint16 * blue);
792
793/**
794 *  \brief Destroy a window.
795 */
796extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
797
798
799/**
800 *  \brief Returns whether the screensaver is currently enabled (default on).
801 *
802 *  \sa SDL_EnableScreenSaver()
803 *  \sa SDL_DisableScreenSaver()
804 */
805extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
806
807/**
808 *  \brief Allow the screen to be blanked by a screensaver
809 *
810 *  \sa SDL_IsScreenSaverEnabled()
811 *  \sa SDL_DisableScreenSaver()
812 */
813extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
814
815/**
816 *  \brief Prevent the screen from being blanked by a screensaver
817 *
818 *  \sa SDL_IsScreenSaverEnabled()
819 *  \sa SDL_EnableScreenSaver()
820 */
821extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
822
823
824/**
825 *  \name OpenGL support functions
826 */
827/* @{ */
828
829/**
830 *  \brief Dynamically load an OpenGL library.
831 *
832 *  \param path The platform dependent OpenGL library name, or NULL to open the
833 *              default OpenGL library.
834 *
835 *  \return 0 on success, or -1 if the library couldn't be loaded.
836 *
837 *  This should be done after initializing the video driver, but before
838 *  creating any OpenGL windows.  If no OpenGL library is loaded, the default
839 *  library will be loaded upon creation of the first OpenGL window.
840 *
841 *  \note If you do this, you need to retrieve all of the GL functions used in
842 *        your program from the dynamic library using SDL_GL_GetProcAddress().
843 *
844 *  \sa SDL_GL_GetProcAddress()
845 *  \sa SDL_GL_UnloadLibrary()
846 */
847extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
848
849/**
850 *  \brief Get the address of an OpenGL function.
851 */
852extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
853
854/**
855 *  \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
856 *
857 *  \sa SDL_GL_LoadLibrary()
858 */
859extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
860
861/**
862 *  \brief Return true if an OpenGL extension is supported for the current
863 *         context.
864 */
865extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
866                                                           *extension);
867
868/**
869 *  \brief Reset all previously set OpenGL context attributes to their default values
870 */
871extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
872
873/**
874 *  \brief Set an OpenGL window attribute before window creation.
875 */
876extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
877
878/**
879 *  \brief Get the actual value for an attribute from the current context.
880 */
881extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
882
883/**
884 *  \brief Create an OpenGL context for use with an OpenGL window, and make it
885 *         current.
886 *
887 *  \sa SDL_GL_DeleteContext()
888 */
889extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
890                                                           window);
891
892/**
893 *  \brief Set up an OpenGL context for rendering into an OpenGL window.
894 *
895 *  \note The context must have been created with a compatible window.
896 */
897extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
898                                               SDL_GLContext context);
899
900/**
901 *  \brief Get the currently active OpenGL window.
902 */
903extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void);
904
905/**
906 *  \brief Get the currently active OpenGL context.
907 */
908extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
909
910/**
911 *  \brief Get the size of a window's underlying drawable (for use with glViewport).
912 *
913 *  \param window   Window from which the drawable size should be queried
914 *  \param w        Pointer to variable for storing the width, may be NULL
915 *  \param h        Pointer to variable for storing the height, may be NULL
916 *
917 * This may differ from SDL_GetWindowSize if we're rendering to a high-DPI
918 * drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
919 * platform with high-DPI support (Apple calls this "Retina"), and not disabled
920 * by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
921 *
922 *  \sa SDL_GetWindowSize()
923 *  \sa SDL_CreateWindow()
924 */
925extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w,
926                                                    int *h);
927
928/**
929 *  \brief Set the swap interval for the current OpenGL context.
930 *
931 *  \param interval 0 for immediate updates, 1 for updates synchronized with the
932 *                  vertical retrace. If the system supports it, you may
933 *                  specify -1 to allow late swaps to happen immediately
934 *                  instead of waiting for the next retrace.
935 *
936 *  \return 0 on success, or -1 if setting the swap interval is not supported.
937 *
938 *  \sa SDL_GL_GetSwapInterval()
939 */
940extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
941
942/**
943 *  \brief Get the swap interval for the current OpenGL context.
944 *
945 *  \return 0 if there is no vertical retrace synchronization, 1 if the buffer
946 *          swap is synchronized with the vertical retrace, and -1 if late
947 *          swaps happen immediately instead of waiting for the next retrace.
948 *          If the system can't determine the swap interval, or there isn't a
949 *          valid current context, this will return 0 as a safe default.
950 *
951 *  \sa SDL_GL_SetSwapInterval()
952 */
953extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
954
955/**
956 * \brief Swap the OpenGL buffers for a window, if double-buffering is
957 *        supported.
958 */
959extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
960
961/**
962 *  \brief Delete an OpenGL context.
963 *
964 *  \sa SDL_GL_CreateContext()
965 */
966extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
967
968/* @} *//* OpenGL support functions */
969
970
971/* Ends C function definitions when using C++ */
972#ifdef __cplusplus
973}
974#endif
975#include "close_code.h"
976
977#endif /* _SDL_video_h */
978
979/* vi: set ts=4 sw=4 expandtab: */
980