111cd02dfb91661c65134cac258cf5924270e9d2Dan Albert/*
211cd02dfb91661c65134cac258cf5924270e9d2Dan Albert * Copyright 2013 The Android Open Source Project
311cd02dfb91661c65134cac258cf5924270e9d2Dan Albert *
411cd02dfb91661c65134cac258cf5924270e9d2Dan Albert * Licensed under the Apache License, Version 2.0 (the "License");
511cd02dfb91661c65134cac258cf5924270e9d2Dan Albert * you may not use this file except in compliance with the License.
611cd02dfb91661c65134cac258cf5924270e9d2Dan Albert * You may obtain a copy of the License at
711cd02dfb91661c65134cac258cf5924270e9d2Dan Albert *
811cd02dfb91661c65134cac258cf5924270e9d2Dan Albert *      http://www.apache.org/licenses/LICENSE-2.0
911cd02dfb91661c65134cac258cf5924270e9d2Dan Albert *
1011cd02dfb91661c65134cac258cf5924270e9d2Dan Albert * Unless required by applicable law or agreed to in writing, software
1111cd02dfb91661c65134cac258cf5924270e9d2Dan Albert * distributed under the License is distributed on an "AS IS" BASIS,
1211cd02dfb91661c65134cac258cf5924270e9d2Dan Albert * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
1311cd02dfb91661c65134cac258cf5924270e9d2Dan Albert * See the License for the specific language governing permissions and
1411cd02dfb91661c65134cac258cf5924270e9d2Dan Albert * limitations under the License.
1511cd02dfb91661c65134cac258cf5924270e9d2Dan Albert */
1611cd02dfb91661c65134cac258cf5924270e9d2Dan Albert
1711cd02dfb91661c65134cac258cf5924270e9d2Dan Albert#ifndef SHADER_H_
1811cd02dfb91661c65134cac258cf5924270e9d2Dan Albert#define SHADER_H_
1911cd02dfb91661c65134cac258cf5924270e9d2Dan Albert
2011cd02dfb91661c65134cac258cf5924270e9d2Dan Albert#include <jni.h>
2111cd02dfb91661c65134cac258cf5924270e9d2Dan Albert
2211cd02dfb91661c65134cac258cf5924270e9d2Dan Albert#include <vector>
2311cd02dfb91661c65134cac258cf5924270e9d2Dan Albert#include <map>
2411cd02dfb91661c65134cac258cf5924270e9d2Dan Albert#include <string>
2511cd02dfb91661c65134cac258cf5924270e9d2Dan Albert
2611cd02dfb91661c65134cac258cf5924270e9d2Dan Albert#include <EGL/egl.h>
2711cd02dfb91661c65134cac258cf5924270e9d2Dan Albert#include <GLES/gl.h>
2811cd02dfb91661c65134cac258cf5924270e9d2Dan Albert
2911cd02dfb91661c65134cac258cf5924270e9d2Dan Albert#include <android/log.h>
3011cd02dfb91661c65134cac258cf5924270e9d2Dan Albert
3111cd02dfb91661c65134cac258cf5924270e9d2Dan Albert#include "JNIHelper.h"
3211cd02dfb91661c65134cac258cf5924270e9d2Dan Albert
3311cd02dfb91661c65134cac258cf5924270e9d2Dan Albertnamespace ndk_helper
3411cd02dfb91661c65134cac258cf5924270e9d2Dan Albert{
3511cd02dfb91661c65134cac258cf5924270e9d2Dan Albert
3611cd02dfb91661c65134cac258cf5924270e9d2Dan Albertnamespace shader
3711cd02dfb91661c65134cac258cf5924270e9d2Dan Albert{
3811cd02dfb91661c65134cac258cf5924270e9d2Dan Albert
3911cd02dfb91661c65134cac258cf5924270e9d2Dan Albert/******************************************************************
4011cd02dfb91661c65134cac258cf5924270e9d2Dan Albert * Shader compiler helper
4111cd02dfb91661c65134cac258cf5924270e9d2Dan Albert * namespace: ndkHelper::shader
4211cd02dfb91661c65134cac258cf5924270e9d2Dan Albert *
4311cd02dfb91661c65134cac258cf5924270e9d2Dan Albert */
4411cd02dfb91661c65134cac258cf5924270e9d2Dan Albert
4511cd02dfb91661c65134cac258cf5924270e9d2Dan Albert/******************************************************************
4611cd02dfb91661c65134cac258cf5924270e9d2Dan Albert * CompileShader() with vector
4711cd02dfb91661c65134cac258cf5924270e9d2Dan Albert *
4811cd02dfb91661c65134cac258cf5924270e9d2Dan Albert * arguments:
4911cd02dfb91661c65134cac258cf5924270e9d2Dan Albert *  out: shader, shader variable
5011cd02dfb91661c65134cac258cf5924270e9d2Dan Albert *  in: type, shader type (i.e. GL_VERTEX_SHADER/GL_FRAGMENT_SHADER)
5111cd02dfb91661c65134cac258cf5924270e9d2Dan Albert *  in: data, source vector
5211cd02dfb91661c65134cac258cf5924270e9d2Dan Albert * return: true if a shader compilation succeeded, false if it failed
5311cd02dfb91661c65134cac258cf5924270e9d2Dan Albert *
5411cd02dfb91661c65134cac258cf5924270e9d2Dan Albert */
5511cd02dfb91661c65134cac258cf5924270e9d2Dan Albertbool CompileShader( GLuint *shader, const GLenum type, std::vector<uint8_t>& data );
5611cd02dfb91661c65134cac258cf5924270e9d2Dan Albert
5711cd02dfb91661c65134cac258cf5924270e9d2Dan Albert/******************************************************************
5811cd02dfb91661c65134cac258cf5924270e9d2Dan Albert * CompileShader() with buffer
5911cd02dfb91661c65134cac258cf5924270e9d2Dan Albert *
6011cd02dfb91661c65134cac258cf5924270e9d2Dan Albert * arguments:
6111cd02dfb91661c65134cac258cf5924270e9d2Dan Albert *  out: shader, shader variable
6211cd02dfb91661c65134cac258cf5924270e9d2Dan Albert *  in: type, shader type (i.e. GL_VERTEX_SHADER/GL_FRAGMENT_SHADER)
6311cd02dfb91661c65134cac258cf5924270e9d2Dan Albert *  in: source, source buffer
6411cd02dfb91661c65134cac258cf5924270e9d2Dan Albert *  in: iSize, buffer size
6511cd02dfb91661c65134cac258cf5924270e9d2Dan Albert * return: true if a shader compilation succeeded, false if it failed
6611cd02dfb91661c65134cac258cf5924270e9d2Dan Albert *
6711cd02dfb91661c65134cac258cf5924270e9d2Dan Albert */
6811cd02dfb91661c65134cac258cf5924270e9d2Dan Albertbool CompileShader( GLuint *shader,
6911cd02dfb91661c65134cac258cf5924270e9d2Dan Albert        const GLenum type,
7011cd02dfb91661c65134cac258cf5924270e9d2Dan Albert        const GLchar *source,
7111cd02dfb91661c65134cac258cf5924270e9d2Dan Albert        const int32_t iSize );
7211cd02dfb91661c65134cac258cf5924270e9d2Dan Albert
7311cd02dfb91661c65134cac258cf5924270e9d2Dan Albert/******************************************************************
7411cd02dfb91661c65134cac258cf5924270e9d2Dan Albert * CompileShader() with filename
7511cd02dfb91661c65134cac258cf5924270e9d2Dan Albert *
7611cd02dfb91661c65134cac258cf5924270e9d2Dan Albert * arguments:
7711cd02dfb91661c65134cac258cf5924270e9d2Dan Albert *  out: shader, shader variable
7811cd02dfb91661c65134cac258cf5924270e9d2Dan Albert *  in: type, shader type (i.e. GL_VERTEX_SHADER/GL_FRAGMENT_SHADER)
7911cd02dfb91661c65134cac258cf5924270e9d2Dan Albert *  in: strFilename, filename
8011cd02dfb91661c65134cac258cf5924270e9d2Dan Albert * return: true if a shader compilation succeeded, false if it failed
8111cd02dfb91661c65134cac258cf5924270e9d2Dan Albert *
8211cd02dfb91661c65134cac258cf5924270e9d2Dan Albert */
8311cd02dfb91661c65134cac258cf5924270e9d2Dan Albertbool CompileShader( GLuint *shader, const GLenum type, const char *strFileName );
8411cd02dfb91661c65134cac258cf5924270e9d2Dan Albert
8511cd02dfb91661c65134cac258cf5924270e9d2Dan Albert/******************************************************************
8611cd02dfb91661c65134cac258cf5924270e9d2Dan Albert * CompileShader() with std::map helps patching on a shader on the fly.
8711cd02dfb91661c65134cac258cf5924270e9d2Dan Albert *
8811cd02dfb91661c65134cac258cf5924270e9d2Dan Albert * arguments:
8911cd02dfb91661c65134cac258cf5924270e9d2Dan Albert *  out: shader, shader variable
9011cd02dfb91661c65134cac258cf5924270e9d2Dan Albert *  in: type, shader type (i.e. GL_VERTEX_SHADER/GL_FRAGMENT_SHADER)
9111cd02dfb91661c65134cac258cf5924270e9d2Dan Albert *  in: mapParameters
9211cd02dfb91661c65134cac258cf5924270e9d2Dan Albert *      For a example,
9311cd02dfb91661c65134cac258cf5924270e9d2Dan Albert *      map : %KEY% -> %VALUE% replaces all %KEY% entries in the given shader code to %VALUE"
9411cd02dfb91661c65134cac258cf5924270e9d2Dan Albert * return: true if a shader compilation succeeded, false if it failed
9511cd02dfb91661c65134cac258cf5924270e9d2Dan Albert *
9611cd02dfb91661c65134cac258cf5924270e9d2Dan Albert */
9711cd02dfb91661c65134cac258cf5924270e9d2Dan Albertbool CompileShader( GLuint *shader,
9811cd02dfb91661c65134cac258cf5924270e9d2Dan Albert        const GLenum type,
9911cd02dfb91661c65134cac258cf5924270e9d2Dan Albert        const char *str_file_name,
10011cd02dfb91661c65134cac258cf5924270e9d2Dan Albert        const std::map<std::string, std::string>& map_parameters );
10111cd02dfb91661c65134cac258cf5924270e9d2Dan Albert
10211cd02dfb91661c65134cac258cf5924270e9d2Dan Albert/******************************************************************
10311cd02dfb91661c65134cac258cf5924270e9d2Dan Albert * LinkProgram()
10411cd02dfb91661c65134cac258cf5924270e9d2Dan Albert *
10511cd02dfb91661c65134cac258cf5924270e9d2Dan Albert * arguments:
10611cd02dfb91661c65134cac258cf5924270e9d2Dan Albert *  in: program, program
10711cd02dfb91661c65134cac258cf5924270e9d2Dan Albert * return: true if a shader linkage succeeded, false if it failed
10811cd02dfb91661c65134cac258cf5924270e9d2Dan Albert *
10911cd02dfb91661c65134cac258cf5924270e9d2Dan Albert */
11011cd02dfb91661c65134cac258cf5924270e9d2Dan Albertbool LinkProgram( const GLuint prog );
11111cd02dfb91661c65134cac258cf5924270e9d2Dan Albert
11211cd02dfb91661c65134cac258cf5924270e9d2Dan Albert/******************************************************************
11311cd02dfb91661c65134cac258cf5924270e9d2Dan Albert * validateProgram()
11411cd02dfb91661c65134cac258cf5924270e9d2Dan Albert *
11511cd02dfb91661c65134cac258cf5924270e9d2Dan Albert * arguments:
11611cd02dfb91661c65134cac258cf5924270e9d2Dan Albert *  in: program, program
11711cd02dfb91661c65134cac258cf5924270e9d2Dan Albert * return: true if a shader validation succeeded, false if it failed
11811cd02dfb91661c65134cac258cf5924270e9d2Dan Albert *
11911cd02dfb91661c65134cac258cf5924270e9d2Dan Albert */
12011cd02dfb91661c65134cac258cf5924270e9d2Dan Albertbool ValidateProgram( const GLuint prog );
12111cd02dfb91661c65134cac258cf5924270e9d2Dan Albert} //namespace shader
12211cd02dfb91661c65134cac258cf5924270e9d2Dan Albert
12311cd02dfb91661c65134cac258cf5924270e9d2Dan Albert} //namespace ndkHelper
12411cd02dfb91661c65134cac258cf5924270e9d2Dan Albert#endif /* SHADER_H_ */
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