History log of /external/mesa3d/src/mesa/main/uniforms.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
eb63640c1d38a200a7b1540405051d3ff79d0d8a 17-Jan-2016 Emil Velikov <emil.velikov@collabora.com> glsl: move to compiler/

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jose Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/mesa/main/uniforms.h
24f984f64ae58c274f79eaf9148aea37df67131c 18-Jan-2016 Emil Velikov <emil.velikov@collabora.com> nir: move glsl_types.{cpp,h} to compiler

Allows us to remove the SCons workaround :-)

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jose Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/mesa/main/uniforms.h
b9b40ef9b7644ea24768bc8b7464b1719efe99bf 10-Oct-2015 Rob Clark <robclark@freedesktop.org> nir: remove dependency on glsl

Move glsl_types into NIR, now that the dependency on glsl_symbol_table
has been split out.

Possibly makes sense to rename things at this point, but if we do that
I'd like to keep it split out into a separate patch to make git history
easier to follow (IMHO).

v2: fix android build
v3: I f***ing hate scons.. but at least it builds

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
/external/mesa3d/src/mesa/main/uniforms.h
b9b13d873a659967da6bd70ddb57615e5df098bd 30-Sep-2015 Brian Paul <brianp@vmware.com> mesa: clean up #includes in uniforms.h

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
/external/mesa3d/src/mesa/main/uniforms.h
4b7b1cf3c0b1682d5ae8983df2bbf5dea50081cd 21-Apr-2015 Samuel Iglesias Gonsalvez <siglesias@igalia.com> mesa: add glShaderStorageBlockBinding()

Defined in ARB_shader_storage_buffer_object extension.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
/external/mesa3d/src/mesa/main/uniforms.h
a6976f09727014730f45ec27c714c6a8140e074a 01-Sep-2015 Ian Romanick <ian.d.romanick@intel.com> mesa: Pass the type to _mesa_uniform_matrix as a glsl_base_type

This matches _mesa_uniform, and it enables the bug fix in the next
patch.

v2: s/type/basicType/ in the assert in _mesa_uniform_matrix.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au> [v1]
Cc: Dave Airlie <airlied@redhat.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
/external/mesa3d/src/mesa/main/uniforms.h
fdb84876134ed074563b842eae20fd10dbe9e8d6 04-Jul-2015 Timothy Arceri <t_arceri@yahoo.com.au> mesa: remove now unused _mesa_get_uniform_location

Cc: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
/external/mesa3d/src/mesa/main/uniforms.h
fcc79af9e25d5770b8de1f4102901cbf97857a34 29-May-2015 Timothy Arceri <t_arceri@yahoo.com.au> mesa: remove unused function declaration

Reviewed-by: Matt Turner <mattst88@gmail.com>
/external/mesa3d/src/mesa/main/uniforms.h
284003e1f1b84f165f2cffdcec47bee972b12a8d 12-Mar-2015 Tapani Pälli <tapani.palli@intel.com> mesa: remove unused _mesa_get_uniform_name

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
/external/mesa3d/src/mesa/main/uniforms.h
5cc486b4e3a169fd2d82c463ca793e48343daef3 11-Jun-2014 Dave Airlie <airlied@redhat.com> mesa: add double uniform support. (v5)

This adds support for the new uniform interfaces
from ARB_gpu_shader_fp64.

v2:
support ARB_separate_shader_objects ProgramUniform*d* (Ian)
don't allow boolean uniforms to be updated (issue 15) (Ian)

v3: fix size_mul
v4: Teach uniform update to take into account double precision (Topi)
v5: add transpose for double case (Ilia)

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
/external/mesa3d/src/mesa/main/uniforms.h
3c915e5c1662f2d9d32bec04033967a5cceeca8f 11-Jun-2014 Dave Airlie <airlied@redhat.com> glapi: add ARB_gpu_shader_fp64 (v2)

Just add the xml file covering this extension,
and dummy interface files in mesa, and fix up
sanity tests.

v2:
Enable ProgramUniform*d* from ARB_separate_shader_objects (Ian)
use 40 instead of 43 for dispatch_sanity.cpp (Chris)
uncomment PU sanity tests.

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
/external/mesa3d/src/mesa/main/uniforms.h
5b9cf337b451a1229a3abc30aeb9c15393c8462c 09-Oct-2014 Ian Romanick <ian.d.romanick@intel.com> mesa/main: Pass the data that _mesa_uniform actually wants

The GL_ enums were previously used because glsl_types.h couldn't be used
in C code. That was fixed some time ago (and uniforms.c already
includes glsl_types.h), so this is no longer necessary.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
/external/mesa3d/src/mesa/main/uniforms.h
66d950464c40ea53b8a5a87241c9ade0116e1f91 20-Oct-2014 Ian Romanick <ian.d.romanick@intel.com> mesa: Silence unused parameter warning in _mesa_init_shader_program

Just remove the parameter. Silences:

../../src/mesa/main/uniform_query.cpp:1062:1: warning: unused parameter 'ctx' [-Wunused-parameter]

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/uniforms.h
89d92fc00e52ac0f9d5bb1edf81660ab93816f1b 02-Aug-2014 Ian Romanick <ian.d.romanick@intel.com> mesa: Fold _mesa_uniform_merge_location_offset into its only caller

Also delete the comment before that function. Everything in that
comment was either stale, wrong, or captured elsewhere.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/uniforms.h
1c759e32d8782bae11148896231500727faa883a 02-Aug-2014 Ian Romanick <ian.d.romanick@intel.com> mesa: Fold _mesa_uniform_split_location_offset into its only caller

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/uniforms.h
267e28bb62bb7ca2ebffc9a713bd5fa5fbd78ac7 22-Apr-2014 Chia-I Wu <olvaffe@gmail.com> glsl: make static constant variables "static const"

This allows them to be moved to .rodata, and allow us to be sure that they
will not be modified.

Signed-off-by: Chia-I Wu <olv@lunarg.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
/external/mesa3d/src/mesa/main/uniforms.h
95426b28ac716dafff4c797f66949244896a94fd 29-Jun-2013 Gregory Hainaut <gregory.hainaut@gmail.com> mesa/sso: Add _mesa_sampler_uniforms_pipeline_are_valid

This is much like _mesa_sampler_uniforms_are_valid, but it operates
across an entire pipeline object.

This function differs from _mesa_sampler_uniforms_are_valid in that it
directly creates the gl_pipeline_object::InfoLog instead of writing to
some temporary buffer.

This was originally included in another patch, but it was split out by
Ian Romanick.

v2 (idr): Fix the loop bounds. shProg isn't an array, so
ARRAY_SIZE(shProg) was 1, so only the vertex program was validated.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/main/uniforms.h
d96ed5c088157f36661e4dbe37b5058cc6790052 09-Mar-2014 Brian Paul <brianp@vmware.com> mesa: s/GLhandleARB/GLuint/ for glGetUniform functions

The GL specs say the parameter is GLuint, not GLhandleARB.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/mesa/main/uniforms.h
56b1be4399d76c0fe5ddf099a7ac5b45ab58e8cf 06-Mar-2014 Tapani Pälli <tapani.palli@intel.com> mesa/glsl: introduce a remap table for uniform locations

Patch adds a remap table for uniforms that is used to provide a mapping
from application specified uniform location to actual location in the
UniformStorage. Existing UniformLocationBaseScale usage is removed as
table can be used to set sequential values for array uniform elements.

This mapping helps to implement GL_ARB_explicit_uniform_location so that
uniforms locations can be reorganized and handled in a more easy manner.

v2: small fixes + rename parameters for merge and split functions (Ian)
improve documentation, remove old check for location bounds (Eric)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/main/uniforms.h
73b78f9c9f86dd38fb165f4730aeac9519635b07 03-May-2013 Gregory Hainaut <gregory.hainaut@gmail.com> mesa/sso: Add extension entry points for GL_ARB_separate_shader_objects

Nothings implemented yet but glProgramUniform* which are mostly a
copy/paste of the older function glUniform*

I create dedicated pipelineobj.[ch] file that will contains function
related to the "new" pipeline container object.

V2: formatting improvement

V3:
* indentation fix
* Update copyright
* Add a comment on ProgramParameteri already present in another extension
* Remove TODO, will be readded on correct patch

V4 (idr):
* Fix dispatch_sanity unit test
* Make extension string available in core profiles (instead of just
compatibility).
* Trivial reformating

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
/external/mesa3d/src/mesa/main/uniforms.h
e3fd31dc411c023495970ac51ce28b4d0deb80e6 11-Sep-2013 Francisco Jerez <currojerez@riseup.net> glapi: Add support for ARB_shader_atomic_counters.

Add XML file for the dispatch code generator, update the
dispatch_sanity test and add stub definition for the new entry point.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/mesa/main/uniforms.h
61bfed2d0998065bdb20f3f67e1591f8d5005ba6 25-Jun-2013 Vinson Lee <vlee@freedesktop.org> glsl: Fix gl_shader_program::UniformLocationBaseScale assert.

commit 26d86d26f9f972b19c7040bdb1b1daf48537ef3e added
gl_shader_program::UniformLocationBaseScale. According to the code
comments in that commit, UniformLocationBaseScale "must be >=1".

UniformLocationBaseScale is of type unsigned. Coverity reported a "Macro
compares unsigned to 0" defect as well.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/mesa/main/uniforms.h
26d86d26f9f972b19c7040bdb1b1daf48537ef3e 10-Jun-2013 Ian Romanick <ian.d.romanick@intel.com> glsl: Add gl_shader_program::UniformLocationBaseScale

This is used by _mesa_uniform_merge_location_offset and
_mesa_uniform_split_location_offset to determine how the base and offset
are packed. Previously, this value was hard coded as (1U<<16) in those
functions via the shift and mask contained therein. The value is still
(1U<<16), but it can be changed in the future.

The next patch dynamically generates this value.

NOTE: This is a candidate for stable release branches.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-and-tested-by: Chad Versace <chad.versace@linux.intel.com>
/external/mesa3d/src/mesa/main/uniforms.h
5097f358419c067a71e96e39764b3bb0a716bdbb 10-Jun-2013 Ian Romanick <ian.d.romanick@intel.com> glsl: Add a gl_shader_program parameter to _mesa_uniform_{merge,split}_location_offset

This will be used in the next commit.

NOTE: This is a candidate for stable release branches.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-and-tested-by: Chad Versace <chad.versace@linux.intel.com>
/external/mesa3d/src/mesa/main/uniforms.h
3d8d5b298a268b119d840bc9bae0ee9e0c9244a9 21-Apr-2013 Kenneth Graunke <kenneth@whitecape.org> mesa: Restore 78-column wrapping of license text in C-style comments.

The previous commit introduced extra words, breaking the formatting.

This text transformation was done automatically via the following shell
command:
$ git grep 'THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY' | sed 's/:.*$//' | xargs -I {} sh -c 'vim -e -s {} < vimscript

where 'vimscript' is a file containing:
/THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY/;/\*\// !fmt -w 78 -p ' * '
:wq

Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/main/uniforms.h
96ff2edc73ccf11d4d198ba3665507f73ae4a9f7 21-Apr-2013 Kenneth Graunke <kenneth@whitecape.org> mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.

This brings the license text in line with the MIT License as published
on the Open Source Initiative website:

http://opensource.org/licenses/mit-license.php

Generated automatically be the following shell command:
$ git grep 'THE AUTHORS BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \
sed -i 's/THE AUTHORS/THE AUTHORS OR COPYRIGHT HOLDERS/' {}

This introduces some wrapping issues, to be fixed in the next commit.

Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/main/uniforms.h
b92900d26a54ef997f2920d6a7371bb7c9caabf8 28-Jan-2013 Paul Berry <stereotype441@gmail.com> mesa/glsl: Separate parsing logic from _mesa_get_uniform_location.

The parsing logic is moved to a new function in the GLSL module,
parse_program_resource_name(). This name was chosen because it should
eventually be useful for handling everything that OpenGL 4.3 calls
"program resources" (e.g. uniforms, vertex inputs, fragment outputs,
and transform feedback varyings).

Future patches will make use of this function for linking transform
feedback varyings.

NOTE: This is a candidate for the 9.1 branch.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
/external/mesa3d/src/mesa/main/uniforms.h
5938c7774ff973612358ca52691c3eb73171e2e7 14-Dec-2012 Ian Romanick <ian.d.romanick@intel.com> mesa: Refactor getting a uniform's name to a helper function

We currently have a bug in this code, and I don't want to fix it in two
places.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/uniforms.h
1a1db1746db82efc7f0643508886dfc78a15eb71 06-Nov-2012 Paul Berry <stereotype441@gmail.com> mesa: Standardize names of OpenGL functions.

This patch adjusts the aliasing pattern in the GL API description XML,
and the functions that implement the GL API within Mesa, to
consistently follow these naming conventions:

- When several function names are aliases of each other, the primary
name is the one with no extension suffix (or the name with the
suffix "ARB", if no unsuffixed name is available). (By "primary
name", I mean the name that all the other functions point to using
the XML "alias" attribute).

- The name of the mesa implementation of each function is the same as
the primary name, with the prefix "_mesa_".

This patch renames the following mesa functions:
_check_GetTexGenxvOES => _mesa_GetTexGenxvOES
_check_TexGenxOES => _mesa_TexGenxOES
_check_TexGenxvOES => _mesa_TexGenxvOES
_es_AlphaFuncx => _mesa_AlphaFuncx
_es_ClearColorx => _mesa_ClearColorx
_es_ClearDepthx => _mesa_ClearDepthx
_es_ClipPlanef => _mesa_ClipPlanef
_es_ClipPlanex => _mesa_ClipPlanex
_es_Color4x => _mesa_Color4x
_es_DepthRangex => _mesa_DepthRangex
_es_DrawTexxOES => _mesa_DrawTexxOES
_es_DrawTexxvOES => _mesa_DrawTexxvOES
_es_Fogx => _mesa_Fogx
_es_Fogxv => _mesa_Fogxv
_es_Frustumf => _mesa_Frustumf
_es_Frustumx => _mesa_Frustumx
_es_GetClipPlanef => _mesa_GetClipPlanef
_es_GetClipPlanex => _mesa_GetClipPlanex
_es_GetLightxv => _mesa_GetLightxv
_es_GetMaterialxv => _mesa_GetMaterialxv
_es_GetTexEnvxv => _mesa_GetTexEnvxv
_es_GetTexParameterxv => _mesa_GetTexParameterxv
_es_LightModelx => _mesa_LightModelx
_es_LightModelxv => _mesa_LightModelxv
_es_Lightx => _mesa_Lightx
_es_Lightxv => _mesa_Lightxv
_es_LineWidthx => _mesa_LineWidthx
_es_LoadMatrixx => _mesa_LoadMatrixx
_es_Materialx => _mesa_Materialx
_es_Materialxv => _mesa_Materialxv
_es_MultMatrixx => _mesa_MultMatrixx
_es_MultiTexCoord4x => _mesa_MultiTexCoord4x
_es_Normal3x => _mesa_Normal3x
_es_Orthof => _mesa_Orthof
_es_Orthox => _mesa_Orthox
_es_PointParameterx => _mesa_PointParameterx
_es_PointParameterxv => _mesa_PointParameterxv
_es_PointSizex => _mesa_PointSizex
_es_PolygonOffsetx => _mesa_PolygonOffsetx
_es_QueryMatrixxOES => _mesa_QueryMatrixxOES
_es_Rotatex => _mesa_Rotatex
_es_SampleCoveragex => _mesa_SampleCoveragex
_es_Scalex => _mesa_Scalex
_es_TexEnvx => _mesa_TexEnvx
_es_TexEnvxv => _mesa_TexEnvxv
_es_TexParameterx => _mesa_TexParameterx
_es_TexParameterxv => _mesa_TexParameterxv
_es_Translatex => _mesa_Translatex
_mesa_ActiveTextureARB => _mesa_ActiveTexture
_mesa_BeginQueryARB => _mesa_BeginQuery
_mesa_BindAttribLocationARB => _mesa_BindAttribLocation
_mesa_BindBufferARB => _mesa_BindBuffer
_mesa_BindFramebufferEXT => _mesa_BindFramebuffer
_mesa_BindProgram => _mesa_BindProgramARB
_mesa_BindRenderbufferEXT => _mesa_BindRenderbuffer
_mesa_BlendEquationSeparateEXT => _mesa_BlendEquationSeparate
_mesa_BlendEquationSeparatei => _mesa_BlendEquationSeparateiARB
_mesa_BlendEquationi => _mesa_BlendEquationiARB
_mesa_BlendFuncSeparateEXT => _mesa_BlendFuncSeparate
_mesa_BlendFuncSeparatei => _mesa_BlendFuncSeparateiARB
_mesa_BlendFunci => _mesa_BlendFunciARB
_mesa_BlitFramebufferEXT => _mesa_BlitFramebuffer
_mesa_BufferDataARB => _mesa_BufferData
_mesa_BufferSubDataARB => _mesa_BufferSubData
_mesa_CheckFramebufferStatusEXT => _mesa_CheckFramebufferStatus
_mesa_ClampColorARB => _mesa_ClampColor
_mesa_ClientActiveTextureARB => _mesa_ClientActiveTexture
_mesa_ColorMaskIndexed => _mesa_ColorMaski
_mesa_CompileShaderARB => _mesa_CompileShader
_mesa_CompressedTexImage1DARB => _mesa_CompressedTexImage1D
_mesa_CompressedTexImage2DARB => _mesa_CompressedTexImage2D
_mesa_CompressedTexImage3DARB => _mesa_CompressedTexImage3D
_mesa_CompressedTexSubImage1DARB => _mesa_CompressedTexSubImage1D
_mesa_CompressedTexSubImage2DARB => _mesa_CompressedTexSubImage2D
_mesa_CompressedTexSubImage3DARB => _mesa_CompressedTexSubImage3D
_mesa_DeleteBuffersARB => _mesa_DeleteBuffers
_mesa_DeleteFramebuffersEXT => _mesa_DeleteFramebuffers
_mesa_DeletePrograms => _mesa_DeleteProgramsARB
_mesa_DeleteQueriesARB => _mesa_DeleteQueries
_mesa_DeleteRenderbuffersEXT => _mesa_DeleteRenderbuffers
_mesa_DeleteVertexArraysAPPLE => _mesa_DeleteVertexArrays
_mesa_DisableIndexed => _mesa_Disablei
_mesa_DisableVertexAttribArrayARB => _mesa_DisableVertexAttribArray
_mesa_DrawBuffersARB => _mesa_DrawBuffers
_mesa_DrawTexf => _mesa_DrawTexfOES
_mesa_DrawTexfv => _mesa_DrawTexfvOES
_mesa_DrawTexi => _mesa_DrawTexiOES
_mesa_DrawTexiv => _mesa_DrawTexivOES
_mesa_DrawTexs => _mesa_DrawTexsOES
_mesa_DrawTexsv => _mesa_DrawTexsvOES
_mesa_EnableIndexed => _mesa_Enablei
_mesa_EnableVertexAttribArrayARB => _mesa_EnableVertexAttribArray
_mesa_EndQueryARB => _mesa_EndQuery
_mesa_FogCoordPointerEXT => _mesa_FogCoordPointer
_mesa_FramebufferRenderbufferEXT => _mesa_FramebufferRenderbuffer
_mesa_FramebufferTexture1DEXT => _mesa_FramebufferTexture1D
_mesa_FramebufferTexture2DEXT => _mesa_FramebufferTexture2D
_mesa_FramebufferTexture3DEXT => _mesa_FramebufferTexture3D
_mesa_FramebufferTextureLayerEXT => _mesa_FramebufferTextureLayer
_mesa_GenBuffersARB => _mesa_GenBuffers
_mesa_GenFramebuffersEXT => _mesa_GenFramebuffers
_mesa_GenPrograms => _mesa_GenProgramsARB
_mesa_GenQueriesARB => _mesa_GenQueries
_mesa_GenRenderbuffersEXT => _mesa_GenRenderbuffers
_mesa_GenerateMipmapEXT => _mesa_GenerateMipmap
_mesa_GetActiveAttribARB => _mesa_GetActiveAttrib
_mesa_GetActiveUniformARB => _mesa_GetActiveUniform
_mesa_GetAttribLocationARB => _mesa_GetAttribLocation
_mesa_GetBooleanIndexedv => _mesa_GetBooleani_v
_mesa_GetBufferParameterivARB => _mesa_GetBufferParameteriv
_mesa_GetBufferPointervARB => _mesa_GetBufferPointerv
_mesa_GetBufferSubDataARB => _mesa_GetBufferSubData
_mesa_GetCompressedTexImageARB => _mesa_GetCompressedTexImage
_mesa_GetFramebufferAttachmentParameterivEXT => _mesa_GetFramebufferAttachmentParameteriv
_mesa_GetIntegerIndexedv => _mesa_GetIntegeri_v
_mesa_GetQueryObjecti64vEXT => _mesa_GetQueryObjecti64v
_mesa_GetQueryObjectivARB => _mesa_GetQueryObjectiv
_mesa_GetQueryObjectui64vEXT => _mesa_GetQueryObjectui64v
_mesa_GetQueryObjectuivARB => _mesa_GetQueryObjectuiv
_mesa_GetQueryivARB => _mesa_GetQueryiv
_mesa_GetRenderbufferParameterivEXT => _mesa_GetRenderbufferParameteriv
_mesa_GetShaderSourceARB => _mesa_GetShaderSource
_mesa_GetUniformLocationARB => _mesa_GetUniformLocation
_mesa_GetUniformfvARB => _mesa_GetUniformfv
_mesa_GetUniformivARB => _mesa_GetUniformiv
_mesa_GetVertexAttribPointervARB => _mesa_GetVertexAttribPointerv
_mesa_GetVertexAttribdvARB => _mesa_GetVertexAttribdv
_mesa_GetVertexAttribfvARB => _mesa_GetVertexAttribfv
_mesa_GetVertexAttribivARB => _mesa_GetVertexAttribiv
_mesa_IsBufferARB => _mesa_IsBuffer
_mesa_IsEnabledIndexed => _mesa_IsEnabledi
_mesa_IsFramebufferEXT => _mesa_IsFramebuffer
_mesa_IsQueryARB => _mesa_IsQuery
_mesa_IsRenderbufferEXT => _mesa_IsRenderbuffer
_mesa_IsVertexArrayAPPLE => _mesa_IsVertexArray
_mesa_LinkProgramARB => _mesa_LinkProgram
_mesa_LoadTransposeMatrixdARB => _mesa_LoadTransposeMatrixd
_mesa_LoadTransposeMatrixfARB => _mesa_LoadTransposeMatrixf
_mesa_MapBufferARB => _mesa_MapBuffer
_mesa_MultTransposeMatrixdARB => _mesa_MultTransposeMatrixd
_mesa_MultTransposeMatrixfARB => _mesa_MultTransposeMatrixf
_mesa_MultiDrawArraysEXT => _mesa_MultiDrawArrays
_mesa_PointSizePointer => _mesa_PointSizePointerOES
_mesa_ProvokingVertexEXT => _mesa_ProvokingVertex
_mesa_RenderbufferStorageEXT => _mesa_RenderbufferStorage
_mesa_SampleCoverageARB => _mesa_SampleCoverage
_mesa_SecondaryColorPointerEXT => _mesa_SecondaryColorPointer
_mesa_ShaderSourceARB => _mesa_ShaderSource
_mesa_Uniform1fARB => _mesa_Uniform1f
_mesa_Uniform1fvARB => _mesa_Uniform1fv
_mesa_Uniform1iARB => _mesa_Uniform1i
_mesa_Uniform1ivARB => _mesa_Uniform1iv
_mesa_Uniform2fARB => _mesa_Uniform2f
_mesa_Uniform2fvARB => _mesa_Uniform2fv
_mesa_Uniform2iARB => _mesa_Uniform2i
_mesa_Uniform2ivARB => _mesa_Uniform2iv
_mesa_Uniform3fARB => _mesa_Uniform3f
_mesa_Uniform3fvARB => _mesa_Uniform3fv
_mesa_Uniform3iARB => _mesa_Uniform3i
_mesa_Uniform3ivARB => _mesa_Uniform3iv
_mesa_Uniform4fARB => _mesa_Uniform4f
_mesa_Uniform4fvARB => _mesa_Uniform4fv
_mesa_Uniform4iARB => _mesa_Uniform4i
_mesa_Uniform4ivARB => _mesa_Uniform4iv
_mesa_UniformMatrix2fvARB => _mesa_UniformMatrix2fv
_mesa_UniformMatrix3fvARB => _mesa_UniformMatrix3fv
_mesa_UniformMatrix4fvARB => _mesa_UniformMatrix4fv
_mesa_UnmapBufferARB => _mesa_UnmapBuffer
_mesa_UseProgramObjectARB => _mesa_UseProgram
_mesa_ValidateProgramARB => _mesa_ValidateProgram
_mesa_VertexAttribPointerARB => _mesa_VertexAttribPointer
_mesa_WindowPos2dMESA => _mesa_WindowPos2d
_mesa_WindowPos2dvMESA => _mesa_WindowPos2dv
_mesa_WindowPos2fMESA => _mesa_WindowPos2f
_mesa_WindowPos2fvMESA => _mesa_WindowPos2fv
_mesa_WindowPos2iMESA => _mesa_WindowPos2i
_mesa_WindowPos2ivMESA => _mesa_WindowPos2iv
_mesa_WindowPos2sMESA => _mesa_WindowPos2s
_mesa_WindowPos2svMESA => _mesa_WindowPos2sv
_mesa_WindowPos3dMESA => _mesa_WindowPos3d
_mesa_WindowPos3dvMESA => _mesa_WindowPos3dv
_mesa_WindowPos3fMESA => _mesa_WindowPos3f
_mesa_WindowPos3fvMESA => _mesa_WindowPos3fv
_mesa_WindowPos3iMESA => _mesa_WindowPos3i
_mesa_WindowPos3ivMESA => _mesa_WindowPos3iv
_mesa_WindowPos3sMESA => _mesa_WindowPos3s
_mesa_WindowPos3svMESA => _mesa_WindowPos3sv
loopback_Color3b_f => _mesa_Color3b
loopback_Color3bv_f => _mesa_Color3bv
loopback_Color3d_f => _mesa_Color3d
loopback_Color3dv_f => _mesa_Color3dv
loopback_Color3i_f => _mesa_Color3i
loopback_Color3iv_f => _mesa_Color3iv
loopback_Color3s_f => _mesa_Color3s
loopback_Color3sv_f => _mesa_Color3sv
loopback_Color3ub_f => _mesa_Color3ub
loopback_Color3ubv_f => _mesa_Color3ubv
loopback_Color3ui_f => _mesa_Color3ui
loopback_Color3uiv_f => _mesa_Color3uiv
loopback_Color3us_f => _mesa_Color3us
loopback_Color3usv_f => _mesa_Color3usv
loopback_Color4b_f => _mesa_Color4b
loopback_Color4bv_f => _mesa_Color4bv
loopback_Color4d_f => _mesa_Color4d
loopback_Color4dv_f => _mesa_Color4dv
loopback_Color4i_f => _mesa_Color4i
loopback_Color4iv_f => _mesa_Color4iv
loopback_Color4s_f => _mesa_Color4s
loopback_Color4sv_f => _mesa_Color4sv
loopback_Color4ub_f => _mesa_Color4ub
loopback_Color4ubv_f => _mesa_Color4ubv
loopback_Color4ui_f => _mesa_Color4ui
loopback_Color4uiv_f => _mesa_Color4uiv
loopback_Color4us_f => _mesa_Color4us
loopback_Color4usv_f => _mesa_Color4usv
loopback_EdgeFlagv => _mesa_EdgeFlagv
loopback_EvalCoord1d => _mesa_EvalCoord1d
loopback_EvalCoord1dv => _mesa_EvalCoord1dv
loopback_EvalCoord1fv => _mesa_EvalCoord1fv
loopback_EvalCoord2d => _mesa_EvalCoord2d
loopback_EvalCoord2dv => _mesa_EvalCoord2dv
loopback_EvalCoord2fv => _mesa_EvalCoord2fv
loopback_FogCoorddEXT => _mesa_FogCoordd
loopback_FogCoorddvEXT => _mesa_FogCoorddv
loopback_Indexd => _mesa_Indexd
loopback_Indexdv => _mesa_Indexdv
loopback_Indexi => _mesa_Indexi
loopback_Indexiv => _mesa_Indexiv
loopback_Indexs => _mesa_Indexs
loopback_Indexsv => _mesa_Indexsv
loopback_Indexub => _mesa_Indexub
loopback_Indexubv => _mesa_Indexubv
loopback_Materialf => _mesa_Materialf
loopback_Materiali => _mesa_Materiali
loopback_Materialiv => _mesa_Materialiv
loopback_MultiTexCoord1dARB => _mesa_MultiTexCoord1d
loopback_MultiTexCoord1dvARB => _mesa_MultiTexCoord1dv
loopback_MultiTexCoord1iARB => _mesa_MultiTexCoord1i
loopback_MultiTexCoord1ivARB => _mesa_MultiTexCoord1iv
loopback_MultiTexCoord1sARB => _mesa_MultiTexCoord1s
loopback_MultiTexCoord1svARB => _mesa_MultiTexCoord1sv
loopback_MultiTexCoord2dARB => _mesa_MultiTexCoord2d
loopback_MultiTexCoord2dvARB => _mesa_MultiTexCoord2dv
loopback_MultiTexCoord2iARB => _mesa_MultiTexCoord2i
loopback_MultiTexCoord2ivARB => _mesa_MultiTexCoord2iv
loopback_MultiTexCoord2sARB => _mesa_MultiTexCoord2s
loopback_MultiTexCoord2svARB => _mesa_MultiTexCoord2sv
loopback_MultiTexCoord3dARB => _mesa_MultiTexCoord3d
loopback_MultiTexCoord3dvARB => _mesa_MultiTexCoord3dv
loopback_MultiTexCoord3iARB => _mesa_MultiTexCoord3i
loopback_MultiTexCoord3ivARB => _mesa_MultiTexCoord3iv
loopback_MultiTexCoord3sARB => _mesa_MultiTexCoord3s
loopback_MultiTexCoord3svARB => _mesa_MultiTexCoord3sv
loopback_MultiTexCoord4dARB => _mesa_MultiTexCoord4d
loopback_MultiTexCoord4dvARB => _mesa_MultiTexCoord4dv
loopback_MultiTexCoord4iARB => _mesa_MultiTexCoord4i
loopback_MultiTexCoord4ivARB => _mesa_MultiTexCoord4iv
loopback_MultiTexCoord4sARB => _mesa_MultiTexCoord4s
loopback_MultiTexCoord4svARB => _mesa_MultiTexCoord4sv
loopback_Normal3b => _mesa_Normal3b
loopback_Normal3bv => _mesa_Normal3bv
loopback_Normal3d => _mesa_Normal3d
loopback_Normal3dv => _mesa_Normal3dv
loopback_Normal3i => _mesa_Normal3i
loopback_Normal3iv => _mesa_Normal3iv
loopback_Normal3s => _mesa_Normal3s
loopback_Normal3sv => _mesa_Normal3sv
loopback_Rectd => _mesa_Rectd
loopback_Rectdv => _mesa_Rectdv
loopback_Rectfv => _mesa_Rectfv
loopback_Recti => _mesa_Recti
loopback_Rectiv => _mesa_Rectiv
loopback_Rects => _mesa_Rects
loopback_Rectsv => _mesa_Rectsv
loopback_SecondaryColor3bEXT_f => _mesa_SecondaryColor3b
loopback_SecondaryColor3bvEXT_f => _mesa_SecondaryColor3bv
loopback_SecondaryColor3dEXT_f => _mesa_SecondaryColor3d
loopback_SecondaryColor3dvEXT_f => _mesa_SecondaryColor3dv
loopback_SecondaryColor3iEXT_f => _mesa_SecondaryColor3i
loopback_SecondaryColor3ivEXT_f => _mesa_SecondaryColor3iv
loopback_SecondaryColor3sEXT_f => _mesa_SecondaryColor3s
loopback_SecondaryColor3svEXT_f => _mesa_SecondaryColor3sv
loopback_SecondaryColor3ubEXT_f => _mesa_SecondaryColor3ub
loopback_SecondaryColor3ubvEXT_f => _mesa_SecondaryColor3ubv
loopback_SecondaryColor3uiEXT_f => _mesa_SecondaryColor3ui
loopback_SecondaryColor3uivEXT_f => _mesa_SecondaryColor3uiv
loopback_SecondaryColor3usEXT_f => _mesa_SecondaryColor3us
loopback_SecondaryColor3usvEXT_f => _mesa_SecondaryColor3usv
loopback_TexCoord1d => _mesa_TexCoord1d
loopback_TexCoord1dv => _mesa_TexCoord1dv
loopback_TexCoord1i => _mesa_TexCoord1i
loopback_TexCoord1iv => _mesa_TexCoord1iv
loopback_TexCoord1s => _mesa_TexCoord1s
loopback_TexCoord1sv => _mesa_TexCoord1sv
loopback_TexCoord2d => _mesa_TexCoord2d
loopback_TexCoord2dv => _mesa_TexCoord2dv
loopback_TexCoord2i => _mesa_TexCoord2i
loopback_TexCoord2iv => _mesa_TexCoord2iv
loopback_TexCoord2s => _mesa_TexCoord2s
loopback_TexCoord2sv => _mesa_TexCoord2sv
loopback_TexCoord3d => _mesa_TexCoord3d
loopback_TexCoord3dv => _mesa_TexCoord3dv
loopback_TexCoord3i => _mesa_TexCoord3i
loopback_TexCoord3iv => _mesa_TexCoord3iv
loopback_TexCoord3s => _mesa_TexCoord3s
loopback_TexCoord3sv => _mesa_TexCoord3sv
loopback_TexCoord4d => _mesa_TexCoord4d
loopback_TexCoord4dv => _mesa_TexCoord4dv
loopback_TexCoord4i => _mesa_TexCoord4i
loopback_TexCoord4iv => _mesa_TexCoord4iv
loopback_TexCoord4s => _mesa_TexCoord4s
loopback_TexCoord4sv => _mesa_TexCoord4sv
loopback_Vertex2d => _mesa_Vertex2d
loopback_Vertex2dv => _mesa_Vertex2dv
loopback_Vertex2i => _mesa_Vertex2i
loopback_Vertex2iv => _mesa_Vertex2iv
loopback_Vertex2s => _mesa_Vertex2s
loopback_Vertex2sv => _mesa_Vertex2sv
loopback_Vertex3d => _mesa_Vertex3d
loopback_Vertex3dv => _mesa_Vertex3dv
loopback_Vertex3i => _mesa_Vertex3i
loopback_Vertex3iv => _mesa_Vertex3iv
loopback_Vertex3s => _mesa_Vertex3s
loopback_Vertex3sv => _mesa_Vertex3sv
loopback_Vertex4d => _mesa_Vertex4d
loopback_Vertex4dv => _mesa_Vertex4dv
loopback_Vertex4i => _mesa_Vertex4i
loopback_Vertex4iv => _mesa_Vertex4iv
loopback_Vertex4s => _mesa_Vertex4s
loopback_Vertex4sv => _mesa_Vertex4sv
loopback_VertexAttrib1dARB => _mesa_VertexAttrib1d
loopback_VertexAttrib1dNV => _mesa_VertexAttrib1dNV
loopback_VertexAttrib1dvARB => _mesa_VertexAttrib1dv
loopback_VertexAttrib1dvNV => _mesa_VertexAttrib1dvNV
loopback_VertexAttrib1sARB => _mesa_VertexAttrib1s
loopback_VertexAttrib1sNV => _mesa_VertexAttrib1sNV
loopback_VertexAttrib1svARB => _mesa_VertexAttrib1sv
loopback_VertexAttrib1svNV => _mesa_VertexAttrib1svNV
loopback_VertexAttrib2dARB => _mesa_VertexAttrib2d
loopback_VertexAttrib2dNV => _mesa_VertexAttrib2dNV
loopback_VertexAttrib2dvARB => _mesa_VertexAttrib2dv
loopback_VertexAttrib2dvNV => _mesa_VertexAttrib2dvNV
loopback_VertexAttrib2sARB => _mesa_VertexAttrib2s
loopback_VertexAttrib2sNV => _mesa_VertexAttrib2sNV
loopback_VertexAttrib2svARB => _mesa_VertexAttrib2sv
loopback_VertexAttrib2svNV => _mesa_VertexAttrib2svNV
loopback_VertexAttrib3dARB => _mesa_VertexAttrib3d
loopback_VertexAttrib3dNV => _mesa_VertexAttrib3dNV
loopback_VertexAttrib3dvARB => _mesa_VertexAttrib3dv
loopback_VertexAttrib3dvNV => _mesa_VertexAttrib3dvNV
loopback_VertexAttrib3sARB => _mesa_VertexAttrib3s
loopback_VertexAttrib3sNV => _mesa_VertexAttrib3sNV
loopback_VertexAttrib3svARB => _mesa_VertexAttrib3sv
loopback_VertexAttrib3svNV => _mesa_VertexAttrib3svNV
loopback_VertexAttrib4NbvARB => _mesa_VertexAttrib4Nbv
loopback_VertexAttrib4NivARB => _mesa_VertexAttrib4Niv
loopback_VertexAttrib4NsvARB => _mesa_VertexAttrib4Nsv
loopback_VertexAttrib4NubARB => _mesa_VertexAttrib4Nub
loopback_VertexAttrib4NubvARB => _mesa_VertexAttrib4Nubv
loopback_VertexAttrib4NuivARB => _mesa_VertexAttrib4Nuiv
loopback_VertexAttrib4NusvARB => _mesa_VertexAttrib4Nusv
loopback_VertexAttrib4bvARB => _mesa_VertexAttrib4bv
loopback_VertexAttrib4dARB => _mesa_VertexAttrib4d
loopback_VertexAttrib4dNV => _mesa_VertexAttrib4dNV
loopback_VertexAttrib4dvARB => _mesa_VertexAttrib4dv
loopback_VertexAttrib4dvNV => _mesa_VertexAttrib4dvNV
loopback_VertexAttrib4ivARB => _mesa_VertexAttrib4iv
loopback_VertexAttrib4sARB => _mesa_VertexAttrib4s
loopback_VertexAttrib4sNV => _mesa_VertexAttrib4sNV
loopback_VertexAttrib4svARB => _mesa_VertexAttrib4sv
loopback_VertexAttrib4svNV => _mesa_VertexAttrib4svNV
loopback_VertexAttrib4ubNV => _mesa_VertexAttrib4ubNV
loopback_VertexAttrib4ubvARB => _mesa_VertexAttrib4ubv
loopback_VertexAttrib4ubvNV => _mesa_VertexAttrib4ubvNV
loopback_VertexAttrib4uivARB => _mesa_VertexAttrib4uiv
loopback_VertexAttrib4usvARB => _mesa_VertexAttrib4usv
loopback_VertexAttribI1iv => _mesa_VertexAttribI1iv
loopback_VertexAttribI1uiv => _mesa_VertexAttribI1uiv
loopback_VertexAttribI4bv => _mesa_VertexAttribI4bv
loopback_VertexAttribI4sv => _mesa_VertexAttribI4sv
loopback_VertexAttribI4ubv => _mesa_VertexAttribI4ubv
loopback_VertexAttribI4usv => _mesa_VertexAttribI4usv
loopback_VertexAttribs1dvNV => _mesa_VertexAttribs1dvNV
loopback_VertexAttribs1fvNV => _mesa_VertexAttribs1fvNV
loopback_VertexAttribs1svNV => _mesa_VertexAttribs1svNV
loopback_VertexAttribs2dvNV => _mesa_VertexAttribs2dvNV
loopback_VertexAttribs2fvNV => _mesa_VertexAttribs2fvNV
loopback_VertexAttribs2svNV => _mesa_VertexAttribs2svNV
loopback_VertexAttribs3dvNV => _mesa_VertexAttribs3dvNV
loopback_VertexAttribs3fvNV => _mesa_VertexAttribs3fvNV
loopback_VertexAttribs3svNV => _mesa_VertexAttribs3svNV
loopback_VertexAttribs4dvNV => _mesa_VertexAttribs4dvNV
loopback_VertexAttribs4fvNV => _mesa_VertexAttribs4fvNV
loopback_VertexAttribs4svNV => _mesa_VertexAttribs4svNV
loopback_VertexAttribs4ubvNV => _mesa_VertexAttribs4ubvNV

And changes the primary name assignment in the XML as follows:
ActiveTextureARB => ActiveTexture
AlphaFuncxOES => AlphaFuncx
BeginConditionalRenderNV => BeginConditionalRender
BeginQueryARB => BeginQuery
BeginTransformFeedbackEXT => BeginTransformFeedback
BindAttribLocationARB => BindAttribLocation
BindBufferARB => BindBuffer
BindBufferBaseEXT => BindBufferBase
BindBufferRangeEXT => BindBufferRange
BindFragDataLocationEXT => BindFragDataLocation
BindFramebufferEXT => BindFramebuffer
BindProgramNV => BindProgramARB
BindRenderbufferEXT => BindRenderbuffer
BlendEquationSeparateEXT => BlendEquationSeparate
BlendFuncSeparateEXT => BlendFuncSeparate
BlitFramebufferEXT => BlitFramebuffer
BufferDataARB => BufferData
BufferSubDataARB => BufferSubData
CheckFramebufferStatusEXT => CheckFramebufferStatus
ClampColorARB => ClampColor
ClearColorxOES => ClearColorx
ClearDepthxOES => ClearDepthx
ClientActiveTextureARB => ClientActiveTexture
ClipPlanefOES => ClipPlanef
ClipPlanexOES => ClipPlanex
Color4xOES => Color4x
ColorMaskIndexedEXT => ColorMaski
CompileShaderARB => CompileShader
CompressedTexImage1DARB => CompressedTexImage1D
CompressedTexImage2DARB => CompressedTexImage2D
CompressedTexImage3DARB => CompressedTexImage3D
CompressedTexSubImage1DARB => CompressedTexSubImage1D
CompressedTexSubImage2DARB => CompressedTexSubImage2D
CompressedTexSubImage3DARB => CompressedTexSubImage3D
DeleteBuffersARB => DeleteBuffers
DeleteFramebuffersEXT => DeleteFramebuffers
DeleteProgramsNV => DeleteProgramsARB
DeleteQueriesARB => DeleteQueries
DeleteRenderbuffersEXT => DeleteRenderbuffers
DeleteVertexArraysAPPLE => DeleteVertexArrays
DepthRangexOES => DepthRangex
DisableIndexedEXT => Disablei
DisableVertexAttribArrayARB => DisableVertexAttribArray
DrawBuffersARB => DrawBuffers
EnableIndexedEXT => Enablei
EnableVertexAttribArrayARB => EnableVertexAttribArray
EndConditionalRenderNV => EndConditionalRender
EndQueryARB => EndQuery
EndTransformFeedbackEXT => EndTransformFeedback
FogCoordPointerEXT => FogCoordPointer
FogCoorddEXT => FogCoordd
FogCoorddvEXT => FogCoorddv
FogxOES => Fogx
FogxvOES => Fogxv
FramebufferRenderbufferEXT => FramebufferRenderbuffer
FramebufferTexture1DEXT => FramebufferTexture1D
FramebufferTexture2DEXT => FramebufferTexture2D
FramebufferTexture3DEXT => FramebufferTexture3D
FramebufferTextureLayerEXT => FramebufferTextureLayer
FrustumfOES => Frustumf
FrustumxOES => Frustumx
GenBuffersARB => GenBuffers
GenFramebuffersEXT => GenFramebuffers
GenProgramsNV => GenProgramsARB
GenQueriesARB => GenQueries
GenRenderbuffersEXT => GenRenderbuffers
GenerateMipmapEXT => GenerateMipmap
GetActiveAttribARB => GetActiveAttrib
GetActiveUniformARB => GetActiveUniform
GetAttribLocationARB => GetAttribLocation
GetBooleanIndexedvEXT => GetBooleani_v
GetBufferParameterivARB => GetBufferParameteriv
GetBufferPointervARB => GetBufferPointerv
GetBufferSubDataARB => GetBufferSubData
GetClipPlanefOES => GetClipPlanef
GetClipPlanexOES => GetClipPlanex
GetCompressedTexImageARB => GetCompressedTexImage
GetFixedvOES => GetFixedv
GetFragDataLocationEXT => GetFragDataLocation
GetFramebufferAttachmentParameterivEXT => GetFramebufferAttachmentParameteriv
GetIntegerIndexedvEXT => GetIntegeri_v
GetLightxvOES => GetLightxv
GetMaterialxvOES => GetMaterialxv
GetQueryObjecti64vEXT => GetQueryObjecti64v
GetQueryObjectivARB => GetQueryObjectiv
GetQueryObjectui64vEXT => GetQueryObjectui64v
GetQueryObjectuivARB => GetQueryObjectuiv
GetQueryivARB => GetQueryiv
GetRenderbufferParameterivEXT => GetRenderbufferParameteriv
GetShaderSourceARB => GetShaderSource
GetTexEnvxvOES => GetTexEnvxv
GetTexParameterIivEXT => GetTexParameterIiv
GetTexParameterIuivEXT => GetTexParameterIuiv
GetTexParameterxvOES => GetTexParameterxv
GetTransformFeedbackVaryingEXT => GetTransformFeedbackVarying
GetUniformLocationARB => GetUniformLocation
GetUniformfvARB => GetUniformfv
GetUniformivARB => GetUniformiv
GetUniformuivEXT => GetUniformuiv
GetVertexAttribIivEXT => GetVertexAttribIiv
GetVertexAttribIuivEXT => GetVertexAttribIuiv
GetVertexAttribPointervNV => GetVertexAttribPointerv
GetVertexAttribdvARB => GetVertexAttribdv
GetVertexAttribfvARB => GetVertexAttribfv
GetVertexAttribivARB => GetVertexAttribiv
IsBufferARB => IsBuffer
IsEnabledIndexedEXT => IsEnabledi
IsFramebufferEXT => IsFramebuffer
IsProgramNV => IsProgramARB
IsQueryARB => IsQuery
IsRenderbufferEXT => IsRenderbuffer
IsVertexArrayAPPLE => IsVertexArray
LightModelxOES => LightModelx
LightModelxvOES => LightModelxv
LightxOES => Lightx
LightxvOES => Lightxv
LineWidthxOES => LineWidthx
LinkProgramARB => LinkProgram
LoadMatrixxOES => LoadMatrixx
LoadTransposeMatrixdARB => LoadTransposeMatrixd
LoadTransposeMatrixfARB => LoadTransposeMatrixf
MapBufferARB => MapBuffer
MaterialxOES => Materialx
MaterialxvOES => Materialxv
MultMatrixxOES => MultMatrixx
MultTransposeMatrixdARB => MultTransposeMatrixd
MultTransposeMatrixfARB => MultTransposeMatrixf
MultiDrawArraysEXT => MultiDrawArrays
MultiTexCoord1dARB => MultiTexCoord1d
MultiTexCoord1dvARB => MultiTexCoord1dv
MultiTexCoord1iARB => MultiTexCoord1i
MultiTexCoord1ivARB => MultiTexCoord1iv
MultiTexCoord1sARB => MultiTexCoord1s
MultiTexCoord1svARB => MultiTexCoord1sv
MultiTexCoord2dARB => MultiTexCoord2d
MultiTexCoord2dvARB => MultiTexCoord2dv
MultiTexCoord2iARB => MultiTexCoord2i
MultiTexCoord2ivARB => MultiTexCoord2iv
MultiTexCoord2sARB => MultiTexCoord2s
MultiTexCoord2svARB => MultiTexCoord2sv
MultiTexCoord3dARB => MultiTexCoord3d
MultiTexCoord3dvARB => MultiTexCoord3dv
MultiTexCoord3iARB => MultiTexCoord3i
MultiTexCoord3ivARB => MultiTexCoord3iv
MultiTexCoord3sARB => MultiTexCoord3s
MultiTexCoord3svARB => MultiTexCoord3sv
MultiTexCoord4dARB => MultiTexCoord4d
MultiTexCoord4dvARB => MultiTexCoord4dv
MultiTexCoord4iARB => MultiTexCoord4i
MultiTexCoord4ivARB => MultiTexCoord4iv
MultiTexCoord4sARB => MultiTexCoord4s
MultiTexCoord4svARB => MultiTexCoord4sv
MultiTexCoord4xOES => MultiTexCoord4x
Normal3xOES => Normal3x
OrthofOES => Orthof
OrthoxOES => Orthox
PointParameterfEXT => PointParameterf
PointParameterfvEXT => PointParameterfv
PointParameteriNV => PointParameteri
PointParameterivNV => PointParameteriv
PointParameterxOES => PointParameterx
PointParameterxvOES => PointParameterxv
PointSizexOES => PointSizex
PolygonOffsetxOES => PolygonOffsetx
PrimitiveRestartIndexNV => PrimitiveRestartIndex
ProvokingVertexEXT => ProvokingVertex
RenderbufferStorageEXT => RenderbufferStorage
RotatexOES => Rotatex
SampleCoverageARB => SampleCoverage
SampleCoveragexOES => SampleCoveragex
ScalexOES => Scalex
SecondaryColor3bEXT => SecondaryColor3b
SecondaryColor3bvEXT => SecondaryColor3bv
SecondaryColor3dEXT => SecondaryColor3d
SecondaryColor3dvEXT => SecondaryColor3dv
SecondaryColor3iEXT => SecondaryColor3i
SecondaryColor3ivEXT => SecondaryColor3iv
SecondaryColor3sEXT => SecondaryColor3s
SecondaryColor3svEXT => SecondaryColor3sv
SecondaryColor3ubEXT => SecondaryColor3ub
SecondaryColor3ubvEXT => SecondaryColor3ubv
SecondaryColor3uiEXT => SecondaryColor3ui
SecondaryColor3uivEXT => SecondaryColor3uiv
SecondaryColor3usEXT => SecondaryColor3us
SecondaryColor3usvEXT => SecondaryColor3usv
SecondaryColorPointerEXT => SecondaryColorPointer
ShaderSourceARB => ShaderSource
TexBufferARB => TexBuffer
TexEnvxOES => TexEnvx
TexEnvxvOES => TexEnvxv
TexParameterIivEXT => TexParameterIiv
TexParameterIuivEXT => TexParameterIuiv
TexParameterxOES => TexParameterx
TexParameterxvOES => TexParameterxv
TransformFeedbackVaryingsEXT => TransformFeedbackVaryings
TranslatexOES => Translatex
Uniform1fARB => Uniform1f
Uniform1fvARB => Uniform1fv
Uniform1iARB => Uniform1i
Uniform1ivARB => Uniform1iv
Uniform1uiEXT => Uniform1ui
Uniform1uivEXT => Uniform1uiv
Uniform2fARB => Uniform2f
Uniform2fvARB => Uniform2fv
Uniform2iARB => Uniform2i
Uniform2ivARB => Uniform2iv
Uniform2uiEXT => Uniform2ui
Uniform2uivEXT => Uniform2uiv
Uniform3fARB => Uniform3f
Uniform3fvARB => Uniform3fv
Uniform3iARB => Uniform3i
Uniform3ivARB => Uniform3iv
Uniform3uiEXT => Uniform3ui
Uniform3uivEXT => Uniform3uiv
Uniform4fARB => Uniform4f
Uniform4fvARB => Uniform4fv
Uniform4iARB => Uniform4i
Uniform4ivARB => Uniform4iv
Uniform4uiEXT => Uniform4ui
Uniform4uivEXT => Uniform4uiv
UniformMatrix2fvARB => UniformMatrix2fv
UniformMatrix3fvARB => UniformMatrix3fv
UniformMatrix4fvARB => UniformMatrix4fv
UnmapBufferARB => UnmapBuffer
UseProgramObjectARB => UseProgram
ValidateProgramARB => ValidateProgram
VertexAttrib1dARB => VertexAttrib1d
VertexAttrib1dvARB => VertexAttrib1dv
VertexAttrib1sARB => VertexAttrib1s
VertexAttrib1svARB => VertexAttrib1sv
VertexAttrib2dARB => VertexAttrib2d
VertexAttrib2dvARB => VertexAttrib2dv
VertexAttrib2sARB => VertexAttrib2s
VertexAttrib2svARB => VertexAttrib2sv
VertexAttrib3dARB => VertexAttrib3d
VertexAttrib3dvARB => VertexAttrib3dv
VertexAttrib3sARB => VertexAttrib3s
VertexAttrib3svARB => VertexAttrib3sv
VertexAttrib4NbvARB => VertexAttrib4Nbv
VertexAttrib4NivARB => VertexAttrib4Niv
VertexAttrib4NsvARB => VertexAttrib4Nsv
VertexAttrib4NubARB => VertexAttrib4Nub
VertexAttrib4NubvARB => VertexAttrib4Nubv
VertexAttrib4NuivARB => VertexAttrib4Nuiv
VertexAttrib4NusvARB => VertexAttrib4Nusv
VertexAttrib4bvARB => VertexAttrib4bv
VertexAttrib4dARB => VertexAttrib4d
VertexAttrib4dvARB => VertexAttrib4dv
VertexAttrib4ivARB => VertexAttrib4iv
VertexAttrib4sARB => VertexAttrib4s
VertexAttrib4svARB => VertexAttrib4sv
VertexAttrib4ubvARB => VertexAttrib4ubv
VertexAttrib4uivARB => VertexAttrib4uiv
VertexAttrib4usvARB => VertexAttrib4usv
VertexAttribDivisorARB => VertexAttribDivisor
VertexAttribI1ivEXT => VertexAttribI1iv
VertexAttribI1uivEXT => VertexAttribI1uiv
VertexAttribI4bvEXT => VertexAttribI4bv
VertexAttribI4svEXT => VertexAttribI4sv
VertexAttribI4ubvEXT => VertexAttribI4ubv
VertexAttribI4usvEXT => VertexAttribI4usv
VertexAttribIPointerEXT => VertexAttribIPointer
VertexAttribPointerARB => VertexAttribPointer
WindowPos2dMESA => WindowPos2d
WindowPos2dvMESA => WindowPos2dv
WindowPos2fMESA => WindowPos2f
WindowPos2fvMESA => WindowPos2fv
WindowPos2iMESA => WindowPos2i
WindowPos2ivMESA => WindowPos2iv
WindowPos2sMESA => WindowPos2s
WindowPos2svMESA => WindowPos2sv
WindowPos3dMESA => WindowPos3d
WindowPos3dvMESA => WindowPos3dv
WindowPos3fMESA => WindowPos3f
WindowPos3fvMESA => WindowPos3fv
WindowPos3iMESA => WindowPos3i
WindowPos3ivMESA => WindowPos3iv
WindowPos3sMESA => WindowPos3s
WindowPos3svMESA => WindowPos3sv

Acked-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/main/uniforms.h
91b828ea740daa0bff6abb7da03dd18594016091 31-Oct-2012 Paul Berry <stereotype441@gmail.com> dispatch: Delete unused init_dispatch functions.

The new code-generated version of _mesa_create_exec_table() populates
the entire dispatch table (except for dynamic functions) by itself; it
no longer calls separate functions to initialize parts of the dispatch
table. This patch removes those no-longer-needed functions.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
/external/mesa3d/src/mesa/main/uniforms.h
f7fa946d1da96178e63e42dd8d8739d3e0f66e1d 19-Oct-2012 Paul Berry <stereotype441@gmail.com> dispatch: Make all API functions non-static.

Some of the functions that we store in the dispatch table are declared
as non-static in their .c files and are inserted into the dispatch
table directly by _mesa_create_exec_table(). Other functions are
declared as static, and are inserted into the dispatch table by a
dedicated function that lives in the same .c file
(e.g. _mesa_loopback_init_api_table() in api_loopback.c).

This patch makes all of these functions non-static, and creates
appropriate prototypes for them, so that in future patches we can
populate the entire dispatch table using a single code-generated
function.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
/external/mesa3d/src/mesa/main/uniforms.h
6c01a0e770432eda0e29dbd7278a94efc688a6d3 05-Sep-2012 Ian Romanick <ian.d.romanick@intel.com> mesa: Don't set uniform dispatch pointers for many things in ES2 or core

NOTE: This is a candidate for the 9.0 branch

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/main/uniforms.h
1ce9f25fde5fc33566f4effbb94d342a20d50256 15-Sep-2012 Dave Airlie <airlied@gmail.com> glsl: make _mesa_builtin_uniform_desc static

I can't see any reason this is global (unless for debugging)

Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/mesa/main/uniforms.h
9f1a4a6340824786142be9bc14f0c3418f14a69f 28-Apr-2012 Eric Anholt <eric@anholt.net> mesa: Add support for glGetActiveUniformsiv on non-UBO pnames.

We'll need to propagate the UBO fields to the uniform storage records
before we can handle the other pnames.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/mesa/main/uniforms.h
abcdbdf9cce3c7520ee999fac3099d609960847d 25-Jun-2012 Eric Anholt <eric@anholt.net> mesa: Move the _mesa_uniform_merge_location_offset to glGetUniformLocation().

With the upcoming GL_ARB_uniform_buffer_object changes, the only
other caller that will want the cooked value is state_tracker.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/mesa/main/uniforms.h
6a992c3288b6f7a5d94172c9ad1908e71e58233e 15-Nov-2011 Ian Romanick <ian.d.romanick@intel.com> linker: Calculate the sampler to texture target mapping during linking

Track the calculated data in gl_shader_program instead of the
individual assembly shaders.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/uniforms.h
195ee502c3196607e3a74075aefade9770a08a67 14-Nov-2011 Ian Romanick <ian.d.romanick@intel.com> mesa: Validate sampler settings using uniform storage

Rather than looking at the settings in individual assembly programs,
look at the settings in the top-level uniform values. The old code
was flawed because examining each shader stage in isolation could
allow inconsitent usage across stages (e.g., bind unit 0 to a
sampler2D in the vertex shader and sampler1DShadow in the fragment
shader).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/uniforms.h
63e7a4c6e5bf51d8090046ebc5adcb4207448565 09-Nov-2011 José Fonseca <jfonseca@vmware.com> mesa,glsl,mapi: Put extern "C" { ... } where appropriate.

Probably a several places missing, but enough to cover all headers
(in)directly included by uniform_query.cpp, and fix the MSVC build.
/external/mesa3d/src/mesa/main/uniforms.h
207a016ecaabbccf865a5b8e026b95a4276adc15 08-Nov-2011 Brian Paul <brianp@vmware.com> mesa: fix signed/unsigned integer comparison warnings

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/mesa/main/uniforms.h
719909698c67c287a393d2380278e7b7495ae018 19-Oct-2011 Ian Romanick <ian.d.romanick@intel.com> mesa: Rewrite the way uniforms are tracked and handled

Switch all of the code in ir_to_mesa, st_glsl_to_tgsi, glUniform*,
glGetUniform, glGetUniformLocation, and glGetActiveUniforms to use the
gl_uniform_storage structures in the gl_shader_program.

A couple of notes:

* Like most rewrite-the-world patches, this should be reviewed by
applying the patch and examining the modified functions.

* This leaves a lot of dead code around in linker.cpp and
uniform_query.cpp. This will be deleted in the next patches.

v2: Update the comment block (previously a FINISHME) in _mesa_uniform
about generating GL_INVALID_VALUE when an out-of-range sampler index
is specified.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
/external/mesa3d/src/mesa/main/uniforms.h
70650d08fa3f4db2aea41e4ed47b271c3a3e7385 18-Oct-2011 Ian Romanick <ian.d.romanick@intel.com> mesa: Add _mesa_uniform_{attach,detach_all}_driver_storage functions

These functions are used to create and destroy the connections between
a uniform and the storage used by the driver to hold its value.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
/external/mesa3d/src/mesa/main/uniforms.h
9516182e80d5a21ab402c9b2cbe9e6c46e5bb1d8 18-Oct-2011 Ian Romanick <ian.d.romanick@intel.com> mesa: Add _mesa_propagate_uniforms_to_driver_storage

This function propagates the values from the backing storage of a
gl_uniform_storage structure to the driver supplied data locations.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
/external/mesa3d/src/mesa/main/uniforms.h
637a7eb9e981d7dbe3bdb0c39712a9183ea19e9c 13-Oct-2011 Ian Romanick <ian.d.romanick@intel.com> mesa: Move {split,merge}_location_offset to uniforms.h

Prepend _mesa_uniform_ to the names and rework the calling
convention. The calling convention was changed for a couple reasons.

1. Having a single variable named 'location' have completely different
meanings at different places in the function is confusing. Before
calling split_location_offset the location is the encoded value
returned by glGetUniformLocation. After calling split_location_offset
it's the index of the uniform in the gl_uniform_list::Uniforms array.

2. In a later commit the original value of 'location' is needed after
split_location_offset has been called.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
/external/mesa3d/src/mesa/main/uniforms.h
4ad41af616fed7ad0b6980f7181c9db9b95a6732 12-Oct-2011 Ian Romanick <ian.d.romanick@intel.com> mesa: Make get_uniform available outside compilation unit

Also rename to _mesa_get_uniform.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
/external/mesa3d/src/mesa/main/uniforms.h
a541ff3fb99f43f9f664daf275e315af2836977e 07-Sep-2011 Ian Romanick <ian.d.romanick@intel.com> mesa: Move _mesa_GetActiveUniformARB to uniform_query.cpp

Fold _mesa_get_active_uniform into its only caller in the process.
More changes are coming soon.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/uniforms.h
6b329b9274b18c50f4177eef7ee087d50ebc1525 26-Apr-2011 Brian Paul <brianp@vmware.com> Squashed commit of the following:

commit 864fe253b04105b7469e5f7b064dc37637b944f8
Author: Brian Paul <brianp@vmware.com>
Date: Thu Apr 21 20:13:07 2011 -0600

mesa: s/exec/disp/ in _mesa_init_histogram_dispatch()

This function isn't normally compiled (FEATURE_histogram).

commit f4bf45e2b94b582cacd19cdca873c5be627e4250
Author: nobled <nobled@dreamwidth.org>
Date: Thu Apr 21 07:53:58 2011 -0600

mesa: hook up GL_ARB_robustness dispatch functions

...and advertise the extension.

Signed-off-by: Brian Paul <brianp@vmware.com>

commit 2b89e38e5f572dc40cebc06381ae7c5d04386998
Author: nobled <nobled@dreamwidth.org>
Date: Thu Apr 21 07:53:58 2011 -0600

mesa: regenerated API files for GL_ARB_robustness

Signed-off-by: Brian Paul <brianp@vmware.com>

commit 5d5ebfb7135cec9d833adef86cbf4d0f3d9beca8
Author: nobled <nobled@dreamwidth.org>
Date: Thu Apr 21 07:53:57 2011 -0600

glapi: add ARB_robustness xml

Signed-off-by: Brian Paul <brianp@vmware.com>

commit 0159d1d6d99f4bbc18381dc2081c20d3aff17ac9
Author: nobled <nobled@dreamwidth.org>
Date: Thu Apr 21 07:53:57 2011 -0600

mesa: implement GL_ARB_robustness functions

Signed-off-by: Brian Paul <brianp@vmware.com>

commit 938fd71f4c4742f274922d53492a7290ab8d9c9b
Author: nobled <nobled@dreamwidth.org>
Date: Thu Apr 21 07:53:57 2011 -0600

mesa: add context fields for GL_ARB_robustness

Signed-off-by: Brian Paul <brianp@vmware.com>

commit 72075137bc79e65be03dac7e97b6dba93c3a86a4
Author: nobled <nobled@dreamwidth.org>
Date: Thu Apr 21 07:53:57 2011 -0600

mesa: standardize more bounds-checking error messages

Signed-off-by: Brian Paul <brianp@vmware.com>

commit 32a3fc23746db49da903fbc08afa0135af3007d2
Author: nobled <nobled@dreamwidth.org>
Date: Thu Apr 21 07:53:57 2011 -0600

mesa: standardize some bounds-checking error messages

Signed-off-by: Brian Paul <brianp@vmware.com>

commit cecbf1f4d164207de373dec0cadee2e84e1f9656
Author: nobled <nobled@dreamwidth.org>
Date: Thu Apr 21 07:53:57 2011 -0600

mesa: add more bounds-checking support for client memory buffers

Signed-off-by: Brian Paul <brianp@vmware.com>

commit edc895b52383d5bd274422db56adead1d81daf5f
Author: nobled <nobled@dreamwidth.org>
Date: Thu Apr 21 07:53:57 2011 -0600

mesa: add bounds-checking support for client memory buffers

Signed-off-by: Brian Paul <brianp@vmware.com>

commit 3a96ef28a538f158a219b406cd090dee70470c85
Author: nobled <nobled@dreamwidth.org>
Date: Thu Apr 21 07:53:57 2011 -0600

mesa: use is_bufferobj() helper function

Signed-off-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/main/uniforms.h
9c61ca90eaf466211281eba6cacb243d4ed8db5b 29-Oct-2010 Brian Paul <brianp@vmware.com> mesa: add glGetUniformuiv(), plug in uint glUniform funcs
/external/mesa3d/src/mesa/main/uniforms.h
f9995b30756140724f41daf963fa06167912be7f 12-Oct-2010 Kristian Høgsberg <krh@bitplanet.net> Drop GLcontext typedef and use struct gl_context instead
/external/mesa3d/src/mesa/main/uniforms.h
daacaac3c8b91c87ab2cfc2d9f821474552b8181 29-Sep-2010 Eric Anholt <eric@anholt.net> mesa: Move the list of builtin uniform info from ir_to_mesa to shared code.

I'm still not pleased with how builtin uniforms are handled, but as
long as we're relying on the prog_statevar stuff this seems about as
good as it'll get.
/external/mesa3d/src/mesa/main/uniforms.h
2f5bf20e44d509fa3afbe2cfbb9bb65347daea6a 25-Aug-2010 Eric Anholt <eric@anholt.net> glsl: Set up uniform initializers by walking the shaders after linking.

Previously, uniform initializers were handled by ir_to_mesa as it made
its Parameters list. However, uniform values are global to all
shaders, and the value set in one Parameters list wasn't propagated to
the other gl_program->Parameters lists. By going back through the
general Mesa uniform handling, we make sure that all gl_programs get
updated values, and also successfully separate uniform initializer
handling from ir_to_mesa gl_program generation.

Fixes:
glsl-uniform-initializer-5.
/external/mesa3d/src/mesa/main/uniforms.h
1978247f85fd9e4c78ce346543c50910be40da0f 30-Jul-2010 Vinson Lee <vlee@vmware.com> mesa: Add missing header and forward declarations to uniforms.h.
/external/mesa3d/src/mesa/main/uniforms.h
936605fc8a69f67de323e5ede60c2f1373bfcafe 11-Jun-2010 Brian Paul <brianp@vmware.com> mesa: move uniforms.c to main/
/external/mesa3d/src/mesa/main/uniforms.h