7974fc03e11f3a8dd40f794f3b33b4889483090c |
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09-Feb-2017 |
Rahul Chaudhry <rahulchaudhry@google.com> |
frameworks/rs: fix typos and clang-tidy warnings This change fixes a few typos and clang tidy warnings related to the "llvm-namespace-comment" checks. Bug: 26936282 Test: WITH_TIDY=1 WITH_TIDY_CHECKS="llvm-namespace-comment" mm Change-Id: Ic65182e5b4999fbd48d6a8ad7172e4bfeeb541f4
/frameworks/rs/rsProgram.h
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f8852d0494a260c583795a96a2a06c49b86a9b10 |
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30-Jan-2014 |
Ian Rogers <irogers@google.com> |
Work-around 64bit build issues. Log errors and abort as a temporary work-around for 64bit support. Change-Id: I7f6b483d671189bd12ae0ef79515fcdd871eba17
/frameworks/rs/rsProgram.h
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f313dc32d5ea68a7c48fb4ec6e131ec2fb97ce2d |
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09-Jul-2013 |
Jason Sams <jsams@google.com> |
Remove internal element builder and vector code. Remove additional String8 references from shared includes. Change-Id: Iede11384b9fc5a303d15d47fd4074c800dc6ad5f
/frameworks/rs/rsProgram.h
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748eb07e805b93c2bf79340d4937963ab739d17c |
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16-Feb-2012 |
Alex Sakhartchouk <alexst@google.com> |
Piping texture names through shader builder. Fixing uint size_t mismatch. Change-Id: Ia7c8bd9f829deaa50e1cc381ccd50f29676bbdfb
/frameworks/rs/rsProgram.h
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064aa7ed76db9564b041afcd4b75da5b3d12faba |
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18-Oct-2011 |
Alex Sakhartchouk <alexst@google.com> |
Remove ObjBaseRef from the hal struct Change-Id: Idcac14ecfdd4d06a0f54bf50e3b9657be62e6638
/frameworks/rs/rsProgram.h
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c7cec1e3577cc77a5a73d5bd5a82733b1b9936a1 |
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19-Aug-2011 |
Jason Sams <rjsams@android.com> |
Fix issue with freeing allocation with circular references. Change-Id: I45871c20a192815eafee77f95e17a025f6dcf9d1
/frameworks/rs/rsProgram.h
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7f126c78a107257090c6675ea40ffac41516a9dc |
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06-May-2011 |
Alex Sakhartchouk <alexst@google.com> |
Moving samplers behind the hal. Change-Id: I494e5a9d2b599d07b985328b346f1f10ae4972e1
/frameworks/rs/rsProgram.h
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c2c02a88641620f50a69cc174077ac8bbef40478 |
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05-May-2011 |
Alex Sakhartchouk <alexst@google.com> |
Code Cleanup and better Sampler creation method Change-Id: I9e35081ee6034cb619f43a47f8f22f38977f5d12
/frameworks/rs/rsProgram.h
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a04e30dbb5ab11592b03666bb3d102070759c58e |
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30-Apr-2011 |
Alex Sakhartchouk <alexst@google.com> |
Moving renderscript GL code into the HAL This change affects - shaders - meshes - fonts - quad rendering Change-Id: I2a53acb4cd1fa8f4c6e67668f6ee969f3d7f7aa1
/frameworks/rs/rsProgram.h
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84e4027f83b20af59f5b1fc52be6e45f159d3970 |
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19-Nov-2010 |
Alex Sakhartchouk <alexst@google.com> |
Support for cubemaps. Change-Id: Iaf6087f614451a8e233b3e5bc49c834ab0ad08ee
/frameworks/rs/rsProgram.h
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afb743aca56c18beb7ab924e75cb6e070ef3e55a |
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10-Nov-2010 |
Alex Sakhartchouk <alexst@google.com> |
Code cleanup to make formatting consistent across all the renderscript files. Change-Id: Idf5fcc60877e44c8f074f7176e37f70b3b895a3c
/frameworks/rs/rsProgram.h
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54929cce0bf44090424b1f91b676529a2422378f |
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09-Nov-2010 |
Alex Sakhartchouk <alexst@google.com> |
Moving attrib creation to Mesh. Adding arrays as shader inputs. Removing fixed size arrays. Change-Id: I0213e403a2f1283dd43f21bea770aeb059561903
/frameworks/rs/rsProgram.h
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886f11ade9dde05485cb11c0d67d87f76a428f6c |
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29-Sep-2010 |
Alex Sakhartchouk <alexst@google.com> |
More robust attribute binding Adding attribute and uniform debug logging. Checking to see if aniso filtering is available. Change-Id: I2ed9d166ed7ff3df971d7af18b7a33f4e3ade928
/frameworks/rs/rsProgram.h
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383e5b1f68c321a77bfd7466fa1171a9bfab4a6f |
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24-Sep-2010 |
Alex Sakhartchouk <alexst@google.com> |
Adding support for all allowed textures. Cleaning up unused code Adding error messages Change-Id: I3a92476738ff7699d49feeafcd3eee6f70621acb
/frameworks/rs/rsProgram.h
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e7ae69f4a70f1813cf8086ebd9714192c635300a |
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14-Sep-2010 |
Alex Sakhartchouk <alexst@google.com> |
Shader changes to allow for more flexible constant binding. Change-Id: Ic66e6e2a371c6e3d5dce1b00f63acab8c09bd110
/frameworks/rs/rsProgram.h
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6e9342199959dc9beb5299fefc9775fe8c32620e |
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31-Aug-2010 |
Alex Sakhartchouk <alexst@google.com> |
Fixing uniform binding for fragment shader. Updating the glsl fragment shader to color the lights. Change-Id: I6f850d1aa22059a2974e379f652f7e99d6a799fb
/frameworks/rs/rsProgram.h
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a2cf755a28a1e7ffff2955df656d714f40e4d715 |
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03-Mar-2010 |
Jason Sams <rjsams@android.com> |
Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received.
/frameworks/rs/rsProgram.h
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9ebb0c44ece47531f3d0a98ba52ae448de42032b |
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12-Jan-2010 |
Jason Sams <rjsams@android.com> |
Implement type generation for user uniforms in vertex shader.
/frameworks/rs/rsProgram.h
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433eca30b2efe0cf84bbda33f2dfdfd6dcafaf59 |
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06-Jan-2010 |
Jason Sams <rjsams@android.com> |
More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
/frameworks/rs/rsProgram.h
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b4d3568f68b1ae97e2a82061cccf220f8e93cd94 |
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05-Jan-2010 |
Jason Sams <rjsams@android.com> |
Add RS support for generic attribs as input to vertex programs.
/frameworks/rs/rsProgram.h
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7dad9c30a59c99b57269e1b498807b6f034d56e9 |
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18-Dec-2009 |
Jason Sams <rjsams@android.com> |
Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode.
/frameworks/rs/rsProgram.h
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cd50653f99c960e1a47c2c30e53b369b8805344a |
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16-Dec-2009 |
Jason Sams <rjsams@android.com> |
Place shader logging behind prop to declutter logs.
/frameworks/rs/rsProgram.h
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f2e4fa215c420cf0f8d226e9a59acb1f312e5e40 |
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15-Dec-2009 |
Jason Sams <rjsams@android.com> |
Continue es2 shader dev Conflicts: graphics/java/android/renderscript/Program.java graphics/java/android/renderscript/ProgramVertex.java
/frameworks/rs/rsProgram.h
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4815c0d121310cfcd6a8aba4eab77a9910af53ac |
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15-Dec-2009 |
Jason Sams <rjsams@android.com> |
Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
/frameworks/rs/rsProgram.h
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f2a5d7326b38e5a28b6618f9b1e5a021aef7179f |
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30-Nov-2009 |
Jason Sams <rjsams@android.com> |
Beging GL2 user shaders. Switch master to using GL2 by default.
/frameworks/rs/rsProgram.h
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c460e55d78cbe8bee95c5c947dfe541218142a5b |
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25-Nov-2009 |
Jason Sams <rjsams@android.com> |
Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly.
/frameworks/rs/rsProgram.h
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5c3e3bc8af6de6be5e6bd68e1d5168496f99e6cf |
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26-Oct-2009 |
Jason Sams <rjsams@android.com> |
Fix dirty state tracking of allocation attached to ProgramVertex objects when being updated while not attached.
/frameworks/rs/rsProgram.h
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c2f94902d454ac724c4d7b5246373ca0ff2c99d1 |
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16-Oct-2009 |
Jason Sams <rjsams@android.com> |
Fix bug where dirty messages for allocations attached to programVertex objects could be lost.
/frameworks/rs/rsProgram.h
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e514b45de8561fbc6ef6770845102ca10b0a69d7 |
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25-Sep-2009 |
Jason Sams <rjsams@android.com> |
Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
/frameworks/rs/rsProgram.h
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afcb25c65e8145d15aaf50a0ca38333954a97000 |
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25-Aug-2009 |
Jason Sams <rjsams@android.com> |
Add support for selecting the color bit depth and if the application used a depth buffer.
/frameworks/rs/rsProgram.h
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cfb1d11ce6826fce7241d316d8b7dcab661f63a6 |
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05-Aug-2009 |
Jason Sams <rjsams@android.com> |
Remove useless slot from ProgramVertex. Optimize GL state setup.
/frameworks/rs/rsProgram.h
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326e0ddf89e8df2837752fbfd7a014814b32082c |
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22-May-2009 |
Jason Sams <jsams@google.com> |
Add the Renderscript library. (Not in the build by default yet.) This library can be used to create animated 3D User Interfaces. This library is currently under heavy development, so it's not part of the build by default. In order to build this library, you must define BUILD_RENDERSCRIPT=true in your build environment. You will also have to manually edit build/core/prelink-linux-arm.map And add libRS and libRS_jni at the end like this (exact address may change.) libRS.so 0x9A100000 libRS_jni.so 0x9A000000
/frameworks/rs/rsProgram.h
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