Lines Matching defs:m_textures
199 std::vector<glu::Texture2D*> m_textures;
232 m_textures.reserve(2);
233 m_textures.push_back(new glu::Texture2D(m_context.getRenderContext(), m_format, m_width, m_height));
234 m_textures.push_back(new glu::Texture2D(m_context.getRenderContext(), m_format, m_width, m_height));
236 int numLevels = m_textures[0]->getRefTexture().getNumLevels();
241 m_textures[0]->getRefTexture().allocLevel(levelNdx);
242 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f));
253 m_textures[1]->getRefTexture().allocLevel(levelNdx);
254 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec(), tcu::RGBA(colorB).toVec());
258 for (std::vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
298 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1);
304 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth());
305 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight());
307 m_cases.push_back(FilterCase(m_textures[texNdx], ref, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY)));
317 for (std::vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
319 m_textures.clear();