Lines Matching defs:basicUniforms

1038 	bool						getUniforms								(vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL);
1040 bool checkUniformDefaultValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms);
1041 // Assign the basicUniforms[].finalValue values for uniforms. \note rnd parameter is for booleans (true can be any nonzero value).
1042 void assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd);
1044 bool compareUniformValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms);
1046 bool renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd);
1048 virtual bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) = 0;
1068 void writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* variableName) const;
1070 string generateVertexSource (const vector<BasicUniform>& basicUniforms) const;
1071 string generateFragmentSource (const vector<BasicUniform>& basicUniforms) const;
1318 void UniformCase::writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* const variableName) const
1320 for (int i = 0; i < (int)basicUniforms.size(); i++)
1322 const BasicUniform& unif = basicUniforms[i];
1327 writeUniformCompareExpr(dst, basicUniforms[i]);
1331 dst << "\t// UNUSED: " << basicUniforms[i].name << "\n";
1335 string UniformCase::generateVertexSource (const vector<BasicUniform>& basicUniforms) const
1355 writeUniformComparisons(result, basicUniforms, "v_vtxOut");
1362 string UniformCase::generateFragmentSource (const vector<BasicUniform>& basicUniforms) const
1382 writeUniformComparisons(result, basicUniforms, "result");
1704 bool UniformCase::getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, const deUint32 programGL)
1709 for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++)
1711 const BasicUniform& uniform = basicUniforms[unifNdx];
1781 bool UniformCase::checkUniformDefaultValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms)
1786 DE_ASSERT(values.size() == basicUniforms.size());
1788 for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++)
1790 const BasicUniform& uniform = basicUniforms[unifNdx];
1837 void UniformCase::assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd)
1846 for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++)
1848 const BasicUniform& uniform = basicUniforms[unifNdx];
1877 const vector<BasicUniform>::const_iterator elemUnif = BasicUniform::findWithName(basicUniforms, curName.c_str());
1878 if (elemUnif == basicUniforms.end())
2040 bool UniformCase::compareUniformValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms)
2045 for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++)
2047 const BasicUniform& uniform = basicUniforms[unifNdx];
2065 bool UniformCase::renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd)
2076 for (int i = 0; i < (int)basicUniforms.size(); i++)
2078 if (glu::isDataTypeSampler(basicUniforms[i].type))
2082 if (glu::isDataTypeSampler(basicUniforms[j].type) && basicUniforms[i].type != basicUniforms[j].type)
2083 DE_ASSERT(basicUniforms[i].finalValue.val.samplerV.unit != basicUniforms[j].finalValue.val.samplerV.unit);
2088 for (int i = 0; i < (int)basicUniforms.size(); i++)
2090 if (glu::isDataTypeSampler(basicUniforms[i].type) && std::find(m_filledTextureUnits.begin(), m_filledTextureUnits.end(), basicUniforms[i].finalValue.val.samplerV.unit) == m_filledTextureUnits.end())
2092 log << TestLog::Message << "// Filling texture at unit " << apiVarValueStr(basicUniforms[i].finalValue) << " with color " << shaderVarValueStr(basicUniforms[i].finalValue) << TestLog::EndMessage;
2093 setupTexture(basicUniforms[i].finalValue);
2144 vector<BasicUniform> basicUniforms;
2150 generateBasicUniforms(basicUniforms, basicUniformReportsRef, m_uniformCollection->getUniform(i).type, m_uniformCollection->getUniform(i).name.c_str(), true, samplerUnitCounter, rnd);
2153 const string vertexSource = generateVertexSource(basicUniforms);
2154 const string fragmentSource = generateFragmentSource(basicUniforms);
2167 const bool success = test(basicUniforms, basicUniformReportsRef, program, rnd);
2187 bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd);
2228 bool UniformInfoQueryCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd)
2230 DE_UNREF(basicUniforms);
2331 bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd);
2422 bool UniformValueCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd)
2432 assignUniforms(basicUniforms, programGL, rnd);
2443 const bool success = getUniforms(values, basicUniforms, program.getProgram());
2452 const bool success = compareUniformValues(values, basicUniforms);
2462 const bool success = checkUniformDefaultValues(values, basicUniforms);
2473 const bool success = renderTest(basicUniforms, program, rnd);
2487 bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd);
2495 bool RandomUniformCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd)
2539 PERFORM_AND_CHECK(getUniforms(uniformDefaultValues, basicUniforms, programGL), "GetUniformDefaults", "Uniform default value query");
2541 PERFORM_AND_CHECK(checkUniformDefaultValues(uniformDefaultValues, basicUniforms), "DefaultValueCheck", "Verify that the uniforms have correct initial values (zeros)");
2550 assignUniforms(basicUniforms, programGL, rnd);
2554 PERFORM_AND_CHECK(getUniforms(uniformValues, basicUniforms, programGL), "GetUniforms", "Uniform value query");
2555 PERFORM_AND_CHECK(compareUniformValues(uniformValues, basicUniforms), "ValueCheck", "Verify that the reported values match the assigned values");
2560 PERFORM_AND_CHECK(renderTest(basicUniforms, program, rnd), "RenderTest", "Render test");