Lines Matching refs:AttribSpec

362 	struct AttribSpec
367 AttribSpec (const string& n, const tcu::Vector<float, 16>& v) : name(n), value(v) {}
407 vector<AttribSpec> vertexAttributes;
1039 static vector<ShaderCompilerCase::AttribSpec> lightShaderAttributes (const string& nameSpecialization)
1041 vector<ShaderCompilerCase::AttribSpec> result;
1043 result.push_back(ShaderCompilerCase::AttribSpec("a_position" + nameSpecialization,
1049 result.push_back(ShaderCompilerCase::AttribSpec("a_normal" + nameSpecialization,
1055 result.push_back(ShaderCompilerCase::AttribSpec("a_texCoord0" + nameSpecialization,
1274 static vector<ShaderCompilerCase::AttribSpec> loopShaderAttributes (const string& nameSpecialization, LoopType type, int numLoopIterations)
1276 vector<ShaderCompilerCase::AttribSpec> result;
1278 result.push_back(ShaderCompilerCase::AttribSpec("a_position" + nameSpecialization,
1284 result.push_back(ShaderCompilerCase::AttribSpec("a_value" + nameSpecialization,
1291 result.push_back(ShaderCompilerCase::AttribSpec("a_loopBound" + nameSpecialization,
1313 static vector<ShaderCompilerCase::AttribSpec> singleValueShaderAttributes (const string& nameSpecialization)
1315 vector<ShaderCompilerCase::AttribSpec> result;
1317 result.push_back(ShaderCompilerCase::AttribSpec("a_position" + nameSpecialization,
1323 result.push_back(ShaderCompilerCase::AttribSpec("a_value" + nameSpecialization,
1534 static vector<ShaderCompilerCase::AttribSpec> textureLookupShaderAttributes (const string& nameSpecialization, ConditionalUsage conditionalUsage, ConditionalType conditionalType)
1536 vector<ShaderCompilerCase::AttribSpec> result;
1538 result.push_back(ShaderCompilerCase::AttribSpec("a_position" + nameSpecialization,
1544 result.push_back(ShaderCompilerCase::AttribSpec("a_coords" + nameSpecialization,
1551 result.push_back(ShaderCompilerCase::AttribSpec("a_condition" + nameSpecialization,
1640 static vector<ShaderCompilerCase::AttribSpec> mandelbrotShaderAttributes (const string& nameSpecialization)
1642 vector<ShaderCompilerCase::AttribSpec> result;
1644 result.push_back(ShaderCompilerCase::AttribSpec("a_vertex" + nameSpecialization,
1650 result.push_back(ShaderCompilerCase::AttribSpec("a_coord" + nameSpecialization,