Lines Matching refs:base_ptr
401 * \param base_ptr points to the base of the texture mip tree.
417 LLVMValueRef base_ptr,
458 base_ptr, offset, FALSE);
612 base_ptr, offsetr, FALSE);
689 base_ptr, offset, FALSE);
711 * base_ptr instead even outside the shader.
717 aligned, base_ptr, offset, FALSE);
724 aligned, base_ptr, offset, TRUE);
767 aligned, base_ptr, offset, i, j, cache);
849 aligned, base_ptr, offset_elem,