Lines Matching refs:light
49 Light light(kDirectional_LightType, color, dir, isRadial);
50 if (!light.fDirOrPos.normalize()) {
51 light.fDirOrPos.set(0.0f, 0.0f, 1.0f);
53 return light;
122 // light (+Z is out of the screen).
124 // For point lights, holds location of point light
126 SkScalar fIntensity; // For point lights, dictates the light intensity.
127 // Simply a multiplier to the final light output value.
129 bool fIsRadial; // Whether the light is radial or not. Radial lights will
146 void add(const Light& light) {
148 fLights->fLights.push_back(light);
152 void add(Light&& light) {
154 fLights->fLights.push_back(std::move(light));
176 const Light& light(int index) const {
180 Light& light(int index) {