Lines Matching refs:uiId

124 		GLuint uiId;
132 GLuint uiId;
141 GLuint uiId;
258 if(PVRTCreateProgram(&m_PostShaderProgram.uiId, m_uiPostVertShader, m_uiPostFragShader, aszAttribs, 2, &ErrorStr) != PVR_SUCCESS)
264 glUniform1i(glGetUniformLocation(m_PostShaderProgram.uiId, "sTexture"), 0);
265 glUniform1i(glGetUniformLocation(m_PostShaderProgram.uiId, "sColourLUT"), 1);
276 if(PVRTCreateProgram(&m_BackgroundShaderProgram.uiId, m_uiPostVertShader, m_uiBackgroundFragShader, aszBackgroundAttribs, 2, &ErrorStr) != PVR_SUCCESS)
282 glUniform1i(glGetUniformLocation(m_BackgroundShaderProgram.uiId, "sTexture"), 0);
297 if (PVRTCreateProgram(&m_SceneShaderProgram.uiId, m_uiSceneVertShader, m_uiSceneFragShader, aszSceneAttribs, 3, &ErrorStr) != PVR_SUCCESS)
303 glUniform1i(glGetUniformLocation(m_SceneShaderProgram.uiId, "sTexture"), 0);
306 m_SceneShaderProgram.uiMVPMatrixLoc = glGetUniformLocation(m_SceneShaderProgram.uiId, "MVPMatrix");
307 m_SceneShaderProgram.uiLightDirLoc = glGetUniformLocation(m_SceneShaderProgram.uiId, "LightDirection");
308 m_SceneShaderProgram.uiMaterialBiasLoc = glGetUniformLocation(m_SceneShaderProgram.uiId, "MaterialBias");
309 m_SceneShaderProgram.uiMaterialScaleLoc = glGetUniformLocation(m_SceneShaderProgram.uiId, "MaterialScale");
637 glDeleteProgram(m_PostShaderProgram.uiId);
638 glDeleteProgram(m_BackgroundShaderProgram.uiId);
639 glDeleteProgram(m_SceneShaderProgram.uiId);
709 glUseProgram(m_BackgroundShaderProgram.uiId);
736 glUseProgram(m_SceneShaderProgram.uiId);
775 glUseProgram(m_PostShaderProgram.uiId);