Lines Matching defs:reverse
140 // look like on O. Also it is inconsistent with what reverse() does on O, as reverse would
141 // advance all the animations to the right beginning values for before starting to reverse.
484 anim.reverse();
721 throw new UnsupportedOperationException("Cannot reverse infinite AnimatorSet");
789 // Calling skip to the end in the sequence that they would be called in a forward/reverse
830 throw new UnsupportedOperationException("Cannot reverse AnimatorSet with infinite"
914 throw new UnsupportedOperationException("Error: Cannot seek in reverse in an infinite"
1102 * When playing in reverse, we should reverse the animation when we hit animation's end event,
1188 // Maintain old behavior, if seeked to 0 then call reverse, we'll treat the case
1410 * Plays the AnimatorSet in reverse. If the animation has been seeked to a specific play time
1412 * reverse was called. Otherwise, then it will start from the end and play backwards. This
1416 * Note: reverse is not supported for infinite AnimatorSet.
1419 public void reverse() {
1873 * an animation, and the end of an animation. When playing forward (i.e. in the non-reverse
1875 * when the animation should finish. When playing in reverse, start delay will not be a part
1876 * of the animation. Therefore, reverse() is called at the end event, and animation should end
1931 throw new UnsupportedOperationException("Error: Cannot reverse infinite animator"