Lines Matching defs:getInputChannelName
81 const char* getInputChannelName() {
96 ALOGD("channel '%s' ~ Initializing input event receiver.", getInputChannelName());
112 ALOGD("channel '%s' ~ Disposing input event receiver.", getInputChannelName());
120 ALOGD("channel '%s' ~ Finished input event.", getInputChannelName());
128 "Enqueued for later.", getInputChannelName());
140 getInputChannelName(), status);
164 "events=0x%x", getInputChannelName(), events);
186 getInputChannelName(), i, mFinishQueue.size());
192 getInputChannelName(), status);
205 getInputChannelName(), mFinishQueue.size());
213 "events=0x%x", getInputChannelName(), events);
221 getInputChannelName(), consumeBatches ? "true" : "false", (long long)frameTime);
248 "without being disposed.", getInputChannelName());
256 getInputChannelName());
268 getInputChannelName(), status);
278 "without being disposed.", getInputChannelName());
287 ALOGD("channel '%s' ~ Received key event.", getInputChannelName());
295 ALOGD("channel '%s' ~ Received motion event.", getInputChannelName());
312 ALOGD("channel '%s' ~ Dispatching input event.", getInputChannelName());
323 ALOGW("channel '%s' ~ Failed to obtain event object.", getInputChannelName());