Lines Matching defs:stack

100     // state regardless of it's stack affilation. As the floating state drives
102 // stack moves and we in fact do so when moving from full screen to pinned.
105 Task(int taskId, TaskStack stack, int userId, WindowManagerService service, Rect bounds,
110 mStack = stack;
169 // TODO: This should probably return false if mChildren.isEmpty() regardless if the stack
199 void reparent(TaskStack stack, int position, boolean moveParents) {
200 if (stack == mStack) {
202 "task=" + this + " already child of stack=" + mStack);
205 + " from stack=" + mStack);
209 // If we are moving from the fullscreen stack to the pinned stack
213 if (stack.mStackId == PINNED_STACK_ID) {
220 stack.addTask(this, position, showForAllUsers(), moveParents);
223 final DisplayContent displayContent = stack.getDisplayContent();
434 // No need to adjust the output bounds if fullscreen or the docked stack is visible
440 // The bounds has been adjusted to accommodate for a docked stack, but the docked stack is
504 // When minimizing the docked stack when going home, we don't adjust the task bounds
505 // so we need to intersect the task bounds with the stack bounds here.
507 // If we are Docked Resizing with snap points, the task bounds could be smaller than the stack
523 // The bounds has been adjusted to accommodate for a docked stack, but the docked stack is
533 throw new IllegalArgumentException("Drag resize mode not allow for stack stackId="
567 // from its stack. The stack will take care of task rotation for the other case.
612 * When we are in a floating stack (Freeform, Pinned, ...) we calculate
613 * insets differently. However if we are animating to the fullscreen stack
670 // The bounds has been adjusted to accommodate for a docked stack, but the docked stack