Lines Matching refs:STATE_PLAYING
77 private static final int CAN_PAUSE = STATE_PLAYING;
81 private static final int CAN_SEEK = STATE_READY | STATE_PLAYING | STATE_PAUSED | STATE_ENDED;
90 private static final int CAN_STOP = STATE_READY | STATE_PLAYING | STATE_PAUSED | STATE_ENDED;
95 private static final int CAN_GET_POSITION = STATE_READY | STATE_PLAYING | STATE_PAUSED;
276 setState(STATE_PLAYING);
353 if (mState == STATE_PLAYING) {
360 if (mState == STATE_PLAYING) {
491 if (player != null && mState == STATE_PLAYING) {
500 setState(STATE_PLAYING);
575 return mState == STATE_PLAYING;