Lines Matching defs:player
78 /* Objects this application uses: one player and an ouput mix */
79 SLObjectItf player, outputMix;
89 /* Data sinks for the audio player */
93 /* Interfaces for the audio player */
122 /* Create Output Mix object to be used by the player */
159 /* Configuration of the player */
199 /* Create the audio player */
200 result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink, 3,
204 /* Realize the player in synchronous mode. */
205 result = (*player)->Realize(player, SL_BOOLEAN_FALSE); ExitOnError(result);
208 /* Get the SLPlayItf, SLPrefetchStatusItf and SLEffectSendItf interfaces for the player*/
209 result = (*player)->GetInterface(player, SL_IID_PLAY, (void*)&playItf);
212 result = (*player)->GetInterface(player, SL_IID_PREFETCHSTATUS, (void*)&prefetchItf);
220 result = (*player)->GetInterface(player, SL_IID_EFFECTSEND, (void*)&effectSendItf);
223 result = (*player)->GetInterface(player, SL_IID_SEEK, (void*)&seekItf);
231 /* Start the data prefetching by setting the player to the paused state */
258 /* Feed the output mix' reverb from the audio player using the given send level */
305 /* Make sure player is stopped */
313 /* Destroy the player */
314 (*player)->Destroy(player);