Lines Matching defs:gl

97     public GLES11Canvas(GL11 gl) {
98 mGL = gl;
99 mGLState = new GLState(gl);
109 gl.glBindBuffer(GL11.GL_ARRAY_BUFFER, mBoxCoords);
110 gl.glBufferData(GL11.GL_ARRAY_BUFFER, xyBuffer.capacity() * (Float.SIZE / Byte.SIZE),
113 gl.glVertexPointer(2, GL11.GL_FLOAT, 0, 0);
114 gl.glTexCoordPointer(2, GL11.GL_FLOAT, 0, 0);
117 gl.glClientActiveTexture(GL11.GL_TEXTURE1);
118 gl.glTexCoordPointer(2, GL11.GL_FLOAT, 0, 0);
119 gl.glClientActiveTexture(GL11.GL_TEXTURE0);
120 gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
135 GL11 gl = mGL;
136 gl.glViewport(0, 0, width, height);
137 gl.glMatrixMode(GL11.GL_PROJECTION);
138 gl.glLoadIdentity();
139 GLU.gluOrtho2D(gl, 0, width, 0, height);
141 gl.glMatrixMode(GL11.GL_MODELVIEW);
142 gl.glLoadIdentity();
176 GL11 gl = mGL;
185 gl.glLoadMatrixf(mMatrixValues, 0);
186 gl.glDrawArrays(GL11.GL_LINE_LOOP, OFFSET_DRAW_RECT, 4);
194 GL11 gl = mGL;
203 gl.glLoadMatrixf(mMatrixValues, 0);
204 gl.glDrawArrays(GL11.GL_LINE_STRIP, OFFSET_DRAW_LINE, 2);
213 GL11 gl = mGL;
219 gl.glLoadMatrixf(mMatrixValues, 0);
220 gl.glDrawArrays(GL11.GL_TRIANGLE_STRIP, OFFSET_FILL_RECT, 4);
265 GL11 gl = mGL;
271 gl.glLoadMatrixf(mMatrixValues, 0);
272 gl.glDrawArrays(GL11.GL_TRIANGLE_STRIP, OFFSET_FILL_RECT, 4);
490 GL11 gl = mGL;
491 gl.glTexEnvfv(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_COLOR, mTextureColor, 0);
493 gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_COMBINE_RGB, GL11.GL_INTERPOLATE);
494 gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_COMBINE_ALPHA, GL11.GL_INTERPOLATE);
495 gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_SRC1_RGB, GL11.GL_CONSTANT);
496 gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_OPERAND1_RGB, GL11.GL_SRC_COLOR);
497 gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_SRC1_ALPHA, GL11.GL_CONSTANT);
498 gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_OPERAND1_ALPHA, GL11.GL_SRC_ALPHA);
501 gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_SRC2_RGB, GL11.GL_CONSTANT);
502 gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_OPERAND2_RGB, GL11.GL_SRC_ALPHA);
505 gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_SRC2_ALPHA, GL11.GL_CONSTANT);
506 gl.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_OPERAND2_ALPHA, GL11.GL_SRC_ALPHA);
559 final GL11 gl = mGL;
595 public GLState(GL11 gl) {
596 mGL = gl;
599 gl.glDisable(GL11.GL_LIGHTING);
602 gl.glEnable(GL11.GL_DITHER);
604 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
605 gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
606 gl.glEnable(GL11.GL_TEXTURE_2D);
608 gl.glTexEnvf(GL11.GL_TEXTURE_ENV,
612 gl.glClearColor(0f, 0f, 0f, 0f);
614 gl.glEnable(GL11.GL_BLEND);
615 gl.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE_MINUS_SRC_ALPHA);
618 gl.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 2);