Lines Matching defs:dy
359 const GGLcoord dy = abs(v0[1] - v1[1]);
367 ((dx > dy) ? ny : nx) = halfWidth;
388 const GGLcoord dy = v0[1] - v1[1];
389 GGLcoord nx = -dy;
682 int dy = y2 - y1;
684 if ( dy == 0 || y1 > ymax || y2 < ymin )
709 edge->x_incr = gglDivQ16(dx, dy);
871 int dy = y2 - y1;
873 if (dy==0 || y1>ymax || y2<ymin)
894 edge->x_incr = gglDivQ16(dx, dy);
896 edge->y_incr = abs(gglDivQ16(dy, dx));
1072 int32_t dy = y - yt;
1073 int cf = gglMulx((dx >> 1) + (l_min_i + FIXED_ONE - l_max), dy,
1125 int32_t dy = y - yt;
1126 int cf = gglMulx((dx >> 1) + (r_min_i + FIXED_ONE - r_max), dy,