/* * Copyright (C) 2006 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // This file was generated from the C++ include file: SkColorFilter.h // Any changes made to this file will be discarded by the build. // To change this file, either edit the include, or device/tools/gluemaker/main.cpp, // or one of the auxilary file specifications in device/tools/gluemaker. package android.graphics; import android.annotation.ColorInt; /** * A color filter that can be used to simulate simple lighting effects. * A LightingColorFilter is defined by two parameters, one * used to multiply the source color (called colorMultiply) * and one used to add to the source color (called colorAdd). * The alpha channel is left untouched by this color filter. * * Given a source color RGB, the resulting R'G'B' color is computed thusly: *
 * R' = R * colorMultiply.R + colorAdd.R
 * G' = G * colorMultiply.G + colorAdd.G
 * B' = B * colorMultiply.B + colorAdd.B
 * 
* The result is pinned to the [0..255] range for each channel. */ public class LightingColorFilter extends ColorFilter { @ColorInt private int mMul; @ColorInt private int mAdd; /** * Create a colorfilter that multiplies the RGB channels by one color, * and then adds a second color. The alpha components of the mul and add * arguments are ignored. */ public LightingColorFilter(@ColorInt int mul, @ColorInt int add) { mMul = mul; mAdd = add; } /** * Returns the RGB color used to multiply the source color when the * color filter is applied. */ @ColorInt public int getColorMultiply() { return mMul; } /** * Specifies the RGB color used to multiply the source color when the * color filter is applied. * The alpha channel of this color is ignored. * * @see #getColorMultiply() * * @hide */ public void setColorMultiply(@ColorInt int mul) { if (mMul != mul) { mMul = mul; discardNativeInstance(); } } /** * Returns the RGB color that will be added to the source color * when the color filter is applied. */ @ColorInt public int getColorAdd() { return mAdd; } /** * Specifies the RGB that will be added to the source color when * the color filter is applied. * The alpha channel of this color is ignored. * * @see #getColorAdd() * * @hide */ public void setColorAdd(@ColorInt int add) { if (mAdd != add) { mAdd = add; discardNativeInstance(); } } @Override long createNativeInstance() { return native_CreateLightingFilter(mMul, mAdd); } private static native long native_CreateLightingFilter(int mul, int add); }