/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.messaging.ui; import android.animation.ObjectAnimator; import android.animation.TimeAnimator; import android.animation.TimeAnimator.TimeListener; import android.content.Context; import android.graphics.drawable.ClipDrawable; import android.graphics.drawable.Drawable; import android.os.SystemClock; import android.util.AttributeSet; import android.view.Gravity; import android.widget.ProgressBar; /** * Shows a styled progress bar that is synchronized with the playback state of an audio attachment. */ public class AudioPlaybackProgressBar extends ProgressBar implements PlaybackStateView { private long mDurationInMillis; private final TimeAnimator mUpdateAnimator; private long mCumulativeTime = 0; private long mCurrentPlayStartTime = 0; private boolean mIncoming = false; public AudioPlaybackProgressBar(final Context context, final AttributeSet attrs) { super(context, attrs); mUpdateAnimator = new TimeAnimator(); mUpdateAnimator.setRepeatCount(ObjectAnimator.INFINITE); mUpdateAnimator.setTimeListener(new TimeListener() { @Override public void onTimeUpdate(final TimeAnimator animation, final long totalTime, final long deltaTime) { int progress = 0; if (mDurationInMillis > 0) { progress = (int) (((mCumulativeTime + SystemClock.elapsedRealtime() - mCurrentPlayStartTime) * 1.0f / mDurationInMillis) * 100); progress = Math.max(Math.min(progress, 100), 0); } setProgress(progress); } }); updateAppearance(); } /** * Sets the duration of the audio that's being played, in milliseconds. */ public void setDuration(final long durationInMillis) { mDurationInMillis = durationInMillis; } @Override public void restart() { reset(); resume(); } @Override public void reset() { stopUpdateTicks(); setProgress(0); mCumulativeTime = 0; mCurrentPlayStartTime = 0; } @Override public void resume() { mCurrentPlayStartTime = SystemClock.elapsedRealtime(); startUpdateTicks(); } @Override public void pause() { mCumulativeTime += SystemClock.elapsedRealtime() - mCurrentPlayStartTime; stopUpdateTicks(); } private void startUpdateTicks() { if (!mUpdateAnimator.isStarted()) { mUpdateAnimator.start(); } } private void stopUpdateTicks() { if (mUpdateAnimator.isStarted()) { mUpdateAnimator.end(); } } private void updateAppearance() { final Drawable drawable = ConversationDrawables.get().getAudioProgressDrawable(mIncoming); final ClipDrawable clipDrawable = new ClipDrawable(drawable, Gravity.START, ClipDrawable.HORIZONTAL); setProgressDrawable(clipDrawable); setBackground(ConversationDrawables.get() .getAudioProgressBackgroundDrawable(mIncoming)); } public void setVisualStyle(final boolean incoming) { if (mIncoming != incoming) { mIncoming = incoming; updateAppearance(); } } }