Searched defs:Action (Results 1 - 8 of 8) sorted by relevance

/system/extras/memory_replay/
H A DAction.h24 class Action { class
26 Action() {} function in class:Action
27 virtual ~Action() {}
38 static Action* CreateAction(uintptr_t key_pointer, const char* type,
/system/core/include/sysutils/
H A DNetlinkEvent.h25 enum class Action { class in class:NetlinkEvent
42 Action mAction;
54 Action getAction() { return mAction; }
/system/core/libsysutils/include/sysutils/
H A DNetlinkEvent.h25 enum class Action { class in class:NetlinkEvent
42 Action mAction;
54 Action getAction() { return mAction; }
/system/core/mkbootimg/
H A Dmkbootimg18 from argparse import ArgumentParser, FileType, Action namespace
77 class ValidateStrLenAction(Action):
/system/update_engine/common/
H A Daction.h31 // The structure of these classes (Action, ActionPipe, ActionProcessor, etc.)
50 // code in the Action* classes and the code that is calls is non-blocking.
72 // Each concrete Action class derives from Action<T>. This means that during
73 // template instantiation of Action<T>, T is declared but not defined, which
76 // template instantiated first, so Action<T> *can* find the types it needs by
91 // action synchronously; Action authors should understand the implications
103 // Called by the ActionProcessor to tell this Action which processor
138 // Type() returns a string of the Action type. I.e., for DownloadAction,
143 // A weak pointer to the processor that owns this Action
154 class Action : public AbstractAction { class in namespace:chromeos_update_engine
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/system/core/init/
H A Daction.h50 using BuiltinAction = class Action*;
52 class Action { class in namespace:android::init
54 explicit Action(bool oneshot, const std::string& filename, int line);
99 void AddAction(std::unique_ptr<Action> action);
113 std::vector<std::unique_ptr<Action>> actions_;
115 std::queue<const Action*> current_executing_actions_;
130 std::unique_ptr<Action> action_;
H A Daction.cpp52 Action::Action(bool oneshot, const std::string& filename, int line) function in class:android::init::Action
55 const KeywordMap<BuiltinFunction>* Action::function_map_ = nullptr;
57 bool Action::AddCommand(const std::vector<std::string>& args, int line, std::string* err) {
72 void Action::AddCommand(BuiltinFunction f, const std::vector<std::string>& args, int line) {
76 std::size_t Action::NumCommands() const {
80 void Action::ExecuteOneCommand(std::size_t command) const {
87 void Action::ExecuteAllCommands() const {
93 void Action::ExecuteCommand(const Command& command) const {
109 bool Action
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/system/core/fastboot/
H A Dengine.cpp50 typedef struct Action Action; typedef in typeref:struct:Action
54 struct Action { struct
56 Action* next;
68 int (*func)(Action* a, int status, const char* resp);
73 static Action *action_list = 0;
74 static Action *action_last = 0;
92 static int cb_default(Action* a, int status, const char* resp) {
103 static Action *queue_action(unsigned op, const char *fmt, ...)
108 Action*
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