Searched defs:Action (Results 1 - 8 of 8) sorted by relevance
/system/extras/memory_replay/ |
H A D | Action.h | 24 class Action { class 26 Action() {} function in class:Action 27 virtual ~Action() {} 38 static Action* CreateAction(uintptr_t key_pointer, const char* type,
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/system/core/include/sysutils/ |
H A D | NetlinkEvent.h | 25 enum class Action { class in class:NetlinkEvent 42 Action mAction; 54 Action getAction() { return mAction; }
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/system/core/libsysutils/include/sysutils/ |
H A D | NetlinkEvent.h | 25 enum class Action { class in class:NetlinkEvent 42 Action mAction; 54 Action getAction() { return mAction; }
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/system/core/mkbootimg/ |
H A D | mkbootimg | 18 from argparse import ArgumentParser, FileType, Action namespace 77 class ValidateStrLenAction(Action):
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/system/update_engine/common/ |
H A D | action.h | 31 // The structure of these classes (Action, ActionPipe, ActionProcessor, etc.) 50 // code in the Action* classes and the code that is calls is non-blocking. 72 // Each concrete Action class derives from Action<T>. This means that during 73 // template instantiation of Action<T>, T is declared but not defined, which 76 // template instantiated first, so Action<T> *can* find the types it needs by 91 // action synchronously; Action authors should understand the implications 103 // Called by the ActionProcessor to tell this Action which processor 138 // Type() returns a string of the Action type. I.e., for DownloadAction, 143 // A weak pointer to the processor that owns this Action 154 class Action : public AbstractAction { class in namespace:chromeos_update_engine [all...] |
/system/core/init/ |
H A D | action.h | 50 using BuiltinAction = class Action*; 52 class Action { class in namespace:android::init 54 explicit Action(bool oneshot, const std::string& filename, int line); 99 void AddAction(std::unique_ptr<Action> action); 113 std::vector<std::unique_ptr<Action>> actions_; 115 std::queue<const Action*> current_executing_actions_; 130 std::unique_ptr<Action> action_;
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H A D | action.cpp | 52 Action::Action(bool oneshot, const std::string& filename, int line) function in class:android::init::Action 55 const KeywordMap<BuiltinFunction>* Action::function_map_ = nullptr; 57 bool Action::AddCommand(const std::vector<std::string>& args, int line, std::string* err) { 72 void Action::AddCommand(BuiltinFunction f, const std::vector<std::string>& args, int line) { 76 std::size_t Action::NumCommands() const { 80 void Action::ExecuteOneCommand(std::size_t command) const { 87 void Action::ExecuteAllCommands() const { 93 void Action::ExecuteCommand(const Command& command) const { 109 bool Action [all...] |
/system/core/fastboot/ |
H A D | engine.cpp | 50 typedef struct Action Action; typedef in typeref:struct:Action 54 struct Action { struct 56 Action* next; 68 int (*func)(Action* a, int status, const char* resp); 73 static Action *action_list = 0; 74 static Action *action_last = 0; 92 static int cb_default(Action* a, int status, const char* resp) { 103 static Action *queue_action(unsigned op, const char *fmt, ...) 108 Action* [all...] |
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