Searched defs:AttachShader (Results 1 - 4 of 4) sorted by relevance

/external/skia/tools/gpu/gl/debug/
H A DGrProgramObj.cpp12 void GrProgramObj::AttachShader(GrShaderObj *shader) { function in class:GrProgramObj
/external/deqp/modules/egl/
H A DteglGLES2SharingThreadedTests.cpp1538 class AttachShader : public Operation class in namespace:deqp::egl::GLES2ThreadTest
1541 AttachShader (SharedPtr<Program> sharder, SharedPtr<Shader> shader, bool useSync, bool serverSync);
1549 AttachShader::AttachShader (SharedPtr<Program> program, SharedPtr<Shader> shader, bool useSync, bool serverSync) function in class:deqp::egl::GLES2ThreadTest::AttachShader
1550 : Operation ("AttachShader", useSync, serverSync)
1565 void AttachShader::exec (tcu::ThreadUtil::Thread& t)
2747 m_threads[threadNdx]->addOperation(new GLES2ThreadTest::AttachShader(program, shader, m_config.useFenceSync, m_config.serverSync));
3164 m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, fragmentShader, m_config.useFenceSync, m_config.serverSync));
3165 m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, vertexShader, m_config.useFenceSync, m_config.serverSync));
3252 m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(progra
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/external/swiftshader/src/OpenGL/libGLESv2/
H A DlibGLESv2.cpp136 void AttachShader(GLuint program, GLuint shader) function in namespace:es2
/external/libmojo/mojo/gpu/
H A Dmojo_gles2_impl_autogen.cc23 void MojoGLES2Impl::AttachShader(GLuint program, GLuint shader) { function in class:mojo::MojoGLES2Impl

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