Searched defs:FragmentOutput (Results 1 - 2 of 2) sorted by relevance
/external/deqp/framework/opengl/simplereference/ |
H A D | sglrShaderProgram.hpp | 89 struct FragmentOutput struct in namespace:sglr::pdec 91 FragmentOutput (rr::GenericVecType type_) : type(type_) { } function in struct:sglr::pdec::FragmentOutput 153 ShaderProgramDeclaration& operator<< (const FragmentOutput&); 175 std::vector<FragmentOutput> m_fragmentOutputs;
|
/external/deqp/modules/gles3/functional/ |
H A D | es3fFragmentOutputTests.cpp | 93 struct FragmentOutput struct in namespace:deqp::gles3::Functional 95 FragmentOutput (void) function in struct:deqp::gles3::Functional::FragmentOutput 103 FragmentOutput (glu::DataType type_, glu::Precision precision_, int location_, int arrayLength_ = 0) function in struct:deqp::gles3::Functional::FragmentOutput 119 vector<FragmentOutput> outputs; 121 OutputVec& operator<< (const FragmentOutput& output) 127 vector<FragmentOutput> toVec (void) const 136 FragmentOutputCase (Context& context, const char* name, const char* desc, const vector<BufferSpec>& fboSpec, const vector<FragmentOutput>& outputs); 148 vector<FragmentOutput> m_outputs; 155 FragmentOutputCase::FragmentOutputCase (Context& context, const char* name, const char* desc, const vector<BufferSpec>& fboSpec, const vector<FragmentOutput>& outputs) 169 static glu::ShaderProgram* createProgram (const glu::RenderContext& context, const vector<FragmentOutput> [all...] |
Completed in 1807 milliseconds