/external/mesa3d/src/gallium/auxiliary/rbug/ |
H A D | rbug_core.c | 40 int rbug_send_noop(struct rbug_connection *__con, argument 66 rbug_connection_send_start(__con, RBUG_OP_NOOP, __len); 67 rbug_connection_write(__con, __data, __len); 68 __ret = rbug_connection_send_finish(__con, __serial); 75 int rbug_send_ping(struct rbug_connection *__con, argument 101 rbug_connection_send_start(__con, RBUG_OP_PING, __len); 102 rbug_connection_write(__con, __data, __len); 103 __ret = rbug_connection_send_finish(__con, __serial); 110 int rbug_send_error(struct rbug_connection *__con, argument 139 rbug_connection_send_start(__con, RBUG_OP_ERRO 148 rbug_send_ping_reply(struct rbug_connection *__con, uint32_t serial, uint32_t *__serial) argument 186 rbug_send_error_reply(struct rbug_connection *__con, uint32_t serial, uint32_t error, uint32_t *__serial) argument [all...] |
H A D | rbug_shader.c | 40 int rbug_send_shader_list(struct rbug_connection *__con, argument 69 rbug_connection_send_start(__con, RBUG_OP_SHADER_LIST, __len); 70 rbug_connection_write(__con, __data, __len); 71 __ret = rbug_connection_send_finish(__con, __serial); 78 int rbug_send_shader_info(struct rbug_connection *__con, argument 110 rbug_connection_send_start(__con, RBUG_OP_SHADER_INFO, __len); 111 rbug_connection_write(__con, __data, __len); 112 __ret = rbug_connection_send_finish(__con, __serial); 119 int rbug_send_shader_disable(struct rbug_connection *__con, argument 154 rbug_connection_send_start(__con, RBUG_OP_SHADER_DISABL 163 rbug_send_shader_replace(struct rbug_connection *__con, rbug_context_t context, rbug_shader_t shader, uint32_t *tokens, uint32_t tokens_len, uint32_t *__serial) argument 208 rbug_send_shader_list_reply(struct rbug_connection *__con, uint32_t serial, rbug_shader_t *shaders, uint32_t shaders_len, uint32_t *__serial) argument 250 rbug_send_shader_info_reply(struct rbug_connection *__con, uint32_t serial, uint32_t *original, uint32_t original_len, uint32_t *replaced, uint32_t replaced_len, uint8_t disabled, uint32_t *__serial) argument [all...] |
H A D | rbug_context.c | 40 int rbug_send_context_list(struct rbug_connection *__con, argument 66 rbug_connection_send_start(__con, RBUG_OP_CONTEXT_LIST, __len); 67 rbug_connection_write(__con, __data, __len); 68 __ret = rbug_connection_send_finish(__con, __serial); 75 int rbug_send_context_info(struct rbug_connection *__con, argument 104 rbug_connection_send_start(__con, RBUG_OP_CONTEXT_INFO, __len); 105 rbug_connection_write(__con, __data, __len); 106 __ret = rbug_connection_send_finish(__con, __serial); 113 int rbug_send_context_draw_block(struct rbug_connection *__con, argument 145 rbug_connection_send_start(__con, RBUG_OP_CONTEXT_DRAW_BLOC 154 rbug_send_context_draw_step(struct rbug_connection *__con, rbug_context_t context, rbug_block_t step, uint32_t *__serial) argument 195 rbug_send_context_draw_unblock(struct rbug_connection *__con, rbug_context_t context, rbug_block_t unblock, uint32_t *__serial) argument 236 rbug_send_context_draw_rule(struct rbug_connection *__con, rbug_context_t context, rbug_shader_t vertex, rbug_shader_t fragment, rbug_texture_t texture, rbug_texture_t surface, rbug_block_t block, uint32_t *__serial) argument 289 rbug_send_context_flush(struct rbug_connection *__con, rbug_context_t context, uint32_t *__serial) argument 327 rbug_send_context_list_reply(struct rbug_connection *__con, uint32_t serial, rbug_context_t *contexts, uint32_t contexts_len, uint32_t *__serial) argument 369 rbug_send_context_info_reply(struct rbug_connection *__con, uint32_t serial, rbug_shader_t vertex, rbug_shader_t fragment, rbug_texture_t *texs, uint32_t texs_len, rbug_texture_t *cbufs, uint32_t cbufs_len, rbug_texture_t zsbuf, rbug_block_t blocker, rbug_block_t blocked, uint32_t *__serial) argument 430 rbug_send_context_draw_blocked(struct rbug_connection *__con, rbug_context_t context, rbug_block_t block, uint32_t *__serial) argument [all...] |
H A D | rbug_texture.c | 40 int rbug_send_texture_list(struct rbug_connection *__con, argument 66 rbug_connection_send_start(__con, RBUG_OP_TEXTURE_LIST, __len); 67 rbug_connection_write(__con, __data, __len); 68 __ret = rbug_connection_send_finish(__con, __serial); 75 int rbug_send_texture_info(struct rbug_connection *__con, argument 104 rbug_connection_send_start(__con, RBUG_OP_TEXTURE_INFO, __len); 105 rbug_connection_write(__con, __data, __len); 106 __ret = rbug_connection_send_finish(__con, __serial); 113 int rbug_send_texture_write(struct rbug_connection *__con, argument 170 rbug_connection_send_start(__con, RBUG_OP_TEXTURE_WRIT 179 rbug_send_texture_read(struct rbug_connection *__con, rbug_texture_t texture, uint32_t face, uint32_t level, uint32_t zslice, uint32_t x, uint32_t y, uint32_t w, uint32_t h, uint32_t *__serial) argument 238 rbug_send_texture_list_reply(struct rbug_connection *__con, uint32_t serial, rbug_texture_t *textures, uint32_t textures_len, uint32_t *__serial) argument 280 rbug_send_texture_info_reply(struct rbug_connection *__con, uint32_t serial, uint32_t target, uint32_t format, uint32_t *width, uint32_t width_len, uint32_t *height, uint32_t height_len, uint32_t *depth, uint32_t depth_len, uint32_t blockw, uint32_t blockh, uint32_t blocksize, uint32_t last_level, uint32_t nr_samples, uint32_t tex_usage, uint32_t *__serial) argument 354 rbug_send_texture_read_reply(struct rbug_connection *__con, uint32_t serial, uint32_t format, uint32_t blockw, uint32_t blockh, uint32_t blocksize, uint8_t *data, uint32_t data_len, uint32_t stride, uint32_t *__serial) argument [all...] |