Searched defs:buildShader (Results 1 - 5 of 5) sorted by relevance
/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | Program.cpp | 30 GLuint vertexId = buildShader(vertex, GL_VERTEX_SHADER); 31 GLuint fragmentId = buildShader(fragment, GL_FRAGMENT_SHADER); 97 GLuint Program::buildShader(const char* source, GLenum type) { function in class:android::Program
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/frameworks/base/libs/hwui/ |
H A D | Program.cpp | 37 mVertexShader = buildShader(vertex, GL_VERTEX_SHADER); 39 mFragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); 131 GLuint Program::buildShader(const char* source, GLenum type) { function in class:android::uirenderer::Program
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
H A D | GLTextureViewActivity.java | 281 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); 284 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); 311 private static int buildShader(String source, int type) { method in class:GLTextureViewActivity.RenderThread
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/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/ |
H A D | ImageFlipRenderThread.java | 234 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); 237 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); 264 private static int buildShader(String source, int type) { method in class:ImageFlipRenderThread
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/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
H A D | ImageWallpaper.java | 691 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); 694 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); 718 private int buildShader(String source, int type) { method in class:ImageWallpaper.DrawableEngine
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