Searched defs:depthStencilFormats (Results 1 - 7 of 7) sorted by relevance
/external/deqp/modules/gles3/functional/ |
H A D | es3fFboMultisampleTests.cpp | 289 static const deUint32 depthStencilFormats[] = local 312 for (int fmtNdx = 0; fmtNdx < DE_LENGTH_OF_ARRAY(depthStencilFormats); fmtNdx++) 313 sampleCountGroup->addChild(new BasicFboMultisampleCase(m_context, getFormatName(depthStencilFormats[fmtNdx]), "", GL_RGBA8, depthStencilFormats[fmtNdx], IVec2(119, 131), samples));
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H A D | es3fFboInvalidateTests.cpp | 1480 static const deUint32 depthStencilFormats[] = local 1495 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthStencilFormats); ndx++) 1496 formatGroup->addChild(new InvalidateSubFboRenderCase(m_context, getFormatName(depthStencilFormats[ndx]), "", GL_RGBA8, depthStencilFormats[ndx], GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT));
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H A D | es3fFboRenderTest.cpp | 1525 } depthStencilFormats[] = local 1540 for (int fmtNdx = 0; fmtNdx < DE_LENGTH_OF_ARRAY(depthStencilFormats); fmtNdx++) 1546 if (!depthStencilFormats[fmtNdx].stencil) 1549 FboConfig config(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT, colorType, colorFmt, stencilType, depthStencilFormats[fmtNdx].format); 1601 for (int fmtNdx = 0; fmtNdx < DE_LENGTH_OF_ARRAY(depthStencilFormats); fmtNdx++) 1605 bool depth = depthStencilFormats[fmtNdx].depth; 1606 bool stencil = depthStencilFormats[fmtNdx].stencil; 1614 FboConfig config(GL_COLOR_BUFFER_BIT|(depth ? GL_DEPTH_BUFFER_BIT : 0)|(stencil ? GL_STENCIL_BUFFER_BIT : 0), colorType, colorFmt, objectTypes[typeNdx], depthStencilFormats[fmtNdx].format); 1636 for (int depthStencilFmtNdx = 0; depthStencilFmtNdx < DE_LENGTH_OF_ARRAY(depthStencilFormats); depthStencilFmtNdx++) 1639 bool depth = depthStencilFormats[depthStencilFmtNd [all...] |
H A D | es3fTextureSpecificationTests.cpp | 3458 } depthStencilFormats[] = local 3662 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthStencilFormats); ndx++) 3667 shadow2dGroup->addChild(new TexImage2DDepthCase(m_context, depthStencilFormats[ndx].name, "", depthStencilFormats[ndx].internalFormat, tex2DWidth, tex2DHeight)); 3676 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthStencilFormats); ndx++) 3681 shadow2dGroup->addChild(new TexImage2DDepthBufferCase(m_context, depthStencilFormats[ndx].name, "", depthStencilFormats[ndx].internalFormat, tex2DWidth, tex2DHeight)); 3912 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthStencilFormats); ndx++) 3917 shadow2dGroup->addChild(new TexSubImage2DDepthCase(m_context, depthStencilFormats[ndx].name, "", depthStencilFormats[nd [all...] |
/external/swiftshader/src/OpenGL/libEGL/ |
H A D | Display.cpp | 165 const sw::Format depthStencilFormats[] = local 188 for(unsigned int depthStencilIndex = 0; depthStencilIndex < sizeof(depthStencilFormats) / sizeof(sw::Format); depthStencilIndex++) 190 sw::Format depthStencilFormat = depthStencilFormats[depthStencilIndex];
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineDepthTests.cpp | 1019 const VkFormat depthStencilFormats[] = { VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT }; local 1031 std::vector<VkFormat>(depthStencilFormats, depthStencilFormats + DE_LENGTH_OF_ARRAY(depthStencilFormats)));
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/external/deqp/modules/gles31/functional/ |
H A D | es31fTextureSpecificationTests.cpp | 834 } depthStencilFormats[] = local 920 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthStencilFormats); ndx++) 925 shadow3dGroup->addChild(new TexImageCubeArrayDepthCase(m_context, (std::string(depthStencilFormats[ndx].name) + "_cube_array").c_str(), "", depthStencilFormats[ndx].internalFormat, texCubeArraySize, texCubeArrayDepth)); 934 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthStencilFormats); ndx++) 939 shadow3dGroup->addChild(new TexImageCubeArrayDepthBufferCase(m_context, (std::string(depthStencilFormats[ndx].name) + "_cube_array").c_str(), "", depthStencilFormats[ndx].internalFormat, texCubeArraySize, texCubeArrayDepth)); 1025 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthStencilFormats); ndx++) 1030 shadow3dGroup->addChild(new TexSubImageCubeArrayDepthCase(m_context, (std::string(depthStencilFormats[ndx].name) + "_cube_array").c_str(), "", depthStencilFormats[nd [all...] |
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