H A D | SamplerCore.cpp | 59 void SamplerCore::sampleTexture(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy) argument 61 sampleTexture(texture, c, u, v, w, q, dsx, dsy, dsx, Implicit, true); 64 void SamplerCore::sampleTexture(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function, bool fixed12) argument 116 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, lodBias, dsx, dsy, function); 120 computeLodCube(texture, lod, lodX, lodY, lodZ, lodBias, dsx, dsy, function); 125 computeLod3D(texture, lod, uuuu, vvvv, wwww, lodBias, dsx, dsy, function); 300 void SamplerCore::sampleTexture(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function) argument 348 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, lodBias, dsx, dsy, function); 352 computeLodCube(texture, lod, lodX, lodY, lodZ, lodBias, dsx, dsy, function); 357 computeLod3D(texture, lod, uuuu, vvvv, wwww, lodBias, dsx, dsy, functio 1400 computeLod(Pointer<Byte> &texture, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Float4 &uuuu, Float4 &vvvv, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, SamplerFunction function) argument 1461 computeLodCube(Pointer<Byte> &texture, Float &lod, Float4 &u, Float4 &v, Float4 &s, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, SamplerFunction function) argument 1517 computeLod3D(Pointer<Byte> &texture, Float &lod, Float4 &uuuu, Float4 &vvvv, Float4 &wwww, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, SamplerFunction function) argument [all...] |