Searched defs:filtering (Results 1 - 4 of 4) sorted by relevance

/frameworks/native/libs/gui/
H A DGLConsumer.cpp822 bool filtering) {
856 if (filtering) {
820 computeTransformMatrix(float outTransform[16], const sp<GraphicBuffer>& buf, const Rect& cropRect, uint32_t transform, bool filtering) argument
/frameworks/native/services/surfaceflinger/
H A DLayer.cpp1144 // Query the texture matrix given our current filtering mode.
1388 void Layer::setFiltering(bool filtering) { argument
1389 mFiltering = filtering;
1750 // we may use linear filtering, if the matrix scales us
H A DSurfaceFlinger.cpp4372 const bool filtering = static_cast<int32_t>(reqWidth) != hw_w || local
4426 if (filtering) layer->setFiltering(true);
4428 if (filtering) layer->setFiltering(false);
H A DSurfaceFlinger_hwc1.cpp3813 const bool filtering = static_cast<int32_t>(reqWidth) != hw_w || local
3862 if (filtering) layer->setFiltering(true);
3864 if (filtering) layer->setFiltering(false);

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