Searched defs:floatRanges (Results 1 - 3 of 3) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
H A DvktShaderCommonFunctionTests.cpp585 const Vec2 floatRanges[] = local
604 fillRandomScalars(rnd, floatRanges[precision].x(), floatRanges[precision].y(), values[0], numValues*scalarSize);
681 const Vec2 floatRanges[] = local
705 fillRandomScalars(rnd, floatRanges[precision].x(), floatRanges[precision].y(), (float*)values[0] + scalarSize*3, (numValues-3)*scalarSize);
/external/deqp/modules/gles3/functional/
H A Des3fShaderCommonFunctionTests.cpp432 const Vec2 floatRanges[] = local
451 fillRandomScalars(rnd, floatRanges[precision].x(), floatRanges[precision].y(), values[0], numValues*scalarSize);
514 const Vec2 floatRanges[] = local
538 fillRandomScalars(rnd, floatRanges[precision].x(), floatRanges[precision].y(), (float*)values[0] + scalarSize*3, (numValues-3)*scalarSize);
/external/deqp/modules/gles31/functional/
H A Des31fShaderCommonFunctionTests.cpp510 const Vec2 floatRanges[] = local
529 fillRandomScalars(rnd, floatRanges[precision].x(), floatRanges[precision].y(), values[0], numValues*scalarSize);
592 const Vec2 floatRanges[] = local
616 fillRandomScalars(rnd, floatRanges[precision].x(), floatRanges[precision].y(), (float*)values[0] + scalarSize*3, (numValues-3)*scalarSize);

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