Searched defs:funcCall (Results 1 - 2 of 2) sorted by relevance

/external/deqp/modules/gles31/functional/
H A Des31fTextureGatherTests.cpp1003 static glu::FragmentSource genFragmentShaderSource (bool requireGpuShader5, int numTexCoordComponents, glu::DataType samplerType, const string& funcCall, bool useNormalizedCoordInput, bool usePixCoord);
1115 const string& funcCall,
1139 " o_color = " + funcCall + ";\n"
1225 const string funcCall = genGatherFuncCall(gatherType, textureFormat, gatherArgs, refZExpr, offsetRange, 1); local
1228 << genFragmentShaderSource(requireGpuShader5(gatherType), numDims, samplerType, funcCall, useNormalizedCoord, usePixCoord);
1112 genFragmentShaderSource(bool requireGpuShader5, int numTexCoordComponents, glu::DataType samplerType, const string& funcCall, bool useNormalizedCoordInput, bool usePixCoord) argument
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderTextureGatherTests.cpp1453 const string& funcCall,
1505 frag << "\tint success = " << funcCall << ";\n"; local
1515 frag << "\t\to_color = " << funcCall << ";\n"; local
1649 const string funcCall = genGatherFuncCall(baseParams.gatherType, baseParams.textureFormat, gatherArgs, refZExpr, offsetRange, 1, baseParams.offsetSize, baseParams.sparseCase); local
1650 glu::FragmentSource frag = genFragmentShaderSource(requireGpuShader5(baseParams.gatherType, baseParams.offsetSize), numDims, samplerType, funcCall, useNormalizedCoord, usePixCoord, baseParams.offsetSize, baseParams.sparseCase);
1450 genFragmentShaderSource(bool requireGpuShader5, int numTexCoordComponents, glu::DataType samplerType, const string& funcCall, bool useNormalizedCoordInput, bool usePixCoord, OffsetSize offsetSize, const ImageBackingMode sparseCase) argument

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