Searched defs:lodY (Results 1 - 7 of 7) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/texture/
H A DvktTextureShadowTests.cpp280 const float lodY; member in struct:vkt::texture::__anon4097::__anon4099
298 const float lodY = cases[caseNdx].lodY; local
302 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[texNdx]->getTexture().getHeight());
707 const float lodY; member in struct:vkt::texture::__anon4097::__anon4100
728 const float lodY = cases[caseNdx].lodY; local
732 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[tex]->getTexture().getHeight());
H A DvktTextureFilteringTests.cpp164 const float lodY; member in struct:vkt::texture::__anon4076::__anon4078
179 const float lodY = cases[caseNdx].lodY; local
183 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[texNdx]->getTexture().getHeight());
631 const float lodY = curCase.lod.y(); local
635 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[0]->getTexture().getHeight());
815 const float lodY = curCase.lod.y(); local
821 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[0]->getTexture().getHeight());
/external/deqp/modules/gles2/functional/
H A Des2fTextureFilteringTests.cpp213 float lodY; member in struct:deqp::gles2::Functional::__anon4419
231 const float lodY = cases[caseNdx].lodY; local
235 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight());
/external/deqp/modules/gles3/functional/
H A Des3fTextureFilteringTests.cpp213 float lodY; member in struct:deqp::gles3::Functional::__anon4588
231 const float lodY = cases[caseNdx].lodY; local
235 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight());
853 const float lodY = curCase.lod.y(); local
857 const float sY = deFloatExp2(lodY)*float(viewport.height) / float(m_gradientTex->getRefTexture().getHeight());
1093 const float lodY = curCase.lod.y(); local
1099 const float sY = deFloatExp2(lodY)*float(viewport.height) / float(m_gradientTex->getRefTexture().getHeight());
H A Des3fTextureShadowTests.cpp280 float lodY; member in struct:deqp::gles3::Functional::__anon4612
301 const float lodY = cases[caseNdx].lodY; local
305 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight());
834 float lodY; member in struct:deqp::gles3::Functional::__anon4613
858 const float lodY = cases[caseNdx].lodY; local
862 const float sY = deFloatExp2(lodY)*viewportH / float(tex->getRefTexture().getHeight());
/external/skia/src/utils/
H A DSkPatchUtils.cpp180 int lodY = static_cast<int>(SkMaxScalar(leftLength, rightLength) / kPartitionSize); local
182 return SkISize::Make(SkMax32(8, lodX), SkMax32(8, lodY));
293 const SkPoint srcTexCoords[4], int lodX, int lodY,
295 if (lodX < 1 || lodY < 1 || nullptr == cubics) {
301 lodY64 = (lodY + 1),
310 if (vertexCount > 10000 || lodX > 200 || lodY > 200) {
311 float weightX = static_cast<float>(lodX) / (lodX + lodY);
312 float weightY = static_cast<float>(lodY) / (lodX + lodY);
315 // 60000 indices ( sqrt(60000 / 6) that comes from data->fIndexCount = lodX * lodY *
292 MakeVertices(const SkPoint cubics[12], const SkColor srcColors[4], const SkPoint srcTexCoords[4], int lodX, int lodY, bool interpColorsLinearly) argument
[all...]
/external/swiftshader/src/Shader/
H A DSamplerCore.cpp98 Float4 lodY; local
103 cubeFace(face, uuuu, vvvv, lodX, lodY, lodZ, u, v, w);
120 computeLodCube(texture, lod, lodX, lodY, lodZ, lodBias, dsx, dsy, function);
330 Float4 lodY; local
335 cubeFace(face, uuuu, vvvv, lodX, lodY, lodZ, u, v, w);
352 computeLodCube(texture, lod, lodX, lodY, lodZ, lodBias, dsx, dsy, function);
1582 void SamplerCore::cubeFace(Int face[4], Float4 &U, Float4 &V, Float4 &lodX, Float4 &lodY, Float4 &lodZ, Float4 &x, Float4 &y, Float4 &z) argument
1633 lodY = y * M;

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