/external/deqp/external/vulkancts/modules/vulkan/image/ |
H A D | vktImageTexture.hpp | 43 int numLayers (void) const { return m_numLayers; } //!< Number of array layers (for array and cube types) 55 const int m_numLayers; member in class:vkt::image::Texture
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/external/deqp/external/vulkancts/modules/vulkan/tessellation/ |
H A D | vktTessellationGeometryGridRenderTests.cpp | 85 const int m_numLayers; member in class:vkt::tessellation::__anon4055::GridRenderTestCase 94 , m_numLayers ((m_flags & FLAG_GEOMETRY_SCATTER_LAYERS) ? 8 : 1) 105 m_testCtx.getLog() << tcu::TestLog::Message << "Rendering to 2d texture array, numLayers = " << m_numLayers << tcu::TestLog::EndMessage; 357 DE_ASSERT(m_numLayers == numInvocations * 2); 377 << " gl_Layer = ((baseLayer + ndx) * 11) % " << m_numLayers << ";\n" 382 << " gl_Layer = ((baseLayer + ndx) * 11) % " << m_numLayers << ";\n" 387 << " gl_Layer = ((baseLayer + ndx) * 11) % " << m_numLayers << ";\n" 392 << " gl_Layer = ((baseLayer + ndx) * 11) % " << m_numLayers << ";\n" local 476 params.numLayers = m_numLayers;
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/external/deqp/modules/gles31/stress/ |
H A D | es31sTessellationGeometryInteractionTests.cpp | 95 int m_numLayers; member in class:deqp::gles31::Stress::__anon4934::GridRenderCase 102 , m_numLayers (1) 297 std::vector<tcu::Surface> renderedLayers (m_numLayers); 300 for (int ndx = 0; ndx < m_numLayers; ++ndx) 322 for (int ndx = 0; ndx < m_numLayers; ++ndx)
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/external/deqp/modules/gles3/functional/ |
H A D | es3fTextureFormatTests.cpp | 440 int m_numLayers; member in class:deqp::gles3::Functional::Texture2DArrayFormatCase 455 , m_numLayers (numLayers) 469 , m_numLayers (numLayers) 484 ? new glu::Texture2DArray(m_renderCtx, m_format, m_dataType, m_width, m_height, m_numLayers) // Implicit internal format. 485 : new glu::Texture2DArray(m_renderCtx, m_format, m_width, m_height, m_numLayers); // Explicit internal format.
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H A D | es3fTextureFilteringTests.cpp | 678 const int m_numLayers; member in class:deqp::gles3::Functional::Texture2DArrayFilteringCase 719 , m_numLayers (numLayers) 743 m_gradientTex = new glu::Texture2DArray(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_numLayers); 744 m_gridTex = new glu::Texture2DArray(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_numLayers); 761 for (int layerNdx = 0; layerNdx < m_numLayers; layerNdx++) 778 for (int layerNdx = 0; layerNdx < m_numLayers; layerNdx++) 780 const deUint32 step = 0x00ffffff / (numLevels*m_numLayers - 1); 795 m_cases.push_back(FilterCase(m_gradientTex, tcu::Vec2( 1.5f, 2.8f ), tcu::Vec2(-1.0f, -2.7f), tcu::Vec2(-0.5f, float(m_numLayers)+0.5f))); 796 m_cases.push_back(FilterCase(m_gridTex, tcu::Vec2( 0.2f, 0.175f), tcu::Vec2(-2.0f, -3.7f), tcu::Vec2(-0.5f, float(m_numLayers)+0.5f))); 797 m_cases.push_back(FilterCase(m_gridTex, tcu::Vec2(-0.8f, -2.3f ), tcu::Vec2( 0.2f, -0.1f), tcu::Vec2(float(m_numLayers) [all...] |
H A D | es3fTextureShadowTests.cpp | 717 const int m_numLayers; member in class:deqp::gles3::Functional::Texture2DArrayShadowCase 761 , m_numLayers (numLayers) 786 m_gradientTex = new glu::Texture2DArray(m_context.getRenderContext(), m_format, m_width, m_height, m_numLayers); 787 m_gridTex = new glu::Texture2DArray(m_context.getRenderContext(), m_format, m_width, m_height, m_numLayers); 851 const float maxLayer = (float)m_numLayers;
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H A D | es3fTextureSpecificationTests.cpp | 444 int m_numLayers; member in class:deqp::gles3::Functional::Texture2DArraySpecCase 454 , m_numLayers (numLayers) 486 for (int layerNdx = 0; layerNdx < m_numLayers; layerNdx++) 775 levelData.setSize(levelW, levelH, m_numLayers); 778 glTexImage3D(GL_TEXTURE_2D_ARRAY, ndx, m_internalFormat, levelW, levelH, m_numLayers, 0, transferFmt.format, transferFmt.dataType, levelData.getAccess().getDataPtr()); 2222 glTexStorage3D (GL_TEXTURE_2D_ARRAY, m_numLevels, m_internalFormat, m_width, m_height, m_numLayers); 2233 levelData.setSize(levelW, levelH, m_numLayers); 2236 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, ndx, 0, 0, 0, levelW, levelH, m_numLayers, transferFmt.format, transferFmt.dataType, levelData.getAccess().getDataPtr()); 2482 data.resize(slicePitch*(m_numLayers+m_skipImages) + m_offset); 2489 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_numLayers, rowPitc [all...] |
/external/deqp/framework/common/ |
H A D | tcuTexture.hpp | 915 int getNumLayers (void) const { return m_numLayers; } 936 int m_numLayers; member in class:tcu::Texture1DArray 972 int getNumLayers (void) const { return m_numLayers; } 997 int m_numLayers; member in class:tcu::Texture2DArray
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/external/deqp/modules/gles31/functional/ |
H A D | es31fGeometryShaderTests.cpp | 2715 const int m_numLayers; member in class:deqp::gles31::Functional::__anon4786::LayeredRenderCase 2737 , m_numLayers (getTargetLayers(target)) 2738 , m_targetLayer (m_numLayers / 2) 2878 for (int layerNdx = 2; layerNdx < m_numLayers; ++layerNdx) 2904 if (layerNdx < m_numLayers-1) 3084 const int maxVertices = (m_test == TEST_DIFFERENT_LAYERS) ? ((2 + m_numLayers-1) * m_numLayers) : 3085 (m_test == TEST_ALL_LAYERS || m_test == TEST_LAYER_ID) ? (m_numLayers * 4) : 3095 buf << "layout(points, invocations=" << m_numLayers << ") in;\n"; local 3143 DE_ASSERT(m_numLayers < 3152 " for (mediump int layerNdx = 0; layerNdx < " << m_numLayers << "; ++layerNdx)\\n" local 3182 " highp float posX = float(colNdx) / float(" << m_numLayers << ") * 2.0 - 1.0;\\n\\n" local 3230 " highp float bEnd = float(layerB) / float(" << m_numLayers << ") * 2.0 - 1.0;\\n" local [all...] |