Searched defs:nextTexSamplerIdx (Results 1 - 1 of 1) sorted by relevance

/external/skia/src/gpu/gl/
H A DGrGLProgram.cpp82 int nextTexSamplerIdx = 0; local
87 this->bindTextures(primProc, pipeline.getAllowSRGBInputs(), &nextTexSamplerIdx,
90 this->setFragmentData(primProc, pipeline, &nextTexSamplerIdx, &nextTexelBufferIdx,
99 fGpu->bindTexture(nextTexSamplerIdx++, GrSamplerParams::ClampNoFilter(), true,
102 SkASSERT(nextTexSamplerIdx == fNumTextureSamplers);
118 int* nextTexSamplerIdx,
128 this->bindTextures(*fp, pipeline.getAllowSRGBInputs(), nextTexSamplerIdx,
168 int* nextTexSamplerIdx,
173 fGpu->bindTexture((*nextTexSamplerIdx)++, sampler.params(),
116 setFragmentData(const GrPrimitiveProcessor& primProc, const GrPipeline& pipeline, int* nextTexSamplerIdx, int* nextTexelBufferIdx, int* nextImageStorageIdx) argument
166 bindTextures(const GrResourceIOProcessor& processor, bool allowSRGBInputs, int* nextTexSamplerIdx, int* nextTexelBufferIdx, int* nextImageStorageIdx) argument

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