Searched defs:nextTexSamplerIdx (Results 1 - 1 of 1) sorted by relevance
/external/skia/src/gpu/gl/ |
H A D | GrGLProgram.cpp | 82 int nextTexSamplerIdx = 0; local 87 this->bindTextures(primProc, pipeline.getAllowSRGBInputs(), &nextTexSamplerIdx, 90 this->setFragmentData(primProc, pipeline, &nextTexSamplerIdx, &nextTexelBufferIdx, 99 fGpu->bindTexture(nextTexSamplerIdx++, GrSamplerParams::ClampNoFilter(), true, 102 SkASSERT(nextTexSamplerIdx == fNumTextureSamplers); 118 int* nextTexSamplerIdx, 128 this->bindTextures(*fp, pipeline.getAllowSRGBInputs(), nextTexSamplerIdx, 168 int* nextTexSamplerIdx, 173 fGpu->bindTexture((*nextTexSamplerIdx)++, sampler.params(), 116 setFragmentData(const GrPrimitiveProcessor& primProc, const GrPipeline& pipeline, int* nextTexSamplerIdx, int* nextTexelBufferIdx, int* nextImageStorageIdx) argument 166 bindTextures(const GrResourceIOProcessor& processor, bool allowSRGBInputs, int* nextTexSamplerIdx, int* nextTexelBufferIdx, int* nextImageStorageIdx) argument
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