/frameworks/av/media/libmedia/include/media/ |
H A D | IOMXStore.h | 54 std::vector<NodeInfo> nodes; member in struct:android::IOMXStore::RoleInfo
|
/frameworks/base/libs/hwui/tests/unit/ |
H A D | SkiaPipelineTests.cpp | 264 std::vector<sp<RenderNode>> nodes; local 269 nodes.push_back(TestUtils::createSkiaNode(100, 100, 700, 500, // 600x400 276 nodes.push_back(TestUtils::createSkiaNode(0, 0, 800, 600, 282 nodes.push_back(TestUtils::createSkiaNode(0, 0, 800, 600, 291 pipeline->renderFrame(layerUpdateQueue, dirty, nodes, true, false, contentDrawBounds, surface); 310 std::vector<sp<RenderNode>> nodes; local 311 nodes.push_back(TestUtils::createSkiaNode(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT, 321 pipeline->renderFrame(layerUpdateQueue, dirty, nodes, true, false, 341 std::vector<sp<RenderNode>> nodes; local 342 nodes [all...] |
H A D | FrameBuilderTests.cpp | 316 std::vector<sp<RenderNode>> nodes; local 321 nodes.push_back(TestUtils::createNode<RecordingCanvas>(100, 100, 700, 500, // 600x400 328 nodes.push_back(TestUtils::createNode<RecordingCanvas>(0, 0, 800, 600, 334 nodes.push_back(TestUtils::createNode<RecordingCanvas>(0, 0, 800, 600, 339 for (auto& node : nodes) { 346 frameBuilder.deferRenderNodeScene(nodes, contentDrawBounds); 353 for (auto& node : nodes) { 365 // Validate no crashes if any nodes are missing DisplayLists 368 frameBuilder.deferRenderNodeScene(nodes, contentDrawBounds); 1659 * Construct a tree of nodes, wher [all...] |
/frameworks/base/core/java/android/view/accessibility/ |
H A D | AccessibilityCache.java | 33 * It is updated when windows change or nodes change. 121 * the cache will either refresh some nodes or evict some nodes. 196 LongSparseArray<AccessibilityNodeInfo> nodes = mNodeCache.get(windowId); 197 if (nodes == null) { 200 AccessibilityNodeInfo cachedInfo = nodes.get(sourceId); 223 LongSparseArray<AccessibilityNodeInfo> nodes = mNodeCache.get(windowId); 224 if (nodes == null) { 227 AccessibilityNodeInfo info = nodes.get(accessibilityNodeId); 295 LongSparseArray<AccessibilityNodeInfo> nodes 423 clearSubTreeRecursiveLocked(LongSparseArray<AccessibilityNodeInfo> nodes, long rootNodeId) argument [all...] |
/frameworks/base/libs/hwui/pipeline/skia/ |
H A D | SkiaPipeline.cpp | 199 const std::vector<sp<RenderNode>>& nodes, bool opaque, bool wideColorGamut, 223 renderFrameImpl(layers, clip, nodes, opaque, wideColorGamut, contentDrawBounds, canvas); 240 renderOverdraw(layers, clip, nodes, contentDrawBounds, surface); 256 const std::vector<sp<RenderNode>>& nodes, bool opaque, bool wideColorGamut, 265 if (1 == nodes.size()) { 266 if (!nodes[0]->nothingToDraw()) { 267 RenderNodeDrawable root(nodes[0].get(), canvas); 270 } else if (0 == nodes.size()) { 273 // It there are multiple render nodes, they are laid out as follows: 276 // #2 - additional overlay nodes 198 renderFrame(const LayerUpdateQueue& layers, const SkRect& clip, const std::vector<sp<RenderNode>>& nodes, bool opaque, bool wideColorGamut, const Rect &contentDrawBounds, sk_sp<SkSurface> surface) argument 255 renderFrameImpl(const LayerUpdateQueue& layers, const SkRect& clip, const std::vector<sp<RenderNode>>& nodes, bool opaque, bool wideColorGamut, const Rect &contentDrawBounds, SkCanvas* canvas) argument 372 renderOverdraw(const LayerUpdateQueue& layers, const SkRect& clip, const std::vector<sp<RenderNode>>& nodes, const Rect &contentDrawBounds, sk_sp<SkSurface> surface) argument [all...] |
/frameworks/layoutlib/bridge/src/android/util/ |
H A D | PathParser_Delegate.java | 58 private PathParser_Delegate(@NonNull PathDataNode[] nodes) { argument 59 mPathDataNodes = nodes; 107 PathDataNode[] nodes = createNodesFromPathData(pathString); 108 PathParser_Delegate delegate = new PathParser_Delegate(nodes);
|
/frameworks/base/core/java/android/view/ |
H A D | AccessibilityInteractionController.java | 559 // focus instead fetching all provider nodes to do the search here. 1000 private void enforceNodeTreeConsistent(List<AccessibilityNodeInfo> nodes) { argument 1003 final int nodeCount = nodes.size(); 1005 AccessibilityNodeInfo node = nodes.get(i); 1009 // If the nodes are a tree it does not matter from 1067 // Check for disconnected nodes. 1198 // so remove these disconnected nodes form the result.
|
/frameworks/base/libs/hwui/ |
H A D | FrameBuilder.cpp | 135 void FrameBuilder::deferRenderNodeScene(const std::vector< sp<RenderNode> >& nodes, argument 137 if (nodes.size() < 1) return; 138 if (nodes.size() == 1) { 139 if (!nodes[0]->nothingToDraw()) { 140 deferRenderNode(*nodes[0]); 144 // It there are multiple render nodes, they are laid out as follows: 147 // #2 - additional overlay nodes 153 // Additional nodes will be drawn on top with no particular clipping semantics. 160 const Rect backdrop = nodeBounds(*nodes[0]); 165 if (!content.contains(backdrop) && !nodes[ [all...] |
/frameworks/support/graphics/drawable/static/src/android/support/graphics/drawable/ |
H A D | VectorDrawableCompat.java | 1534 public String nodesToString(PathParser.PathDataNode[] nodes) { argument 1536 for (int i = 0; i < nodes.length; i++) { 1537 result += nodes[i].mType + ":"; 1538 float[] params = nodes[i].mParams; 1581 public void setPathData(PathParser.PathDataNode[] nodes) { argument 1582 if (!PathParser.canMorph(mNodes, nodes)) { 1584 mNodes = PathParser.deepCopyNodes(nodes); 1586 PathParser.updateNodes(mNodes, nodes);
|
/frameworks/layoutlib/bridge/src/android/graphics/drawable/ |
H A D | VectorDrawable_Delegate.java | 1018 private void setPathData(PathParser_Delegate.PathDataNode[] nodes) { argument 1019 if (!PathParser_Delegate.canMorph(mNodes, nodes)) { 1021 mNodes = PathParser_Delegate.deepCopyNodes(nodes); 1023 PathParser_Delegate.updateNodes(mNodes, nodes);
|
/frameworks/opt/setupwizard/tools/docs/ |
H A D | doclava.jar | META-INF/ META-INF/MANIFEST.MF org/ org/ccil/ org/ccil/cowan/ org/ccil/cowan/tagsoup/ ... |
H A D | jsilver.jar | META-INF/ META-INF/MANIFEST.MF org/ org/clearsilver/ org/clearsilver/DelegatedHdf.class DelegatedHdf. ... |
/frameworks/data-binding/prebuilds/1.0-rc0/ |
H A D | databinding-studio-bundle.jar | META-INF/ META-INF/MANIFEST.MF android/ android/databinding/ android/databinding/Bindable.class Bindable. ... |