Searched defs:offscreenBuffer (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
H A DLayerBuilder.h71 // Prevent copy/assign because users may stash pointer to offscreenBuffer and viewportClip
111 OffscreenBuffer* offscreenBuffer; member in class:android::uirenderer::LayerBuilder
H A DBakedOpRenderer.cpp33 LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer...");
41 void BakedOpRenderer::recycleTemporaryLayer(OffscreenBuffer* offscreenBuffer) { argument
42 mRenderState.layerPool().putOrDelete(offscreenBuffer);
45 void BakedOpRenderer::startRepaintLayer(OffscreenBuffer* offscreenBuffer, const Rect& repaintRect) { argument
46 LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer...");
50 offscreenBuffer->viewportWidth, offscreenBuffer->viewportHeight)) {
52 offscreenBuffer->region.clear();
54 offscreenBuffer->region.subtractSelf(android::Rect(repaintRect.left, repaintRect.top,
58 mRenderTarget.offscreenBuffer
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H A DBakedOpRenderer.h73 void recycleTemporaryLayer(OffscreenBuffer* offscreenBuffer);
74 void startRepaintLayer(OffscreenBuffer* offscreenBuffer, const Rect& repaintRect);
91 bool offscreenRenderTarget() { return mRenderTarget.offscreenBuffer != nullptr; }
128 // If not drawing to a layer: fbo = 0, offscreenBuffer = null,
131 OffscreenBuffer* offscreenBuffer = nullptr; member in struct:android::uirenderer::BakedOpRenderer::__anon1182
141 // bounds of FBO texture. offscreenBuffer->texture has this information.

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