Searched defs:shader (Results 1 - 3 of 3) sorted by relevance
/packages/services/Car/evs/app/ |
H A D | shader.cpp | 16 #include "shader.h" 22 // Given shader source, load and compile it 24 // Create the shader object 25 GLuint shader = glCreateShader (type); local 26 if (shader == 0) { 30 // Load and compile the shader 31 glShaderSource(shader, 1, &shaderSrc, nullptr); 32 glCompileShader(shader); 36 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 38 printf("Error compiling %s shader fo [all...] |
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
H A D | Renderer.cpp | 39 GLuint shader = glCreateShader(shaderType); local 40 if (shader) { 41 glShaderSource(shader, 1, &pSource, NULL); 42 glCompileShader(shader); 44 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 47 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 51 glGetShaderInfoLog(shader, infoLen, NULL, buf); 52 LOGE("Could not compile shader %d:\n%s\n", 56 glDeleteShader(shader); 57 shader [all...] |
/packages/services/Car/evs/sampleDriver/ |
H A D | GlWrapper.cpp | 101 // Given shader source, load and compile it 103 // Create the shader object 104 GLuint shader = glCreateShader (type); local 105 if (shader == 0) { 109 // Load and compile the shader 110 glShaderSource(shader, 1, &shaderSrc, nullptr); 111 glCompileShader(shader); 115 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 117 ALOGE("Error compiling shader\n"); 120 glGetShaderiv(shader, GL_INFO_LOG_LENGT [all...] |
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