Searched defs:shaderTypeName (Results 1 - 13 of 13) sorted by relevance

/external/deqp/modules/gles31/functional/
H A Des31fShaderBuiltinConstantTests.cpp263 const char* const shaderTypeName = glu::getShaderTypeName(glu::ShaderType(shaderType)); local
264 const tcu::ScopedLogSection section (m_testCtx.getLog(), shaderTypeName, shaderTypeName);
274 m_testCtx.getLog() << TestLog::Message << "Not checking " << shaderTypeName << ": " << e.what() << TestLog::EndMessage;
/external/deqp/external/vulkancts/modules/vulkan/ycbcr/
H A DvktYCbCrFormatTests.cpp510 const char* const shaderTypeName = shaderTypes[shaderTypeNdx].name; local
511 const string name = string(shaderTypeName) + "_" + tilingName;
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderIndexingTests.cpp1111 const char* shaderTypeName = getShaderTypeName(shaderType); local
1112 string name = string(getDataTypeName(varType)) + "_" + readAccessName + "_read_" + shaderTypeName;
1113 string desc = string("Uniform array with ") + readAccessName + " read in " + shaderTypeName + " shader.";
1141 const char* shaderTypeName = getShaderTypeName(shaderType); local
1142 string name = string(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName;
1143 string desc = string("Temporary array with ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader.";
1179 const char* shaderTypeName = getShaderTypeName(shaderType); local
1180 string name = string(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName;
1181 string desc = string("Vector subscript access with ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader.";
1223 const char* shaderTypeName local
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H A DvktShaderRenderLoopTests.cpp1324 const char* shaderTypeName = getShaderTypeName(shaderType); local
1327 std::string testName = std::string("basic_") + precisionName + "_" + dataTypeName + "_" + shaderTypeName;
1328 std::string testDesc = std::string(loopTypeName) + " loop with " + precisionName + dataTypeName + " " + loopCountName + " iteration count in " + shaderTypeName + " shader.";
1348 const char* shaderTypeName = getShaderTypeName(shaderType); local
1351 std::string name = std::string(loopCaseName) + "_" + shaderTypeName;
1352 std::string desc = std::string(loopCaseName) + " loop with " + loopTypeName + " iteration count in " + shaderTypeName + " shader.";
H A DvktShaderRenderOperatorTests.cpp1880 const char* shaderTypeName = getShaderTypeName(shaderType); local
1983 name += shaderTypeName;
2047 const char* shaderTypeName = getShaderTypeName(shaderType); local
2050 std::string name = precisionPrefix + dataTypeStr + "_" + shaderTypeName;
2112 const char* shaderTypeName = getShaderTypeName(shaderType); local
2115 std::string name = std::string("") + getPrecisionName((Precision)precision) + "_" + s_sequenceCases[caseNdx].caseName + "_" + shaderTypeName;
/external/deqp/modules/gles2/functional/
H A Des2fShaderIndexingTests.cpp1053 const char* shaderTypeName = getShaderTypeName(shaderType); local
1054 string name = string(getDataTypeName(varType)) + "_" + readAccessName + "_read_" + shaderTypeName;
1055 string desc = string("Uniform array with ") + readAccessName + " read in " + shaderTypeName + " shader.";
1081 const char* shaderTypeName = getShaderTypeName(shaderType); local
1082 string name = string(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName;
1083 string desc = string("Temporary array with ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader.";
1117 const char* shaderTypeName = getShaderTypeName(shaderType); local
1118 string name = string(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName;
1119 string desc = string("Vector subscript access with ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader.";
1153 const char* shaderTypeName local
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H A Des2fShaderLoopTests.cpp1307 const char* shaderTypeName = getShaderTypeName(shaderType); local
1310 string name = string("basic_") + precisionName + "_" + dataTypeName + "_" + shaderTypeName;
1311 string desc = string(loopTypeName) + " loop with " + precisionName + dataTypeName + " " + loopCountName + " iteration count in " + shaderTypeName + " shader.";
1330 const char* shaderTypeName = getShaderTypeName(shaderType); local
1333 string name = string(loopCaseName) + "_" + shaderTypeName;
1334 string desc = string(loopCaseName) + " loop with " + loopTypeName + " iteration count in " + shaderTypeName + " shader.";
H A Des2fShaderApiTests.cpp864 const std::string shaderTypeName = getShaderTypeName(shaderType); local
866 const std::string caseName = name + "_" + shaderTypeName;
867 const std::string caseDesc = "Build program, " + desc + ", for " + shaderTypeName + " shader.";
H A Des2fShaderOperatorTests.cpp1284 const char* shaderTypeName = getShaderTypeName(shaderType); local
1376 name += shaderTypeName;
1436 const char* shaderTypeName = getShaderTypeName(shaderType); local
1439 string name = precisionPrefix + dataTypeStr + "_" + shaderTypeName;
1499 const char* shaderTypeName = getShaderTypeName(shaderType); local
1502 string name = string("") + getPrecisionName((Precision)precision) + "_" + s_sequenceCases[caseNdx].caseName + "_" + shaderTypeName;
/external/deqp/modules/gles3/functional/
H A Des3fShaderIndexingTests.cpp1018 const char* shaderTypeName = getShaderTypeName(shaderType); local
1019 string name = string(getDataTypeName(varType)) + "_" + readAccessName + "_read_" + shaderTypeName;
1020 string desc = string("Uniform array with ") + readAccessName + " read in " + shaderTypeName + " shader.";
1046 const char* shaderTypeName = getShaderTypeName(shaderType); local
1047 string name = string(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName;
1048 string desc = string("Temporary array with ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader.";
1082 const char* shaderTypeName = getShaderTypeName(shaderType); local
1083 string name = string(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName;
1084 string desc = string("Vector subscript access with ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader.";
1124 const char* shaderTypeName local
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H A Des3fShaderLoopTests.cpp1183 const char* shaderTypeName = getShaderTypeName(shaderType); local
1186 string name = string("basic_") + precisionName + "_" + dataTypeName + "_" + shaderTypeName;
1187 string desc = string(loopTypeName) + " loop with " + precisionName + dataTypeName + " " + loopCountName + " iteration count in " + shaderTypeName + " shader.";
1206 const char* shaderTypeName = getShaderTypeName(shaderType); local
1209 string name = string(loopCaseName) + "_" + shaderTypeName;
1210 string desc = string(loopCaseName) + " loop with " + loopTypeName + " iteration count in " + shaderTypeName + " shader.";
H A Des3fShaderApiTests.cpp924 const std::string shaderTypeName = getShaderTypeName(shaderType); local
926 const std::string caseName = name + "_" + shaderTypeName;
927 const std::string caseDesc = "Build program, " + desc + ", for " + shaderTypeName + " shader.";
1489 const std::string shaderTypeName = getShaderTypeName(shaderType); local
1491 const std::string caseName = name + "_" + shaderTypeName;
1492 const std::string caseDesc = "Build program, " + desc + ", for " + shaderTypeName + " shader.";
1684 const std::string shaderTypeName = getShaderTypeName(shaderType); local
1686 const std::string caseName = std::string("replace_source_") + shaderTypeName;
1687 const std::string caseDesc = std::string("Replace source code of ") + shaderTypeName + " shader.";
H A Des3fShaderOperatorTests.cpp1922 const char* shaderTypeName = getShaderTypeName(shaderType); local
2024 name += shaderTypeName;
2089 const char* shaderTypeName = getShaderTypeName(shaderType); local
2092 string name = precisionPrefix + dataTypeStr + "_" + shaderTypeName;
2154 const char* shaderTypeName = getShaderTypeName(shaderType); local
2157 string name = string("") + getPrecisionName((Precision)precision) + "_" + s_sequenceCases[caseNdx].caseName + "_" + shaderTypeName;

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