/external/skia/src/gpu/vk/ |
H A D | GrVkRenderPass.cpp | 64 VkAttachmentReference stencilRef; local 107 stencilRef.attachment = currentAttachment++; 108 stencilRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; 113 stencilRef.attachment = VK_ATTACHMENT_UNUSED; 114 stencilRef.layout = VK_IMAGE_LAYOUT_UNDEFINED; 116 subpassDesc.pDepthStencilAttachment = &stencilRef;
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/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
H A D | depthstencil.h | 180 simdscalar stencilRef; local 194 stencilRef = _simd_set1_ps((float)(stencilRefValue & stencilTestMask)); 200 case ZFUNC_LE: stencilMask = _simd_cmple_ps(stencilRef, stencilWithMask); break; 201 case ZFUNC_LT: stencilMask = _simd_cmplt_ps(stencilRef, stencilWithMask); break; 202 case ZFUNC_GT: stencilMask = _simd_cmpgt_ps(stencilRef, stencilWithMask); break; 203 case ZFUNC_GE: stencilMask = _simd_cmpge_ps(stencilRef, stencilWithMask); break; 204 case ZFUNC_EQ: stencilMask = _simd_cmpeq_ps(stencilRef, stencilWithMask); break; 205 case ZFUNC_NE: stencilMask = _simd_cmpneq_ps(stencilRef, stencilWithMask); break;
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/external/deqp/modules/gles31/functional/ |
H A D | es31fStencilTexturingTests.cpp | 394 static bool compareStencilToRed (tcu::TestLog& log, const tcu::ConstPixelBufferAccess& stencilRef, const tcu::ConstPixelBufferAccess& result) argument 399 DE_ASSERT(stencilRef.getFormat().order == TextureFormat::S); 400 DE_ASSERT(stencilRef.getWidth() == result.getWidth() && stencilRef.getHeight() == result.getHeight()); 402 for (int y = 0; y < stencilRef.getHeight(); y++) 404 for (int x = 0; x < stencilRef.getWidth(); x++) 406 const int ref = stencilRef.getPixStencil(x, y); 427 log << TestLog::Image("Reference", "Reference stencil buffer", stencilToRedAccess(stencilRef));
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
H A D | lp_bld_depth.c | 84 * \param stencilRef the stencil reference value, replicated as a vector 91 LLVMValueRef stencilRef, 113 /* compute stencilRef = stencilRef & valuemask */ 115 stencilRef = LLVMBuildAnd(builder, stencilRef, valuemask, ""); 120 res = lp_build_cmp(bld, stencil->func, stencilRef, stencilVals); 170 LLVMValueRef stencilRef, 206 res = stencilRef; 89 lp_build_stencil_test_single(struct lp_build_context *bld, const struct pipe_stencil_state *stencil, LLVMValueRef stencilRef, LLVMValueRef stencilVals) argument 167 lp_build_stencil_op_single(struct lp_build_context *bld, const struct pipe_stencil_state *stencil, enum stencil_op op, LLVMValueRef stencilRef, LLVMValueRef stencilVals) argument
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/external/deqp/modules/egl/ |
H A D | teglRenderTests.cpp | 125 int stencilRef; member in struct:deqp::egl::__anon4344::DrawPrimitiveOp 165 drawOp.stencilRef = rnd.getInt(minStencilRef, maxStencilRef); 327 state.fragOps.stencilStates[0].ref = drawOp.stencilRef; 574 gl.stencilFunc(GL_LEQUAL, drawOp.stencilRef, ~0u);
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/external/mesa3d/src/gallium/drivers/svga/ |
H A D | svga_cmd_vgpu10.c | 416 uint32 stencilRef) 420 SVGA3D_COPY_BASIC_2(depthStencilId, stencilRef); 414 SVGA3D_vgpu10_SetDepthStencilState(struct svga_winsys_context *swc, SVGA3dDepthStencilStateId depthStencilId, uint32 stencilRef) argument
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/external/swiftshader/src/OpenGL/libGL/ |
H A D | Context.h | 440 GLint stencilRef; member in struct:gl::State 538 void setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask);
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H A D | Context.cpp | 75 mState.stencilRef = 0; 463 void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask) argument 466 mState.stencilRef != stencilRef || 470 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0; 1308 case GL_STENCIL_REF: *params = mState.stencilRef; break; 1783 mState.stencilRef != mState.stencilBackRef || 1799 device->setStencilReference((mState.stencilRef < (GLin [all...] |
/external/swiftshader/src/OpenGL/libGLES_CM/ |
H A D | Context.h | 239 GLint stencilRef; member in struct:es1::State 334 void setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask);
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H A D | Context.cpp | 72 mState.stencilRef = 0; 488 void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask) argument 491 mState.stencilRef != stencilRef || 495 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0; 1227 case GL_STENCIL_REF: *params = mState.stencilRef; break; 1835 device->setStencilReference((mState.stencilRef < (GLint)maxStencil) ? mState.stencilRef [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Context.h | 350 GLint stencilRef; member in struct:es2::State 465 void setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask);
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H A D | Context.cpp | 77 mState.stencilRef = 0; 489 void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask) argument 492 mState.stencilRef != stencilRef || 496 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0; 1902 case GL_STENCIL_REF: *params = mState.stencilRef; return true; 2782 device->setStencilReference((mState.stencilRef < (GLint)maxStencil) ? mState.stencilRef [all...] |
/external/mesa3d/src/gallium/drivers/svga/include/ |
H A D | svga3d_dx.h | 376 uint32 stencilRef; member in struct:SVGA3dCmdDXSetDepthStencilState 1474 uint32 stencilRef; member in struct:SVGADXContextMobFormat::__anon15345
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