Searched defs:tone (Results 1 - 6 of 6) sorted by relevance

/packages/apps/Stk/src/com/android/stk/
H A DTonePlayer.java33 // Map STK tone ids to the system tone ids.
53 public void play(Tone tone) { argument
54 int toneId = getToneId(tone);
70 private int getToneId(Tone tone) { argument
73 if (tone != null && mToneMap.containsKey(tone)) {
74 toneId = mToneMap.get(tone);
/packages/apps/Dialer/java/com/android/incallui/ringtone/
H A DInCallTonePlayer.java31 * allows one tone to be played at a time.
58 /** @return {@code true} if a tone is currently playing, {@code false} otherwise. */
64 * Plays the given tone in a background thread.
66 * @param tone the tone to play.
67 * @throws IllegalStateException if a tone is already playing.
68 * @throws IllegalArgumentException if the tone is invalid.
70 public void play(int tone) { argument
74 final ToneGeneratorInfo info = getToneGeneratorInfo(tone);
85 private ToneGeneratorInfo getToneGeneratorInfo(int tone) { argument
144 public final int tone; field in class:InCallTonePlayer.ToneGeneratorInfo
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/packages/apps/Car/Dialer/src/com/android/car/dialer/
H A DDialerFragment.java296 private void playTone(int tone) { argument
299 Log.w(TAG, "playTone: mToneGenerator == null, tone: " + tone);
303 // Start the new tone (will stop any playing tone)
304 mToneGenerator.startTone(tone, TONE_LENGTH_MS);
/packages/services/Telecomm/src/com/android/server/telecom/
H A DInCallTonePlayer.java30 * Play a call-related tone (ringback, busy signal, etc.) through ToneGenerator. To use, create an
31 * instance using InCallTonePlayer.Factory (passing in the TONE_* constant for the tone you want)
32 * and start() it. Implemented on top of {@link Thread} so that the tone plays in its own thread.
56 public InCallTonePlayer createPlayer(int tone) { argument
57 return new InCallTonePlayer(tone, mCallAudioManager,
87 // Buffer time (in msec) to add on to the tone timeout value. Needed mainly when the timeout
88 // value for a tone is exact duration of the tone itself.
91 // The tone state.
108 /** The ID of the tone t
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/packages/services/Telephony/src/com/android/phone/
H A DEmergencyDialer.java102 /** The DTMF tone volume relative to other sounds in the stream */
249 // a local audio signal, and is not as important as the dtmf tone itself.
255 Log.w(LOG_TAG, "Exception caught while creating local tone generator: " + e);
500 // retrieve the DTMF tone play back setting.
505 // a local audio signal, and is not as important as the dtmf tone itself.
512 Log.w(LOG_TAG, "Exception caught while creating local tone generator: " + e);
603 * Plays the specified tone for TONE_LENGTH_MS milliseconds.
605 * The tone is played locally, using the audio stream for phone calls.
609 * @param tone a tone cod
611 playTone(int tone) argument
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/packages/apps/Dialer/java/com/android/dialer/app/dialpad/
H A DDialpadFragment.java118 /** The DTMF tone volume relative to other sounds in the stream */
606 // a local audio signal, and is not as important as the dtmf tone itself.
615 "Exception caught while creating local tone generator: " + e);
654 // retrieve the DTMF tone play back setting.
704 // Make sure we don't leave this activity with a tone still playing.
816 * When a key is pressed, we start playing DTMF tone, do vibration, and enter the digit
817 * immediately. When a key is released, we stop the tone. Note that the "key press" event will be
1097 /** Plays the specified tone for TONE_LENGTH_MS milliseconds. */
1098 private void playTone(int tone) { argument
1099 playTone(tone, TONE_LENGTH_M
1115 playTone(int tone, int durationMs) argument
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