/frameworks/compile/mclinker/unittests/ |
H A D | GraphTest.cpp | 40 ListDigraph::Node* u2 = graph.addNode(); local 45 ASSERT_TRUE(u2 == u1->prev); 48 ASSERT_TRUE(NULL == u2->first_in); 49 ASSERT_TRUE(NULL == u2->first_out); 50 ASSERT_TRUE(u3 == u2->prev); 51 ASSERT_TRUE(u1 == u2->next); 55 ASSERT_TRUE(u2 == u3->next); 62 graph.erase(*u2); 74 ASSERT_TRUE(NULL == u2->first_in); 75 ASSERT_TRUE(NULL == u2 87 ListDigraph::Node* u2 = graph.addNode(); local 134 ListDigraph::Node* u2 = graph.addNode(); local 181 ListDigraph::Node* u2 = graph.addNode(); local 201 ListDigraph::Node* u2 = graph.addNode(); local 221 ListDigraph::Node* u2 = graph.addNode(); local 247 ListDigraph::Node* u2 = graph.addNode(); local 273 ListDigraph::Node* u2 = graph.addNode(); local 299 ListDigraph::Node* u2 = graph.addNode(); local [all...] |
/frameworks/base/libs/hwui/ |
H A D | UvMapper.h | 101 void map(float& u1, float& v1, float& u2, float& v2) const { argument 104 u2 = lerp(mMinU, mMaxU, u2);
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H A D | Patch.cpp | 168 float u2 = std::max(0.0f, stepX - uOffset) / bitmapWidth; local 172 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); 188 float u1, float v1, float u2, float v2, uint32_t& quadCount) { 202 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2); 212 mUvMapper.map(u1, v1, u2, v2); 215 TextureVertex::set(vertex++, x2, y1, u2, v1); 217 TextureVertex::set(vertex++, x2, y2, u2, v2); 225 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2); 187 generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, float u1, float v1, float u2, float v2, uint32_t& quadCount) argument
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H A D | BakedOpDispatcher.cpp | 464 float u2 = float(x + 1) / op.meshWidth; local 478 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); 482 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); 484 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
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H A D | FontRenderer.cpp | 504 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, 511 mCurrentCacheTexture->addQuad(x1, y1, u1, v1, x2, y2, u2, v2, 516 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, 524 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); 539 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, 542 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); 503 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument 515 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument 538 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
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/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/ |
H A D | conceal.cpp | 151 uint8 *y1, *y2, *u1, *u2, *v1, *v2; local 167 u2 = prevFrame + size + chrstart; 184 oscl_memcpy(u1, u2, B_SIZE); 186 u2 += width_C; 187 oscl_memcpy(u1, u2, B_SIZE); 189 u2 += width_C;
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/frameworks/base/libs/hwui/renderstate/ |
H A D | OffscreenBufferPool.cpp | 88 const float u2 = r->right * texX; local 92 TextureVertex::set(mesh++, r->right, r->top, u2, v1); 94 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
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/frameworks/base/libs/hwui/font/ |
H A D | CacheTexture.h | 162 float x2, float y2, float u2, float v2, 166 TextureVertex::set(mesh++, x2, y2, u2, v2); 161 addQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4) argument
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H A D | Font.cpp | 166 float u2 = glyph->mBitmapMaxU; local 171 nPenX + width, nPenY, u2, v2, 172 nPenX + width, nPenY - height, u2, v1, 195 float u2 = glyph->mBitmapMaxU; local 201 p[1].x(), p[1].y(), u2, v2, 202 p[2].x(), p[2].y(), u2, v1, 261 const float u2 = glyph->mBitmapMaxU; local 269 position->y() + destination[1].y(), u2, v2, 271 position->y() + destination[2].y(), u2, v1,
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/frameworks/rs/ |
H A D | rsFont.cpp | 99 float u2 = glyph->mBitmapMaxU; local 107 nPenX + width, nPenY, 0, u2, v2, 108 nPenX + width, nPenY - height, 0, u2, v1, 666 float u2, float v2, 695 (*currentPos++) = u2; 663 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
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/frameworks/rs/driver/ |
H A D | rsdRuntimeStubs.cpp | 854 float x2, float y2, float z2, float u2, float v2, 875 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; 1036 float x2, float y2, float z2, float u2, float v2, 1040 x2, y2, z2, u2, v2, 853 SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument 1035 rsgDrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
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