Searched defs:umbraAlpha (Results 1 - 2 of 2) sorted by relevance

/external/skia/src/gpu/
H A DGrRenderTargetContext.cpp1019 const float umbraAlpha = (1.0f + SkTMax(occluderHeight * kHeightFactor, 0.0f)); local
1020 const SkScalar devSpaceAmbientBlur = devSpaceInsetWidth * umbraAlpha;
1047 // which is just 1/umbraAlpha.
1048 SkScalar blurClamp = SkScalarInvert(umbraAlpha);
/external/skia/src/utils/
H A DSkShadowTessellator.cpp356 SkScalar umbraAlpha = SkScalarInvert((1.0f + SkTMax(z*kHeightFactor, 0.0f))); local
357 return SkColorSetARGB(umbraAlpha * 255.9999f, 0, 0, 0);
376 SkScalar umbraAlpha = SkScalarInvert((1.0f + SkTMax(occluderHeight*kHeightFactor, 0.0f))); local
378 // umbraAlpha is the factor that is linearly interpolated from outside to inside, and
381 fUmbraColor = SkColorSetARGB(umbraAlpha * 255.9999f, 0, 0, 0);

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