Searched defs:uorder (Results 1 - 4 of 4) sorted by relevance

/external/mesa3d/src/mesa/math/
H A Dm_eval.c113 * for max(uorder,vorder) points is needed in the
119 GLuint dim, GLuint uorder, GLuint vorder)
121 GLfloat *cp = cn + uorder * vorder * dim;
124 if (vorder > uorder) {
125 if (uorder >= 2) {
135 bincoeff = (GLfloat) (uorder - 1);
141 for (i = 2, ucp += 2 * uinc, poweru = u * u; i < uorder;
143 bincoeff *= (GLfloat) (uorder - i);
155 else /* uorder=1 -> cn defines a curve in v */
158 else { /* vorder <= uorder */
118 _math_horner_bezier_surf(GLfloat * cn, GLfloat * out, GLfloat u, GLfloat v, GLuint dim, GLuint uorder, GLuint vorder) argument
195 _math_de_casteljau_surf(GLfloat * cn, GLfloat * out, GLfloat * du, GLfloat * dv, GLfloat u, GLfloat v, GLuint dim, GLuint uorder, GLuint vorder) argument
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/external/mesa3d/src/mesa/main/
H A Deval.c156 GLfloat *_mesa_copy_map_points1f( GLenum target, GLint ustride, GLint uorder, argument
165 buffer = malloc(uorder * size * sizeof(GLfloat));
168 for (i = 0, p = buffer; i < uorder; i++, points += ustride)
180 GLfloat *_mesa_copy_map_points1d( GLenum target, GLint ustride, GLint uorder, argument
189 buffer = malloc(uorder * size * sizeof(GLfloat));
192 for (i = 0, p = buffer; i < uorder; i++, points += ustride)
212 GLint ustride, GLint uorder,
226 /* max(uorder, vorder) additional points are used in */
227 /* horner evaluation and uorder*vorder additional */
229 dsize = (uorder
211 _mesa_copy_map_points2f( GLenum target, GLint ustride, GLint uorder, GLint vstride, GLint vorder, const GLfloat *points ) argument
254 _mesa_copy_map_points2d(GLenum target, GLint ustride, GLint uorder, GLint vstride, GLint vorder, const GLdouble *points ) argument
304 map1(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, const GLvoid *points, GLenum type ) argument
385 map2( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLvoid *points, GLenum type ) argument
467 _mesa_Map2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) argument
478 _mesa_Map2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points ) argument
483 map2(target, (GLfloat) u1, (GLfloat) u2, ustride, uorder, local
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H A Ddlist.c3082 GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
3091 GLfloat *pnts = _mesa_copy_map_points2d(target, ustride, uorder,
3101 n[8].i = uorder;
3107 u1, u2, ustride, uorder,
3115 GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
3124 GLfloat *pnts = _mesa_copy_map_points2f(target, ustride, uorder,
3134 n[8].i = uorder;
3139 CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder,
8328 GLint uorder = n[5].i; local
8331 CALL_Map1f(ctx->Exec, (target, u1, u2, ustride, uorder,
3081 save_Map2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points) argument
3114 save_Map2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points) argument
8344 GLint uorder = n[8].i; local
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/external/swiftshader/src/OpenGL/libGL/
H A DlibGL.cpp6684 void APIENTRY glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) argument
6689 void APIENTRY glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) argument

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