/external/mesa3d/src/mesa/math/ |
H A D | m_eval.c | 113 * for max(uorder,vorder) points is needed in the 119 GLuint dim, GLuint uorder, GLuint vorder) 121 GLfloat *cp = cn + uorder * vorder * dim; 124 if (vorder > uorder) { 125 if (uorder >= 2) { 135 bincoeff = (GLfloat) (uorder - 1); 141 for (i = 2, ucp += 2 * uinc, poweru = u * u; i < uorder; 143 bincoeff *= (GLfloat) (uorder - i); 155 else /* uorder=1 -> cn defines a curve in v */ 158 else { /* vorder <= uorder */ 118 _math_horner_bezier_surf(GLfloat * cn, GLfloat * out, GLfloat u, GLfloat v, GLuint dim, GLuint uorder, GLuint vorder) argument 195 _math_de_casteljau_surf(GLfloat * cn, GLfloat * out, GLfloat * du, GLfloat * dv, GLfloat u, GLfloat v, GLuint dim, GLuint uorder, GLuint vorder) argument [all...] |
/external/mesa3d/src/mesa/main/ |
H A D | eval.c | 156 GLfloat *_mesa_copy_map_points1f( GLenum target, GLint ustride, GLint uorder, argument 165 buffer = malloc(uorder * size * sizeof(GLfloat)); 168 for (i = 0, p = buffer; i < uorder; i++, points += ustride) 180 GLfloat *_mesa_copy_map_points1d( GLenum target, GLint ustride, GLint uorder, argument 189 buffer = malloc(uorder * size * sizeof(GLfloat)); 192 for (i = 0, p = buffer; i < uorder; i++, points += ustride) 212 GLint ustride, GLint uorder, 226 /* max(uorder, vorder) additional points are used in */ 227 /* horner evaluation and uorder*vorder additional */ 229 dsize = (uorder 211 _mesa_copy_map_points2f( GLenum target, GLint ustride, GLint uorder, GLint vstride, GLint vorder, const GLfloat *points ) argument 254 _mesa_copy_map_points2d(GLenum target, GLint ustride, GLint uorder, GLint vstride, GLint vorder, const GLdouble *points ) argument 304 map1(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, const GLvoid *points, GLenum type ) argument 385 map2( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLvoid *points, GLenum type ) argument 467 _mesa_Map2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) argument 478 _mesa_Map2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points ) argument 483 map2(target, (GLfloat) u1, (GLfloat) u2, ustride, uorder, local [all...] |
H A D | dlist.c | 3082 GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, 3091 GLfloat *pnts = _mesa_copy_map_points2d(target, ustride, uorder, 3101 n[8].i = uorder; 3107 u1, u2, ustride, uorder, 3115 GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, 3124 GLfloat *pnts = _mesa_copy_map_points2f(target, ustride, uorder, 3134 n[8].i = uorder; 3139 CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder, 8328 GLint uorder = n[5].i; local 8331 CALL_Map1f(ctx->Exec, (target, u1, u2, ustride, uorder, 3081 save_Map2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points) argument 3114 save_Map2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points) argument 8344 GLint uorder = n[8].i; local [all...] |
/external/swiftshader/src/OpenGL/libGL/ |
H A D | libGL.cpp | 6684 void APIENTRY glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) argument 6689 void APIENTRY glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) argument
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