Searched defs:useIntOutputs (Results 1 - 2 of 2) sorted by relevance

/external/deqp/modules/glshared/
H A DglsShaderExecUtil.cpp298 static void generateFragShaderOutputDecl (std::ostream& src, const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& outputPrefix) argument
311 if (useIntOutputs && glu::isDataTypeFloatOrVec(output.varType.getBasicType()))
349 static void generateFragShaderOutAssign (std::ostream& src, const ShaderSpec& shaderSpec, bool useIntOutputs, const std::string& valuePrefix, const std::string& outputPrefix) argument
353 if (useIntOutputs && glu::isDataTypeFloatOrVec(output->varType.getBasicType()))
360 if (useIntOutputs)
377 static std::string generateFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) argument
391 generateFragShaderOutputDecl(src, shaderSpec, useIntOutputs, outLocationMap, outputPrefix);
412 generateFragShaderOutAssign(src, shaderSpec, useIntOutputs, "", outputPrefix);
419 static std::string generatePassthroughFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) argument
444 generateFragShaderOutputDecl(src, shaderSpec, useIntOutputs, outLocationMa
537 getRenderbufferFormatForOutput(const glu::VarType& outputType, bool useIntOutputs) argument
569 const bool useIntOutputs = !hasFloatRenderTargets(m_renderCtx); local
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
H A DvktShaderExecutor.cpp204 static void generateFragShaderOutputDecl (std::ostream& src, const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& outputPrefix) argument
215 if (useIntOutputs && glu::isDataTypeFloatOrVec(output.varType.getBasicType()))
253 static void generateFragShaderOutAssign (std::ostream& src, const ShaderSpec& shaderSpec, bool useIntOutputs, const std::string& valuePrefix, const std::string& outputPrefix) argument
257 if (useIntOutputs && glu::isDataTypeFloatOrVec(output->varType.getBasicType()))
264 if (useIntOutputs)
281 static std::string generatePassthroughFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) argument
305 generateFragShaderOutputDecl(src, shaderSpec, useIntOutputs, outLocationMap, outputPrefix);
309 generateFragShaderOutAssign(src, shaderSpec, useIntOutputs, inputPrefix, outputPrefix);
399 static std::string generateFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) argument
410 generateFragShaderOutputDecl(src, shaderSpec, useIntOutputs, outLocationMa
523 getRenderbufferFormatForOutput(const glu::VarType& outputType, bool useIntOutputs) argument
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