Searched defs:usePixCoord (Results 1 - 2 of 2) sorted by relevance

/external/deqp/modules/gles31/functional/
H A Des31fTextureGatherTests.cpp1003 static glu::FragmentSource genFragmentShaderSource (bool requireGpuShader5, int numTexCoordComponents, glu::DataType samplerType, const string& funcCall, bool useNormalizedCoordInput, bool usePixCoord);
1117 bool usePixCoord)
1121 DE_ASSERT(!usePixCoord || useNormalizedCoordInput);
1138 + (usePixCoord ? "\tivec2 pixCoord = ivec2(v_normalizedCoord*u_viewportSize);\n" : "") +
1219 const bool usePixCoord = gatherType == GATHERTYPE_OFFSET_DYNAMIC; local
1220 const bool useNormalizedCoord = usePixCoord || isDepthFormat(textureFormat);
1228 << genFragmentShaderSource(requireGpuShader5(gatherType), numDims, samplerType, funcCall, useNormalizedCoord, usePixCoord);
1112 genFragmentShaderSource(bool requireGpuShader5, int numTexCoordComponents, glu::DataType samplerType, const string& funcCall, bool useNormalizedCoordInput, bool usePixCoord) argument
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderTextureGatherTests.cpp1455 bool usePixCoord,
1461 DE_ASSERT(!usePixCoord || useNormalizedCoordInput);
1488 if (usePixCoord)
1498 if (usePixCoord)
1636 const bool usePixCoord = baseParams.gatherType == GATHERTYPE_OFFSET_DYNAMIC; local
1637 const bool useNormalizedCoord = usePixCoord || isDepthFormat(baseParams.textureFormat);
1650 glu::FragmentSource frag = genFragmentShaderSource(requireGpuShader5(baseParams.gatherType, baseParams.offsetSize), numDims, samplerType, funcCall, useNormalizedCoord, usePixCoord, baseParams.offsetSize, baseParams.sparseCase);
1450 genFragmentShaderSource(bool requireGpuShader5, int numTexCoordComponents, glu::DataType samplerType, const string& funcCall, bool useNormalizedCoordInput, bool usePixCoord, OffsetSize offsetSize, const ImageBackingMode sparseCase) argument

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