/frameworks/base/libs/hwui/ |
H A D | Vertex.h | 29 * Simple structure to describe a vertex with a position and a texture. 43 static inline void set(Vertex* vertex, float x, float y) { argument 44 vertex->x = x; 45 vertex->y = y; 48 static inline void set(Vertex* vertex, Vector2 val) { argument 49 set(vertex, val.x, val.y); 52 static inline void copyWithOffset(Vertex* vertex, const Vertex& src, float x, float y) { argument 53 set(vertex, src.x + x, src.y + y); 61 * Simple structure to describe a vertex with a position and texture UV. 67 static inline void set(TextureVertex* vertex, floa argument 71 setUV(TextureVertex* vertex, float u, float v) argument 88 set(ColorTextureVertex* vertex, float x, float y, float u, float v, uint32_t color) argument 105 set(AlphaVertex* vertex, float x, float y, float alpha) argument 109 copyWithOffset(AlphaVertex* vertex, const AlphaVertex& src, float x, float y) argument 114 setColor(AlphaVertex* vertex, float alpha) argument [all...] |
H A D | Program.cpp | 29 Program::Program(const ProgramDescription& description, const char* vertex, const char* fragment) { argument 37 mVertexShader = buildShader(vertex, GL_VERTEX_SHADER);
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H A D | BakedOpRenderer.cpp | 193 Vertex* vertex = vertices.data(); local 201 Vertex::set(vertex++, l, t); 202 Vertex::set(vertex++, r, t); 203 Vertex::set(vertex++, l, b); 204 Vertex::set(vertex++, r, b);
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H A D | Patch.cpp | 61 TextureVertex* vertex = vertices.get(); local 124 generateRow(xDivs, xCount, vertex, y1, y2, v1, v2, stretchX, rescaleX, 136 generateRow(xDivs, xCount, vertex, y1, y2, v1, 1.0f, stretchX, rescaleX, 147 void Patch::generateRow(const int32_t* xDivs, uint32_t xCount, TextureVertex*& vertex, argument 172 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); 183 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount); 187 void Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, argument 214 TextureVertex::set(vertex++, x1, y1, u1, v1); 215 TextureVertex::set(vertex++, x2, y1, u2, v1); 216 TextureVertex::set(vertex [all...] |
H A D | BakedOpDispatcher.cpp | 112 TextureVertex* vertex = &vertices[0]; local 141 TextureVertex::set(vertex++, 282 // apply the full transform matrix at draw time in the vertex shader. 448 ColorTextureVertex* vertex = &mesh[0]; local 478 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); 479 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]); 480 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); 482 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); 483 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); 484 ColorTextureVertex::set(vertex [all...] |
H A D | RecordingCanvas.cpp | 306 Vertex* vertex = rectData; local 318 Vertex::set(vertex++, l, t); 319 Vertex::set(vertex++, r, t); 320 Vertex::set(vertex++, l, b); 321 Vertex::set(vertex++, r, b); 528 refBuffer<float>(vertices, vertexCount * 2), // 2 floats per vertex 529 refBuffer<int>(colors, vertexCount))); // 1 color per vertex
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | Program.cpp | 28 Program::Program(const ProgramCache::Key& /*needs*/, const char* vertex, const char* fragment) argument 30 GLuint vertexId = buildShader(vertex, GL_VERTEX_SHADER);
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
H A D | GLTextureViewActivity.java | 280 private static int buildProgram(String vertex, String fragment) { argument 281 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
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/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/ |
H A D | ImageFlipRenderThread.java | 233 private static int buildProgram(String vertex, String fragment) { argument 234 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
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/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
H A D | ImageWallpaper.java | 690 private int buildProgram(String vertex, String fragment) { argument 691 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
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/frameworks/rs/ |
H A D | rs_hal.h | 335 } vertex; member in struct:android::renderscript::__anon2146
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/frameworks/native/opengl/libagl/ |
H A D | context.h | 142 size_t index; // cache tag, and vertex index 202 array_t vertex; member in struct:android::gl::array_machine_t
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