Searched defs:vertexBuffer (Results 1 - 25 of 60) sorted by relevance

123

/external/swiftshader/src/D3D9/
H A DDirect3DVertexBuffer9.hpp66 sw::Resource *vertexBuffer; member in class:D3D9::Direct3DVertexBuffer9
H A DDirect3DStateBlock9.hpp145 Direct3DVertexBuffer9 *vertexBuffer; member in struct:D3D9::Direct3DStateBlock9::StreamSource
/external/swiftshader/src/D3D8/
H A DDirect3DVertexBuffer8.hpp71 sw::Resource *vertexBuffer; member in class:D3D8::Direct3DVertexBuffer8
H A DDirect3DStateBlock8.hpp121 Direct3DVertexBuffer8 *vertexBuffer; member in struct:D3D8::Direct3DStateBlock8::StreamSource
/external/deqp/external/vulkancts/modules/vulkan/draw/
H A DvktDrawSimpleTest.cpp117 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object(); local
119 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
222 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object(); local
224 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
H A DvktDrawIndexedTest.cpp158 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object(); local
161 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
258 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object(); local
261 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
H A DvktDrawIndirectTest.cpp345 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object(); local
347 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
610 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object(); local
612 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
H A DvktDrawShaderDrawParametersTests.cpp241 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object(); local
243 m_vk.cmdBindVertexBuffers (*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/
H A DvktDynamicStateCBTests.cpp104 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object(); local
105 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
H A DvktDynamicStateGeneralTests.cpp89 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object(); local
90 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
195 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object(); local
196 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
345 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object(); local
346 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
H A DvktDynamicStateVPTests.cpp89 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object(); local
90 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
321 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object(); local
322 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
/external/skia/src/gpu/instanced/
H A DInstancedRendering.h92 const GrBuffer* vertexBuffer() const { SkASSERT(fVertexBuffer); return fVertexBuffer.get(); } function in class:gr_instanced::InstancedRendering
/external/swiftshader/src/OpenGL/libGL/
H A DVertexDataManager.h41 sw::Resource *vertexBuffer; member in struct:gl::TranslatedAttribute
92 unsigned int writeAttributeData(StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute);
H A DVertexDataManager.cpp59 unsigned int VertexDataManager::writeAttributeData(StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute) argument
69 if(vertexBuffer)
71 output = (char*)vertexBuffer->map(attribute, attribute.typeSize() * count, &streamOffset);
109 vertexBuffer->unmap();
161 translated[i].vertexBuffer = staticBuffer;
174 translated[i].vertexBuffer = mStreamingBuffer->getResource();
204 translated[i].vertexBuffer = mCurrentValueBuffer[i]->getResource();
/external/swiftshader/src/OpenGL/libGLES_CM/
H A DVertexDataManager.h38 sw::Resource *vertexBuffer; member in struct:es1::TranslatedAttribute
89 unsigned int writeAttributeData(StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute);
H A DVertexDataManager.cpp60 unsigned int VertexDataManager::writeAttributeData(StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute) argument
70 if(vertexBuffer)
72 output = (char*)vertexBuffer->map(attribute, attribute.typeSize() * count, &streamOffset);
110 vertexBuffer->unmap();
156 translated[i].vertexBuffer = staticBuffer;
169 translated[i].vertexBuffer = mStreamingBuffer->getResource();
199 translated[i].vertexBuffer = mCurrentValueBuffer[i]->getResource();
/external/swiftshader/src/OpenGL/libGLESv2/
H A DVertexDataManager.h38 sw::Resource *vertexBuffer; member in struct:es2::TranslatedAttribute
89 unsigned int writeAttributeData(StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute);
H A DVertexDataManager.cpp59 unsigned int VertexDataManager::writeAttributeData(StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute) argument
69 if(vertexBuffer)
71 output = (char*)vertexBuffer->map(attribute, attribute.typeSize() * count, &streamOffset);
107 vertexBuffer->unmap();
167 translated[i].vertexBuffer = staticBuffer;
180 translated[i].vertexBuffer = mStreamingBuffer->getResource();
214 translated[i].vertexBuffer = mCurrentValueBuffer[i]->getResource();
/external/skia/src/gpu/gl/
H A DGrGLVertexArray.cpp53 const GrBuffer* vertexBuffer,
61 if (array->fVertexBufferUniqueID != vertexBuffer->uniqueID() ||
65 gpu->bindBuffer(kVertex_GrBufferType, vertexBuffer);
84 array->fVertexBufferUniqueID = vertexBuffer->uniqueID();
51 set(GrGLGpu* gpu, int index, const GrBuffer* vertexBuffer, GrVertexAttribType type, GrGLsizei stride, size_t offsetInBytes, int divisor) argument
/external/skia/src/gpu/ops/
H A DGrMeshDrawOp.cpp28 const GrBuffer* vertexBuffer; local
32 target->makeVertexSpace(vertexStride, vertexCount, &vertexBuffer, &firstVertex);
37 SkASSERT(vertexBuffer);
43 fMesh.setVertexData(vertexBuffer, firstVertex);
H A DGrNonAAStrokeRectOp.cpp149 const GrBuffer* vertexBuffer; variable
153 target->makeVertexSpace(vertexStride, vertexCount, &vertexBuffer, &firstVertex);
178 mesh.setVertexData(vertexBuffer, firstVertex);
H A DGrAtlasTextOp.cpp113 const GrBuffer* vertexBuffer; local
116 vertexStride, glyphCount * kVerticesPerGlyph, &vertexBuffer, &flushInfo.fVertexOffset);
117 flushInfo.fVertexBuffer.reset(SkRef(vertexBuffer));
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineReferenceRenderer.cpp256 const std::vector<Vertex4RGBA>& vertexBuffer)
258 const rr::PrimitiveList primitives(primitive, (int)vertexBuffer.size(), 0);
263 for (size_t vertexNdx = 0; vertexNdx < vertexBuffer.size(); vertexNdx++)
265 const Vertex4RGBA& v = vertexBuffer[vertexNdx];
288 const std::vector<Vertex4Tex4>& vertexBuffer)
290 const rr::PrimitiveList primitives(primitive, (int)vertexBuffer.size(), 0);
295 for (size_t vertexNdx = 0; vertexNdx < vertexBuffer.size(); vertexNdx++)
297 const Vertex4Tex4& v = vertexBuffer[vertexNdx];
254 draw(const rr::RenderState& renderState, const rr::PrimitiveType primitive, const std::vector<Vertex4RGBA>& vertexBuffer) argument
286 draw(const rr::RenderState& renderState, const rr::PrimitiveType primitive, const std::vector<Vertex4Tex4>& vertexBuffer) argument
/external/skia/src/gpu/
H A DGrMesh.h47 void setVertexData(const GrBuffer* vertexBuffer, int baseVertex = 0);
52 const GrBuffer* vertexBuffer, int vertexCount,
58 uint16_t maxIndexValue, const GrBuffer* vertexBuffer,
62 const GrBuffer* vertexBuffer, int vertexCount,
68 int baseIndex, const GrBuffer* vertexBuffer,
196 inline void GrMesh::setVertexData(const GrBuffer* vertexBuffer, int baseVertex) { argument
198 fVertexBuffer.reset(vertexBuffer);
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
H A DOGLES2HelloAPI_LinuxX11.cpp377 @Output vertexBuffer Handle to a vertex buffer object
381 bool InitialiseBuffer(GLuint &vertexBuffer) argument
404 glGenBuffers(1, &vertexBuffer);
407 glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
690 @Input vertexBuffer Handle to a vertex buffer object
693 void DeInitialiseGLState( GLuint fragmentShader, GLuint vertexShader, GLuint shaderProgram, GLuint vertexBuffer )
701 glDeleteBuffers(1, &vertexBuffer);
766 GLuint vertexBuffer = 0; local
805 if (!InitialiseBuffer(vertexBuffer))
826 DeInitialiseGLState(fragmentShader, vertexShader, shaderProgram, vertexBuffer);
[all...]

Completed in 1575 milliseconds

123