Searched defs:y4 (Results 1 - 7 of 7) sorted by relevance

/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/jni/
H A Dcolorspace.cpp70 int u, v, y1, y2, y3, y4; local
75 y4 = pInY[width + 1];
83 pOutColor[width + 1] = convertYuvToRgba(y4, u, v);
/frameworks/rs/cpu_ref/
H A DrsCpuIntrinsicConvolve5x5.cpp340 const void *y2, const void *y3, const void *y4,
358 uint32_t y4 = rsMin((int32_t)info->current.y+2, (int32_t)(info->dim.y-1)); local
364 const uchar4 *py4 = (const uchar4 *)(pin + stride * y4);
418 uint32_t y4 = rsMin((int32_t)info->current.y+2, (int32_t)(info->dim.y-1)); local
424 const uchar2 *py4 = (const uchar2 *)(pin + stride * y4);
467 uint32_t y4 = rsMin((int32_t)info->current.y+2, (int32_t)(info->dim.y-1)); local
473 const uchar *py4 = (const uchar *)(pin + stride * y4);
516 uint32_t y4 = rsMin((int32_t)info->current.y+2, (int32_t)(info->dim.y-1)); local
522 const float4 *py4 = (const float4 *)(pin + stride * y4);
565 uint32_t y4 local
614 uint32_t y4 = rsMin((int32_t)info->current.y+2, (int32_t)(info->dim.y-1)); local
[all...]
H A DrsCpuIntrinsics_x86.cpp455 __m128i y1, y2, y3, y4; local
464 y4 = _mm_shuffle_epi8(y3, T4x4);
465 _mm_storeu_si128((__m128i *)dst, y4);
517 __m128i y1, y2, y3, y4; local
526 y4 = _mm_shuffle_epi8(y3, T4x4);
527 _mm_storeu_si128((__m128i *)dst, y4);
578 __m128i y1, y2, y3, y4; local
587 y4 = _mm_shuffle_epi8(y3, T4x4);
588 _mm_storeu_si128((__m128i *)dst, y4);
598 const void *y3, const void *y4,
596 rsdIntrinsicConvolve5x5_K(void *dst, const void *y0, const void *y1, const void *y2, const void *y3, const void *y4, const short *coef, uint32_t count) argument
[all...]
/frameworks/base/libs/hwui/font/
H A DCacheTexture.h164 float x4, float y4, float u4, float v4) {
169 TextureVertex::set(mesh++, x4, y4, u4, v4);
161 addQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4) argument
/frameworks/base/libs/hwui/
H A DFontRenderer.cpp505 float x4, float y4, float u4, float v4, CacheTexture* texture) {
512 x3, y3, u3, v3, x4, y4, u4, v4);
517 float x4, float y4, float u4, float v4, CacheTexture* texture) {
520 (x1 > mClip->right || y1 < mClip->top || x2 < mClip->left || y4 > mClip->bottom)) {
524 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
540 float x4, float y4, float u4, float v4, CacheTexture* texture) {
542 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
546 mBounds->top = std::min(mBounds->top, std::min(y1, std::min(y2, std::min(y3, y4))));
548 mBounds->bottom = std::max(mBounds->bottom, std::max(y1, std::max(y2, std::max(y3, y4))));
503 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
515 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
538 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
/frameworks/rs/
H A DrsFont.cpp669 float x4, float y4, float z4,
675 if (x1 > mSurfaceWidth || y1 < 0.0f || x2 < 0 || y4 > mSurfaceHeight) {
682 ALOGE("V3 x: %f y: %f z: %f", x4, y4, z4);*/
706 (*currentPos++) = y4;
663 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
/frameworks/rs/driver/
H A DrsdRuntimeStubs.cpp856 float x4, float y4, float z4, float u4, float v4) {
872 //ALOGE("%4.2f, %4.2f, %4.2f", x4, y4, z4);
874 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
890 float x4, float y4, float z4) {
894 x4, y4, z4, 0, 0);
1028 float x4, float y4, float z4) {
1032 x4, y4, z4);
1038 float x4, float y4, float z4, float u4, float v4) {
1042 x4, y4, z4, u4, v4);
853 SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
887 SC_DrawQuad(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4) argument
1025 rsgDrawQuad(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4) argument
1035 rsgDrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument

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